D/D ele runes for 0/0/10/30/30

D/D ele runes for 0/0/10/30/30

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Posted by: Intigo.1653

Intigo.1653

10 Earth over 10 Air is a really horrible trait choice.

I like the 2/6 Water, 2/6 Monk, 2/6 Divinity split. Healing Power is a pretty bad stat, but it’s not useless. 4/6 Altruism with 2/6 Water or 2/6 Monk is good too, but it requires you to finish casting the entirety of Ether Renewal which isn’t always the best (and Glyph has a 25s CD, which is pretty long for a bonus focused around your heal). It’s also only 10s of Might IIRC and I’m already pushing ~22 stacks just from my normal play.

If this is for WvW, then Boon Duration is so good that it’s worth getting the mediocre Healing Power bonuses. There’s a reason these Runes were nerfed to 10% in sPvP.

80 Asura Elementalist – [Red Guard]
http://www.youtube.com/user/IntigoGW2

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Posted by: TGSlasher.1458

TGSlasher.1458

If you read dapheonix’s guide there is a disscussion on monk/water runes and also on healing power and its effectiveness in a toughness build.

Basically the more toughness you have the better healing power becomes.

20% boon duration + 60% from arcane is very good, it also leaves you 2 runes spare so you can put 2xFire? (the ones with 20% might duration and power) to boost your might stacks duration. If you are in spvp then the Divinitys are good. PVT are also good in pve, throw in some cleric (healing power) jems and what not and it will boost your healing.

E.G. if you are using the signet heal, that is about 200hp per attack. Chuck in the cleric amulet and jewel in spvp and its about 350. So every attack you do is 350hp healed + regen (boosted by the duration runes) + soothing mists (if in water) is adds up to a fair amount of heal per second. Of course you could do what I do and not play mainstream. Try out the same build with ViPoPr (knights in spvp). Large health pool, lots of nasti damage, bugger all defense in comparison to say soldiers or clerics, and yet still get called OP. I think its because I hit like a car(would say truck but I’m not blinded by the low damage we eles can do) and the general mindset is that, “Its a dreaded d/d, it must have tonnes of defenses, it just hit me for over 3k with its biggest hitting move OP OP OP nerf@!!!!##@)+!”

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Tynan.6279

Tynan.6279

Lol at healing being worthless, using a similar setup to Daph and 2 Sup Water, 2 Major Water and 2 Div I heal for the following;

Dodge while attuned to water = 2200 for me and any ally close.
Water skill 5 = 2100
Auto Attacking while attuned to water gives me around 275 per
Heal Signet ticks are solid as well, don’t recall the exact number but I want to say its 200 or so.

Wreckd ~ Mesmer/Warrior/Necro
[SIC] Strident Iconoclast ~ FA

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

So I’m a mightstacking healer. I don’t have the evasive arcana though. It just felt odd. Instead I gain might when I use cantrips and gain protection which works like the armor does (increase the usefullness of healing power). protection and regen are both way better with longer boonduration too. So I have the 2 runes of water and monk but also two major runes of the sanctuary to compensate for the shorter boonduration of not having 30 in arcana.

result: perma might and regen with decent toughness and low-average vitality.
No perma swiftness no huge spike heals and no perma fury.