D/D PvE Build Advice

D/D PvE Build Advice

in Elementalist

Posted by: DeathReign.7821

DeathReign.7821

Hi everyone!

My ele’s quickly approaching 80, and I was wondering what the best route to take would be for him gear and trait wise.

What I’ve got in mind: http://tinyurl.com/n6wemqp

Full zerk armor with ruby orbs, and soldier trinkets with exquisite ruby orbs. Does this make sense? This build is mainly for PvE. Does the trait line make sense either? I was thinking of adding 10 to water for piercing shards but Lingering Elements isn’t working as it’s supposed to, is it?

I’m also thinking that I might want to zerg with him in WvW as well (with staff), as my main’s a Mesmer and the build I use for WvW is pretty kittenty for zerging. What would be a good staff zerg traitline?

Thank you guys for your time!

Kiss the chaos.

D/D PvE Build Advice

in Elementalist

Posted by: nightzirch.3126

nightzirch.3126

Heya!

WoodenPotatoes got a pretty decent guide for a build. Watch it here: http://www.youtube.com/watch?v=sVqU9-Rrack

Alot is still relevant, but I would change the traits a bit. I usually go for 0 30 0 10 30 with fresh air and evasive arcana. The rest is pretty standard. Spec for alot of dps and you’re golden. I would however go S/D as I feel it is a bit better in terms of survivability and dps, but might be subjective. You can experiment yourself.

For staff builds I would go 30 0 0 10 30 (because I love evasive arcana), but you could also go 30 30 0 10 0 if you want to go heavier on the dps. The lightning trait line is kinda useless for staff imo, but I know some good eles that hug to this setup for some reason. Id go with bloodlust sigil and might when you use a fire skill.

In both setups I would use the 10 in water for condi cleanse, but that’s also subjective. You could go for 10 in earth instead and spec more damage when you’re closer to the target, but that wouldnt work well with the staff spec.

That’s at least how I build my ele

Hi, I’m Chris aka nightzirch
Snow Crows [SC]
Front-end developer – SecretToymaker.com

D/D PvE Build Advice

in Elementalist

Posted by: DeathReign.7821

DeathReign.7821

Heya!

WoodenPotatoes got a pretty decent guide for a build. Watch it here: http://www.youtube.com/watch?v=sVqU9-Rrack

Alot is still relevant, but I would change the traits a bit. I usually go for 0 30 0 10 30 with fresh air and evasive arcana. The rest is pretty standard. Spec for alot of dps and you’re golden. I would however go S/D as I feel it is a bit better in terms of survivability and dps, but might be subjective. You can experiment yourself.

For staff builds I would go 30 0 0 10 30 (because I love evasive arcana), but you could also go 30 30 0 10 0 if you want to go heavier on the dps. The lightning trait line is kinda useless for staff imo, but I know some good eles that hug to this setup for some reason. Id go with bloodlust sigil and might when you use a fire skill.

In both setups I would use the 10 in water for condi cleanse, but that’s also subjective. You could go for 10 in earth instead and spec more damage when you’re closer to the target, but that wouldnt work well with the staff spec.

That’s at least how I build my ele

Hey!

Thank you for your response!

Yeah, I was thinking of S/D myself as when I used it the other day, it was pretty fun. Probably will bring an exotic set of both in my inventory just in case.

So the gear looks alright? Zerker armor with ruby orbs and soldier trinkets with exquisite ruby orbs? Too much survivability? Too little?

That sounds great! I definitely will try that staff build out. Thank you!

Thanks again for your advice, it’s very much appreciated.

Kiss the chaos.

D/D PvE Build Advice

in Elementalist

Posted by: Neko.9021

Neko.9021

Please don’t do S/D in dungeons. I really don’t understand why people have started going pure S/D. Its damage is simply terrible in any prolonged fight, which happens a lot in dungeons. S/D should only be done as a means to might stacking, and then bringing down Lightning Hammer.

I would suggest Mainhand Dagger, for sure. For your offhand, Dagger is good in the open world, and Focus is good as a utility weapon for all dungeons in general (the two Earth Skills are amazing, as is the projectile block in Air).

30 in Air is pretty darn great with Mainhand Dagger for PvE. It lets you spam Lightning Whip and still utilize the other attunements for utility.

From there, I’d put 10 in Arcana for Renewing Stanina, just for survivability.

Your last 30 points can go where you feel comfortable. You can put them all in Fire for Persisting Flames and do massive damage. You can put 10 more in Arcana for Elemental Attunement and some in Water for Cleansing Water and the heal-on-attune. Maybe even put some in earth for Rock Solid and Serrated Stones. There’s actually quite a few choices, but I think at this point, for Dagger Mainhand builds, going 30 in Air (for Fresh Air, Air Training, and Bolt to the Heart) and 10 in Arcana (for Renewing Stanina) is a great starting point.

Try and learn to play in full Berserker gear (trinkets and armor with scholar runes). Play around with traits to see how far you can push yourself. Come next week, my own guide will give some ideas for builds with this setup. The basic ones, however, would be:

30/30/0/0/10 – Lots of damage, Persisting Flames for Fury support
0/30/0/20/20 – Low damage but much better survivability (Cleanse-on-Water, Protection-on-Earth)