D/D pvp and WvW Tips
PvP:
- Celestial amulet, energy+leeching sigil, rune of hoelbrak.
- Fire+water+arcane specialization (new trait lines). Fire bottom-top-bottom traits from left to right, water top-top-top, arcane mid-mid-top
WvW:
- Pretty much the same as last year honestly. Specializations either air/water/arcane or fire/water/arcane. Air using top-mid-bot, fire same as pvp.
Aim for 2600 armor, 35-40 crit chance, 17k hp, 350 ish healing power.
I have a wvw build video on the channel in my flair in case you need more clarity.
Edit: as for the hero points, these are only relevant when leveling up. You have enough to unlock every skill.
(edited by Gokil.2543)
Cheers thanks for the tips. What abilities are you running?
Signet of restoration, armor of earth, cleansing fire, lightning flash, conjure fiery greatsword.
For WvW swap cleansing fire for mist form
Why not arcane blast for the extra explosive finish?
Why not arcane blast for the extra explosive finish?
Between Earth 4, Water 3 and dodging in Earth Attunment, you have enough blast finishers to keep a decent amount of might stacked if you use the correct rune set (+Might Duration).
EDIT: Woops I’m stupid, thought you said Arcane Brillance. But yeah, Arcane Blast isn’t worth taking a utility slot in WvW/PvP. You have enough blast finishers as it is, and cantrips add much needed survivablity to the Elementalist.