D/D combos
Don’t get too used to set combos. Learn when to damage, when to kite/heal, and use control appropriately. Your opponents adapt, you should too.
(edited by WhimsicalPacifist.2943)
this is the combo i use most as opening in pve/dungeons
I use the same in a reduced form in wvwvw
ring of fire
earthquake
churning earth
while charging:
arcane wave (armor of earth also for stability and more damage with water 25)
Magnetic grasp (optional)
If you use elemental attunements boon trait you get 10 stacks of might aoe (otherwise 9), and fire aura.
GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.