Katniss Shade – Necromancer 80 – sPvp rank – 29
Emma Wolfsbane – Thief 80 – Looking for Guild
Hey there. I went S/D for 70 levels now I’m switching to D/D. I don’t have much experience as D/D and I’d like the advice of what others who use it. Primary focus would be Pvp.
Right now I use:
0/20/0/20/30
Air: Soothing Winds, Bolt to the Heart
Water: Soothing Disruption, Cleansing Wave
Arcane: Elemental Attunement, Windborne Dagger, Evasive Arcana
Utility skills
Arcane Shield
Lightning Flash
Armor of Earth
Stats:
Armor: Precision, Power, Cond. Dmg
Armor Runes: +10 All Stats, +Crit Dmg
Jewelry: Power, Precision, Toughness
Weapon runes: 30% Chance on Crit: Steal Health.
Let me hear your build and please include the reasonings for your decisions. I really don’t gain anything from reading “xx is best”
Thanks!
Focusing on auras and cantrips is a great way to increase survivability while still keeping tons of damage. Basically, start out with 10 points in each tree.
Fire: cantrips give 3 might
air: zephyr’s boon
earth: 3 seconds of protection on aura activation
water: regeneration and vigor on cantrip activation
arcane: grants boon when switching attunements.
To make use of this build: Frost armor and shocking aura are 2 auras you have easy access to. there are 2 other auras that you can’t get on the d/d weapon set and that is fire aura and magnetic aura. You can, however, set down a ring of fire and then use magnetic grasp through the fire ring to get the fire aura. This comes with all of the goodie boons. To get magnetic aura you can put earth runes on your armor for it to proc at 20 percent health. Use cantrips when necessary (I recommend armor of earth, mist form, and lightning flash- useful for churning earth and just in general awesome transportation and damage evasion) or when you want the 3 stacks of might, vigor, and regeneration that comes with each. Instead of putting earth runes (6/6) on your armor, I put 2 monk runes, 2 water runes, and 2 earth runes. This gives me +30% boon duration and +15% (?) protection duration. as for sigil I usually pop a sigil of battle for the 3 might stacks on switch.
With this build, you will be stacked with a whole but ton of boons that includes near infinite fury, lotsa protection, might stacks and more.
(I got the build from WoodenPotatoes and added some tidbits)
Do weapon switch runes activate when you change attunement?
Yup! Otherwise that wouldn’t really be fair to us.
Windborne dagger doesn’t work atm. Please note.
Anyone else have any other D/D builds?
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