(edited by xiv.7136)
D/D Half-Glass-Cannon in WvW zerg vs zerg
may i say that thas vid is completely misleading
i do more damage and field with any ranged weapon.
Also its clear how you don t get debuffs when you enter zergs…
Proofs that you are going through LOT of friendly fields…and no opponent fields….
If i could record vids i’d gladly show you how really is www…..as you get near any opponent zerg you see 2 lines of debuffs 4 stacks of confusion and poson bleeding weakness chilling etc etc etc.
You can t for sure wander around with impunity…..
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
may i say that thas vid is completely misleading
i do more damage and field with any ranged weapon.
Also its clear how you don t get debuffs when you enter zergs…
Proofs that you are going through LOT of friendly fields…and no opponent fields….If i could record vids i’d gladly show you how really is www…..as you get near any opponent zerg you see 2 lines of debuffs 4 stacks of confusion and poson bleeding weakness chilling etc etc etc.
You can t for sure wander around with impunity…..
Cantrips / water attune / ether renewal / water 5 + roll
Seriously, ele’s have amazing condition removal, conditions are not really a big issue compared to playing warrior/thief.
may i say that thas vid is completely misleading
i do more damage and field with any ranged weapon.
Also its clear how you don t get debuffs when you enter zergs…
Proofs that you are going through LOT of friendly fields…and no opponent fields….If i could record vids i’d gladly show you how really is www…..as you get near any opponent zerg you see 2 lines of debuffs 4 stacks of confusion and poson bleeding weakness chilling etc etc etc.
You can t for sure wander around with impunity…..
Cantrips / water attune / ether renewal / water 5 + roll
Seriously, ele’s have amazing condition removal, conditions are not really a big issue compared to playing warrior/thief.
come on i m not stupid…
1st fight…opponent already lost zergs and was falling back….
2nd and 3rd and 4th zergs you enter area exactly where friendly mesmer staff 5 and quickness fields are…..(and any opponent in there is confused and we know how confusion works…
For 1 seconds you enter a necro field and your HP drops to 1/10 and you survive for pure luck.
Also as said you don t do anything useful….not to mention if any players decide to focus you (and i bet you didn t show any vid when they do) you already burnt your only surviving skill (rtl) to get in the zerg…..
There is a reason if you don t see many D/D ele near zergs…
P.S. also no mesmer focus 4/guardian walls/bubbles etc…..that would just show you how things really are…
Enjoy ele’s lack of stability….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
may i say that thas vid is completely misleading
i do more damage and field with any ranged weapon.
Also its clear how you don t get debuffs when you enter zergs…
Proofs that you are going through LOT of friendly fields…and no opponent fields….If i could record vids i’d gladly show you how really is www…..as you get near any opponent zerg you see 2 lines of debuffs 4 stacks of confusion and poson bleeding weakness chilling etc etc etc.
You can t for sure wander around with impunity…..
Cantrips / water attune / ether renewal / water 5 + roll
Seriously, ele’s have amazing condition removal, conditions are not really a big issue compared to playing warrior/thief.
come on i m not stupid…
1st fight…opponent already lost zergs and was falling back….
2nd and 3rd and 4th zergs you enter area exactly where friendly mesmer staff 5 and quickness fields are…..(and any opponent in there is confused and we know how confusion works…
For 1 seconds you enter a necro field and your HP drops to 1/10 and you survive for pure luck.
Also as said you don t do anything useful….not to mention if any players decide to focus you (and i bet you didn t show any vid when they do) you already burnt your only surviving skill (rtl) to get in the zerg…..
There is a reason if you don t see many D/D ele near zergs…
P.S. also no mesmer focus 4/guardian walls/bubbles etc…..that would just show you how things really are…
Enjoy ele’s lack of stability….
You may not have noticed that the entire enemy zerg focuses me 90% of the time since I’m right at the front after my RTL. I get conditions piled on me 24/7 but it’s easy to remove them all pretty much constantly.
That’s part of my plan, go deep and get them to focus me so my team can push forward. I know I can always get out with ether renewal in mistform into a quick flash. Switch to water and spam condition remove on the way out. Which I do, in, like, every scene.
Ele’s do have stability. I use Armor of Earth cantrip, it’s not ideal but I found I needed it because of said guardian walls etc.
You need to read Excala’s guide on D/D, it is truly excellent (his name is daphoenix on forum)
(edited by xiv.7136)
you moved to sfr?
lets show me this evening how good you perform against deso zerg…..
Then lets post vid of what you do i’ll use staff on my D/D build….and lets see who do better…
quite common in case of lacking arguments proceed with insults….unfortunately we are on the same server….
Its quite common to be seen players saying they can do everything both in www and in pVe ….yet when it happens to ask them to show…
They suddenly disappear and when you meet them for mistake….welll its either Lag or they are just awake or they are on the phone etc etc……..
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
You sound like reporting a player insulting you (and also even worse) directly is a guilt…..
Said that i think we cannot discuss things now
i ll bump this near next patchlist…OR when people will start complaining of a couple of things…..
When it will happen it will be easy to explain what is happening in the vid….
Just as i said necro and mesmer…or as i m saying too often (was quite surprising)
550 badges in 2-3 hours….
Unfortunately for now seems few players noticed and try not to spread that…..
those 2 things makes D/D ele just bad in zergs…
Without them on your side OR against you…things may be different.
After all i was the first to say how lame was to rtl and earthquake in www when ele was still considered worst profession….(pre aoe cap…..)
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
Amazing semi-glass play. Great job!
Amazing semi-glass play. Great job!
tyvm!
You clearly don’t understand how a combination of both Staff and D/D Eles is very strong, LordByron. And RG has been on SFR for quite some time now – you would have known that if you WvW’d as much as you claim to do.
http://www.youtube.com/user/IntigoGW2
I already answered what you are asking…..
Lately you should perfectly know wha is wrong with ele…
In part are server issues….(D/D ele is completely annihilated by lag considering skill priorities and you know how people plays)
In part are some overeffective fields without caps……that makes a profession locked in short range, not able to actually even reach opponents….unless burning all your def skills but then you can t do much more than tagging people).
Do me a favor…
Next time you go to www, when you die look at what killed/damaged you most….
repeat many times….then maybe you can understand what i tried to explain…
Its something quite recent…..
P.S. i didn t claim anything….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Amazing semi-glass play. Great job!
Isn’t semi-glass just a fancy word for ‘balanced’?
I got no clue, you tell me.
Amazing semi-glass play. Great job!
Isn’t semi-glass just a fancy word for ‘balanced’?
Sort of / perhaps / maybe / definitely not / totally.
But really, I meant semi-glass as “not bunker” basically. But I’m not like 100% zerker either.
I already answered what you are asking…..
Lately you should perfectly know wha is wrong with ele…In part are server issues….(D/D ele is completely annihilated by lag considering skill priorities and you know how people plays)
In part are some overeffective fields without caps……that makes a profession locked in short range, not able to actually even reach opponents….unless burning all your def skills but then you can t do much more than tagging people).
Do me a favor…
Next time you go to www, when you die look at what killed/damaged you most….
repeat many times….then maybe you can understand what i tried to explain…Its something quite recent…..
P.S. i didn t claim anything….
You realise you’re giving WvW advice to Intigo, who’s in one of the best WvW guilds in the world, right?
I really wonder why LordByron is playing an elementalist.
Server : Anvil Rock (Since Release!) [SOLO]
I really wonder why LordByron is playing an elementalist.
I’m not entirely sure he does, at least not with his hands.
What should i argue with people going with personal Attacks incapable of discussing the game….
Lag, ethereal fields, marks
Those are the 3 things that makes ele D/D worse than staff …..
Just remember then when they will be fotm……as other popular strategies….
Now proceed to troll as you like….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
You’re wrong. That is all since anything more you will just report.
lordbyron… everyone always disagree with you… wonder why… maybe we are all wrong… is this real life…
?
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
Its quite easy…
I say a thing and instead of discussing the game a couple of you just answers with direct insults or personal attacks…
Get moderated (note i m not a mod obviously)
The same gets to the point of stalking to other threads to get Revenge posting OT things just to try to make personal Attacks…(quite immature behavior that didn t work at all so possibly enraged even more the poster)..
P.S. as said i reported only the post with direct insults (as it was a bad thing)…nothing other….the fact someone thinks its in my power to make mods delete posts describes quite a lot the level of the thread….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
@LordByron – After reading your first post in this thread its very obvious why nobody takes you serious. Its ok to have your own opinion about things. Its a matter of how you offer you opinion.
@xiv – Unfortunately your vid is blocked in Germany because of music rights.
i readed it …seems it may be misunderstood.
I didn t mean staff deals more than daggers obviously in fact i said the opposite even in another topic.
English is not my first Language…..
And some posts were deleted so u miss part of the story…
what i said is quite clear in the vid….he goes in favorable situations in zergs covered by friendly fire…..
When opposite happens his HP suddenly drops to 10%
Now considering that most competent commanders know how to defend their zergs as said above…you ends up in the situation when HP drops to 10% constantly…
At that point you have to often 5 stacks of confusions and poison….(its not about positioning you cannot get near enough)
You can remove them, but you get other in few seconds….thus hindering your attack chances.
For that i tried many times to see how much damage i could do with D/D and with staff….
With staff you die more often (when your zerg is wiped), but you don t have to constantly jump in and out, and heal…
More DPS/crowd control is the result.
Is this better explained?
Now when you deal with some players with certain behaviors its quite common to be upset from time to time…..
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
The OP was just giving us his experience with a build he tried out in WvW. He enjoyed playing it and had fun with it. He never said it was the best build or best way to play or best weapon set choice. And, he is entitled to enjoy the game and share that with the rest of us.
With d/d, an ele has to pick his opportunities because they are very vulnerable. No amount of condition clearing and healing will counter the direct damage an ele takes in light armor when facing superior numbers. We have to run in and out.
It will be interesting what happens when the culling changes take effect. Bottom line is that if an ele has a target over his head in melee range he is d.e.a.d. Fortunately most WvW players in this game don’t work together. But, with no more culling, they will all now be able to see us lol. If they can see us well enough with the culling options and their systems, I dont know.
Its really unfortunate that people do not understand the huge potential D/D Ele has in WvW conflict.My own guild will try to nag me into playing staff but thats because we do not have many elementalists in the guild.
From my own personal experience,its all about positioning and getting inside the zergfest at the right time…not neccessarily(spelling?) with the melee train.
Also,though this might be my own problem, i have noticed that D/D has more controled damage in comparison to Staff.Staff can be dodged easier than D/D nuking.
Ofcourse staff support is invaluable and much better than D/D.
Some offensive stats on your weapons and trinkets can get D/D dmg very high with Churning Earth literally destroying downed players.I have seen up to 10k dmg to a downed player (not sure if he was a lowbie though).Fire grab also if positioned correctly hits for a truckload and not only 1 player.
All in all when the melee tain passes and you need to finish the downed players while moving D/D does the trick perfectly.Its like plowing a field..You move, you destroy.
Also keeping Fury up all the time is vital as we cannot achieve high critical chance without sacrficing a lot of health and thus survivability…so i usualy open with a water shield and going in with fire then swap to Lightning and finally earth.Still working on the rotations.
About conditions..well if you run with an organised guild, you get some support from your teammates but imo you just need to be patient and time your cleansings and Water swaps accordigly..not panic and remove every condition as fast as it lands..you will only get them again in miliseconds.Also when i got more than 3 stacks of confusion i start running and stop hitting skills , until confusion wears off.
http://oblivion-guild.shivtr.com/
Server-Piken Square
Amazing semi-glass play. Great job!
Isn’t semi-glass just a fancy word for ‘balanced’?
Gear can range from full PVT to full glass. Balance is not the right word. Choice is more accurate here.
Videos like this frustrate the hell out of me, try zerg hopping on a smaller server where you can’t avoid all the enemy aoes because all your allies are eating them up for you. not saying you planned it that way, it just works that way. If you go back and look at it the only times you were actually being attacked were the times that your health went from 100-20 in 2 seconds flat and you popped mist form(like we all do) to go back to your zerg. Your build, whatever it is( I didn’t care to look after seeing the vid, but I’ve tried many of them myself) is not the reason you were surviving all those trips into the enemy zerg……the aoe cap limit and your own zerg are. Seriously if you tried that on my server you wouldn’t try it a second time, lol. and yes I’m jelly you can do it but I can’t >:(
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald
may i say that thas vid is completely misleading
i do more damage and field with any ranged weapon.
Also its clear how you don t get debuffs when you enter zergs…
Proofs that you are going through LOT of friendly fields…and no opponent fields….If i could record vids i’d gladly show you how really is www…..as you get near any opponent zerg you see 2 lines of debuffs 4 stacks of confusion and poson bleeding weakness chilling etc etc etc.
You can t for sure wander around with impunity…..
Cantrips / water attune / ether renewal / water 5 + roll
Seriously, ele’s have amazing condition removal, conditions are not really a big issue compared to playing warrior/thief.
come on i m not stupid…
1st fight…opponent already lost zergs and was falling back….
2nd and 3rd and 4th zergs you enter area exactly where friendly mesmer staff 5 and quickness fields are…..(and any opponent in there is confused and we know how confusion works…
For 1 seconds you enter a necro field and your HP drops to 1/10 and you survive for pure luck.
Also as said you don t do anything useful….not to mention if any players decide to focus you (and i bet you didn t show any vid when they do) you already burnt your only surviving skill (rtl) to get in the zerg…..
There is a reason if you don t see many D/D ele near zergs…
P.S. also no mesmer focus 4/guardian walls/bubbles etc…..that would just show you how things really are…
Enjoy ele’s lack of stability….
lack of stability LOL
Terror [TG]
Dragonbrand
there are only 2 stability skills (the only usable is on 90 seconds cd….)….afaik
And mistform doesn t break stun nor remove conditions.
Also:
confusion / glamour mesmers are the thing now adays and contribute much more to a zerg battle than a staff ele.
Staff eles are usually more useful in zerg battles. D/D elementalist at its full potential looks like this
I’m playing a mesmer at the moment and its definitely feels different after playing d/d ele so long.
I would suggest an asura mesmer, due to pain inverter (more confusion?:P). Elementalist human due to avatar of melandru, adds to tanking options.Commanderwise ? mesmers can do more for a team with portals. D/D elementalists are more for leading an assault, and drawing aggro.
It says exactly same things i did:
confusions matters (see infact as in vid he is covered by confusion fields)….and D/D ele is less efficient than staff and less efficient that mesmer (and necro)..
wonder who the author is? …..
the one who made D/D ele famous……
For the necro thing it seems slowly players start noticing…..in the last 2 days in www threads start appearing posts about it and even a high amount of necros in coordinated zergs by T1 best guilds….(and who posted this?….even funnier).
I just noticed the pattern in game before them
After i saw a really strong and coordinated zerg by iron…
They used all known tactic sticking exactly to them without fearing to get downed….and they added a couple i didn t knew….one of them was with the use of mesmers and necro.
In the end they won a fight VS both VZ and SFR….i met them later and started to watch carefully….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
there are only 2 stability skills (the only usable is on 90 seconds cd….)….afaik
And mistform doesn t break stun nor remove conditions.
For gods sake, get your facts right before posting stuff.
Mist Form breaks stun + removes conditions via Soothing Disruption + Cleansing Water. Armor of Earth can be brought to 72s cd with Cantrip Mastery. Other professions stability skills are not that much lower.
Stability != stun breaker.
mist form doesn t break immobilize, chill and stuff….for sure
You remove 1 condition when getting regeneration ….(don t think you ll have just 1)
So you say you break stun in www when you mistform?
How often did it happen to you last month?
Cantrip mastery is not a mandatory trait for sure….its used mostly in a build different from the one in the vid (and not even used a lot….i use the cantrip build from time to time….but its not that)
For the “fact” Other professions stability skills are not that much lower…….i do not agree……
Google warriors and other short range professions…most have many on a way lower CD.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
LordByron: Mistform breaks stuns but it seems you dont really know what stuns are. Maybe you should google that.
Hint: Immobilize, cripple and chill are not stuns but conditions.
LordByron: Mistform breaks stuns but it seems you dont really know what stuns are. Maybe you should google that.
Hint: Immobilize, cripple and chill are not stuns but conditions.
Why all you do is flaming?
Why couldn t you just write…….the first part but had the necessity to try to attack assume othe posters are newbies?
That also after your post that was 3/4 uncorrect….
Its an understandable mistake for any ele around from more than few weeks…
That because most of ele’s life mistform have been BUGGED and not breaking stun.
(nor deals with guardians double wall tactic and mesmer focus 4-4 that was the thing we were talking about)
Well i tried and despite ONCE i got little angry after being insulted to give feedback with facts and things….
But discussion is not the purpose of this forum since it changed target audience….unfortunately…
Well i already posted all the possible data….i m not here to be a forum warrior or a forum pro….
So if you feel what i wrote is interesting read it…..if you are just here for other purposes…i have better things to do bye.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)