(edited by Abelisk.4527)
D/D is back in PvP!
Even with the buffs i dont see this build being top tier due to dh traps dominating points and warrior pressure. The main thing is learning that d/d eles natural might stacking doesnt flow well with overloads unless overloading fire.
Bad Elementalist
major part of d/d was evasive arcana, I don’t see it working with tempest, or the fact that every single class can now delete you as ele… and iirc toughness was nerfed, that was a major part as well of the build (made healing yourself up more manageable cause of low hp pool+godly defense)
Just used it and Stone Heart is a major life saver. Replace Cleansing Fire with Glyph of Elemental Power, and only activate the glyph in fire attunement. First match got me top damage and top healing with it.
If it’s ok in platinum, then maybe it might be worth something someday, but until then prolly not.
I’m not the best ele player and I did pretty well with D/D. Was blowing people up running Fire/Water/Arcane, might stacking build but maaan it’s tough staying alive. Had to poke and retreat a lot. Definitely miss the celestial amulet I wish it would come back albeit nerfed for balance.
Tested offhand dagger after a long time and it played surprisingly well despite me not beining used to it. Don´t know if i stick to it but i will try it a bit more now. But i use Scepter so i test S/D now.
I want to use this, but in the years I’ve played Ele, I’ve never actually used OH Dagger so I’m not sure how the combos even work. So far, RtL>Updraft>Fire Swap>Ring of Fire>Fire Grab seems like a no brainer. I’m still not sure how to set up a good Churning Earth without use of LF however.
Also, just something that came to mind, an Intelligence sigil looks like it might be much better in the place of Accuracy.
Sometimes an engage with RTL is ok, other times you might want to combo it with LF or Burning Speed > Fire Grab > Drake’s Breath > Ring of Fire (combo with blast finishers in Earth 4/5 cancelcast and Water 3 to stack might while doing damage) and save RTL to disengage. You also have FGS for that too but the cast time is tight if you get interrupted.
You can squeeze a Magnetic Grasp leap finisher through Ring of Fire for the Magnetic Aura if you cancelcast (stow weapon) through Churning Earth before swapping to water to blast.
(edited by cgMatt.5162)
I want to use this, but in the years I’ve played Ele, I’ve never actually used OH Dagger so I’m not sure how the combos even work. So far, RtL>Updraft>Fire Swap>Ring of Fire>Fire Grab seems like a no brainer. I’m still not sure how to set up a good Churning Earth without use of LF however.
Also, just something that came to mind, an Intelligence sigil looks like it might be much better in the place of Accuracy.
I tried it. I think it has more potential, but sigil of accuracy increases overload damage rates.
I feel like Tempest is a replacement for Arcane and it has more sustain, but if using both of them intermittedly would be a little on the low sustain side.
I would love for the build to be half power half condi, but atm it’s quarter power and three quarters condi. If taking paladin there would even be less condi. I dueled against a paladin d/d player yesterday and I managed to constantly out dps her (although we stalemated in the end).
Sage is definitly the good amulet here. What i woudl like is using arcane and tempest.
Dropin earth lowers protection uptime and you don´t have a save swap when e.g. e thief jumps you to absorb crit builds.
If you drop water you loose a bunch of condi removal.
I personaly drop water and pick soldier rune with shouts.
Also i don´t think strength sigil pays off.
Agressive d/d.
Low protection uptime is the bad point here.
(edited by Wolfric.9380)
Yeah Sigil of Strength was theoretically good, but in the end it’s not turning out to be so useful (or as useful as some other sigils like sigil of doom or even frailty).
i used doom and leeching a lot in a non crit build. But i avoid combining leeching and scavener rune. scavening is one of my favorits :-). Smoldering works well. I also used soldier rune constantly but am bored of it … Damage is more fun. If i do over 30% crits then i usually use blood sigil.
Here’s the Fire-specced variant:
Longer Might + burn duration!
These builds posted are way too squishy , you will be totalized in any scenario other than pure 1v1 and even then you will struggle to kill anything while saving more than 50% HP in best case scenarios
On a point with stacked dh traps+scrappers spamming hammer 5 and power necro wells/mark or chronomancer shatter or new buffed druid pets….no chance at 100%. You will explode within a fraction of second.
Fought couple of d/d eles after patch…no chance..they explode almost instantly when focused
(edited by Supreme.3164)
Here’s an Arcane-specced variant:
Supreme: With all the power creep core D/D is still unviable. Tempest is a must because of its extra sustain.
Water/Arcane/Tempest is a great balance for condi cleanse and sustain, while being able to do some damage. I think this Arcane variant is one that is truest to the original D/D run.
(edited by Abelisk.4527)
I’ve been playing around with this:
http://gw2skills.net/editor/?vFAQJAoYn0XC9XilNAOYCcYilNAj4DcBGBDPgAwF0dv+XPsA-TJhAQBd4EAAj9HAwDAQilBAA
I would rather call it an Auramancer variant rather than a build of its own, because traits are exactly the same. It does use D/D so decide for yourselves.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
I tried D/D today and I was dispointed by the lack of projectile deflection.
I tried D/D today and I was dispointed by the lack of projectile deflection.
This. I am trying Aftershock for Lightning Flash to compensate. Auramancer with D/D is at least playable – dps builds are not …
Can’t imagine this build beyond gold:
1.Tempest is bad in any dps build – you would gain more taking fire or arcane. Tempest is only good when you have both healing power and toughness.
2.To get some value from sage’s power damage the best way is sigil of intelligence.
3. At least you would get some roaming build, manageable in small fights but any big teamfight will result with whole enemy focusing YOU. Why? Because any decend player out there after 5 seasons will know how easy is to kill ele without obsidian flesh.
4. When making dps build you should think – what I can counter with my build. This build has no chances against warriors (no way to remove resistance); chrono, scrapper and druid will outheal your damage, good thief will always +1 you in the worst scenario ever for you, necro is basily made for killing bunkers so it’s bad matchup too…so your build might win against rev.
Kawaleria (KW)
Sage Temepest so condi heavy experience: (but i use focus, with dagger bow druids are much harder)
Warrior: Very bad matchup. He outheals your power damage and mostly ignors condi. Lasts a while but i usually loose and thus run/disengage to reach friends.
Necromancer. Doable 1:1 but hard and very bad in a teamfight with boon corupt.
Cronomancer: Bad matchup. Need to chatch him close or you run out of cleanse.
Druid/Scrapper. I win both matchups in most cases but it can be very long. Usually results in an add.
Thief: I win most even if at 50% but of course i die to thiefs striking in the worst moment regulary.
Other ele: Guess what …. Stalemate.
Revenenat + Guardian: Usualy save victory. Bunker Symbol last very long.
The main reasons to run it (at least in my verson)
1.) Guardians and thiefs are very common and guards stacked. So this is an advantage.
2.) Its´ very resistant to power builds and might not win but can stall.
3.) Still gives enough support to win a teamfight.
It guard should become less common and warriors more stacked don´t play it. If i see no guard/reve/thief on oposing team i might swap to warrior …
(edited by Wolfric.9380)
hrmmm.. I see it as an alternative, but it won’t get me to abandon my auramancer build(s.) But it’s nice we have options regardless.
Ok finally found a good one. I’m going to say pretty lethal with the right traits and skills.
(edited by charchar.2149)