D/D sPvP Elemental Builds? (Another one of these threads)

D/D sPvP Elemental Builds? (Another one of these threads)

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Posted by: Sushi.1406

Sushi.1406

Hi I was just wondering if anyone knew of any good sPvP D/D builds for the Ele? Right now I’m running a crit build but I wanted to see what Tourney players are using. Possibly something with a little more survivability.

I would go S/D since I see that a lot more but I honestly don’t like that play style for PvP I prefer the more in your face type stuff.

D/D sPvP Elemental Builds? (Another one of these threads)

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Posted by: Dominia.5179

Dominia.5179

Check out here for quite a few good builds, both support based and d/d based.

- DT

D/D sPvP Elemental Builds? (Another one of these threads)

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Based on my experience, D/ D has good condition damage coupled with decent-but-not-good-enough burst damage (even when specced for), and lacks defense.

Invest all your equipment and trait points into toughness, healing power and condition damage to capitalize on that. With toughness + healing power, you’ll heal a lot, and the earth traitline offers both toughness and condition damage.

But this does not ends here. In your 30 points in water, you’re going to pick traits III, IX and XI. This will make your cantrips apply regeneration (and vigor), recharge 20% faster, and whenever you apply regeneration to yourself, you’ll lose a condition (D/D is weak at removing conditions). Naturally, you’re also going to pick the healing glyph for more rengeration and earth’s trait III for auto armor of earth cantrip. Your utilities will be all cantrips, with Lightning Flash to make sure Churning Earth hits, Mist Form because it’s going to turn the tide in your favor countless times, and any of the other two.

I actually only put 20 points in earth so I could have 20 in arcane, for Elemental Attunement (more regeneration) and arcane shield, but you could ignore this later one and put 30 in earth anyways.

This build will make you extremely hard to kill, as you’ll consistently come back to full health by changing water + using glyph (+ Mist Form, water skills, other cantrips, etc, dependind on the situation), and you’ll still deal a LOT of damage with condition damage, especially with Drake’s Breath, Burning Speed, Churning Earth and the skill I’ll talk bellow.

Your elite will be Fiery Greatsword. Yes, the conjure elite. Your #2 skill will deal 10k worth of burning damage alone, and everything else will allow you to kite your enemies well enough. Spam skill #2 whenever you can. You’ll win battles with skill #2, as long as you last long enough.

(edited by DiogoSilva.7089)

D/D sPvP Elemental Builds? (Another one of these threads)

in Elementalist

Posted by: Thomly.5792

Thomly.5792

Based on my experience, D/ D has good condition damage coupled with decent-but-not-good-enough burst damage (even when specced for), and lacks defense.

Invest all your equipment and trait points into toughness, healing power and condition damage to capitalize on that. With toughness + healing power, you’ll heal a lot, and the earth traitline offers both toughness and condition damage.

But this does not ends here. In your 30 points in water, you’re going to pick traits III, IX and XI. This will make your cantrips apply regeneration (and vigor), recharge 20% faster, and whenever you apply regeneration to yourself, you’ll lose a condition (D/D is weak at removing conditions). Naturally, you’re also going to pick the healing glyph for more rengeration and earth’s trait III for auto armor of earth cantrip. Your utilities will be all cantrips, with Lightning Flash to make sure Churning Earth hits, Mist Form because it’s going to turn the tide in your favor countless times, and any of the other two.

I actually only put 20 points in earth so I could have 20 in arcane, for Elemental Attunement (more regeneration) and arcane shield, but you could ignore this later one and put 30 in earth anyways.

This build will make you extremely hard to kill, as you’ll consistently come back to full health by changing water + using glyph (+ Mist Form, water skills, other cantrips, etc, dependind on the situation), and you’ll still deal a LOT of damage with condition damage, especially with Drake’s Breath, Burning Speed, Churning Earth and the skill I’ll talk bellow.

Your elite will be Fiery Greatsword. Yes, the conjure elite. Your #2 skill will deal 10k worth of burning damage alone, and everything else will allow you to kite your enemies well enough. Spam skill #2 whenever you can. You’ll win battles with skill #2, as long as you last long enough.

Which runes would you recommend then? Rune of the Guardian seems to be likely (since it gives toughness and healing), but it’s burning on block is worthless I guess.

Or do you use a combination of different runes, forsaking the rune bonusses?