D/D Range question
Conjures should do.
I’m only level 43 at the moment and was wondering if there is any way to increase D/D range attack ?
No, D/D is meant to be our most “melee” set we have. It’s not exactly melee, but it’s not ranged either.
Seems like Elementalist are lacking on a good mixture of range and melee.
D/D are good for melee and mid range but have no significant ranged attack.
Scepter is good for range but not very good up close ( IMO )
Staff is good for range and group play but not very good up close ( IMO )
I think these limitations are why so many Elementalist want weapon swap
Thanks for the replies.
No. Scepter/staff skills work just as good at max range as melee range. If they had a min range, I would agree, but they don’t. A warrior who has a hammer/gs has no range options. He can swap out of combat, sure, but so can you.
Now, the discussion on if we are fine or not depends on if we talking pve or PvP or wvw.
Skritt Happens
I don’t know, I think they have pretty defined melee-dmg (dagger) / short-mid range (scepter) / short – long range (staff) myself. Both scepter and staff I find works good in close range (due to some ‘travel time’ skills) if you can get there, but I just see that as a risk/reward decision with each weapon.
I don’t think it’s an issue anyhows.
I use s/d in pve. With lightning flash gap closer. Fresh air spec, with shorter air cds. This allows you to have ride the lightning up as much as possible, and attuning to air with a target does a ranged lightning strike to it.
Use combos like ring of fire, earthquake, then armor of earth or arcane shield to finish with churning earth. All the mobs around you should either be dead or dying by this time. You can swap back to air while doing this to blind a mob that normally applies an interrupt, such as an ogre doing a club smash. Porting the churning onto mobs that are even in range will add extra burst from the damage that the lightning flash does. Sort of like using cleansing flame for the damage it does as well as removing a condition from you at the same time.
No. Scepter/staff skills work just as good at max range as melee range. If they had a min range, I would agree, but they don’t. A warrior who has a hammer/gs has no range options. He can swap out of combat, sure, but so can you.
Now, the discussion on if we are fine or not depends on if we talking pve or PvP or wvw.
I can’t really debate since I’m currently only level 45 but in comparison with warrior, guardian, even Mesmer, Staff doesn’t seem very viable when I get mobbed as the other classes I mentioned. Warrior, I can start off in range with bow or rifle and pretty much kill everything before anything gets to me and if something does get to me I can weapon swap to any of the melee weapons and kill whatever is left. Right now I’m not really able to accomplish that with staff.
Now with D/D I can take mobs out with no problem in whatever attunement.
I haven’t gotten into scepter yet so I can’t comment on the weapon at this point.
Thanks for the reply.
I use s/d in pve. With lightning flash gap closer. Fresh air spec, with shorter air cds. This allows you to have ride the lightning up as much as possible, and attuning to air with a target does a ranged lightning strike to it.
Use combos like ring of fire, earthquake, then armor of earth or arcane shield to finish with churning earth. All the mobs around you should either be dead or dying by this time. You can swap back to air while doing this to blind a mob that normally applies an interrupt, such as an ogre doing a club smash. Porting the churning onto mobs that are even in range will add extra burst from the damage that the lightning flash does. Sort of like using cleansing flame for the damage it does as well as removing a condition from you at the same time.
Will do. Thanks.
Many months ago I took a break from d/d because I was taking a lot of damage. I remember it as retaliation damage, but I do not remember whether it was, in fact, retaliation. I remember thinking that retaliation as a hard counter to d/d was too strong and too available. People who call d/d melee could be misleading hopeful players.
I have not noticed retaliation spam while using dagger skills in the last couple months. Does anyone have facts on this? Was it changed in a patch? Did they nerf and un-nerf?
I have not noticed retaliation spam while using dagger skills in the last couple months. Does anyone have facts on this? Was it changed in a patch? Did they nerf and un-nerf?
Define “many months ago.” I found two references to retaliation being nerfed this year. One on August 6th (Guardian specific) and February 26th (general). The February one was a change to max stacks which kinda sounds like what you’re referring too.
Scepter is good for range but not very good up close ( IMO )
Staff is good for range and group play but not very good up close ( IMO )
Thanks for the replies.
Well, those opinions are not very correct, if you realize how to do combos with those weapon sets, you are practically required to go close range for it (for example ROF + dragon tooth, phoenix, arcane wave, earthquake, churning combo = 15 stacks of might for everyone in range).
And for the staff, the closer you are, the more reliable the autoattacks/“projectile” spells (like #3 in air) are.
Scepter is good for range but not very good up close ( IMO )
Staff is good for range and group play but not very good up close ( IMO )
Thanks for the replies.
Well, those opinions are not very correct, if you realize how to do combos with those weapon sets, you are practically required to go close range for it (for example ROF + dragon tooth, phoenix, arcane wave, earthquake, churning combo = 15 stacks of might for everyone in range).
And for the staff, the closer you are, the more reliable the autoattacks/“projectile” spells (like #3 in air) are.
Ah Okay. Like I said, I haven’t tried out scepter to its full potential because I simply love D/D.
As Far as staff goes, D/D seem to be more efficient up close with the quick main hand attacks and the off hand AOE’s.
Thanks for the reply.
Scepter is good for range but not very good up close ( IMO )
Staff is good for range and group play but not very good up close ( IMO )
Thanks for the replies.
Well, those opinions are not very correct, if you realize how to do combos with those weapon sets, you are practically required to go close range for it (for example ROF + dragon tooth, phoenix, arcane wave, earthquake, churning combo = 15 stacks of might for everyone in range).
And for the staff, the closer you are, the more reliable the autoattacks/“projectile” spells (like #3 in air) are.Ah Okay. Like I said, I haven’t tried out scepter to its full potential because I simply love D/D.
As Far as staff goes, D/D seem to be more efficient up close with the quick main hand attacks and the off hand AOE’s.
Thanks for the reply.
My comment about the scepter applies fully to staff also (you also want the boons you make by blasting fields), plus the addition which is in that post too
Throw the vapors!
Taste the vapors.
Scepter is good for range but not very good up close ( IMO )
Staff is good for range and group play but not very good up close ( IMO )
Thanks for the replies.
Well, those opinions are not very correct, if you realize how to do combos with those weapon sets, you are practically required to go close range for it (for example ROF + dragon tooth, phoenix, arcane wave, earthquake, churning combo = 15 stacks of might for everyone in range).
And for the staff, the closer you are, the more reliable the autoattacks/“projectile” spells (like #3 in air) are.Ah Okay. Like I said, I haven’t tried out scepter to its full potential because I simply love D/D.
As Far as staff goes, D/D seem to be more efficient up close with the quick main hand attacks and the off hand AOE’s.
Thanks for the reply.
My comment about the scepter applies fully to staff also (you also want the boons you make by blasting fields), plus the addition which is in that post too
Thanks.
Scepter is good for range but not very good up close ( IMO )
Staff is good for range and group play but not very good up close ( IMO )
Thanks for the replies.
Well, those opinions are not very correct, if you realize how to do combos with those weapon sets, you are practically required to go close range for it (for example ROF + dragon tooth, phoenix, arcane wave, earthquake, churning combo = 15 stacks of might for everyone in range).
And for the staff, the closer you are, the more reliable the autoattacks/“projectile” spells (like #3 in air) are.Ah Okay. Like I said, I haven’t tried out scepter to its full potential because I simply love D/D.
As Far as staff goes, D/D seem to be more efficient up close with the quick main hand attacks and the off hand AOE’s.
Thanks for the reply.
My comment about the scepter applies fully to staff also (you also want the boons you make by blasting fields), plus the addition which is in that post too
Thanks.
You’re welcome m8
Rather than range, you’ve got gap closers. Conjures also work. Like a staff user taking Lightning Hammer, D/D can supplement their abilities with a conjure as well. Personally, I like the fiery greatsword in my d/d fresh air build.