D/D tempest roaming #7
realy good mate
i started a ele also last week
Cheers!
This is what i like so much. Going out with a friend romaing and those small group fights.
And the D/D eles are so anoying ….. engage/disengage …
But: Ewwww… You did not use FSG 2? Is it a pure power build? To do 3/4/2 on FSG is so nice. I whirle though them, they have to turn around and i am already leaping back on them and follow with 2. But 1s cast when focused might be a problem, was that the reason?
This is what i like so much. Going out with a friend romaing and those small group fights.
And the D/D eles are so anoying ….. engage/disengage …But: Ewwww… You did not use FSG 2? Is it a pure power build? To do 3/4/2 on FSG is so nice. I whirle though them, they have to turn around and i am already leaping back on them and follow with 2. But 1s cast when focused might be a problem, was that the reason?
Yeah it’s a pure power build, so #2 wouldn’t do much. #5 is amazing though
just oposite to me. I use 5 only ocasionaly but burn them down with 2. I am a condi build :-). So totaly diffrent with no real great mobility. Just the FSG but this is amazing. I want less CD on it ….
Excellent work man. Only been playing GW2 for about a week so I’m as new as it gets to ele. I’m awful on D/D but vids like this give me encouragement that with practice the play style can be deadly.
I can kind of see what you’re doing in the vid (fast paced!) but would you mind writing a bit about certain things you do? Like what combos you use for damage. My biggest issue is that the number of abilities is a bit over whelming and sometimes I find myself just spamming lightning 1 /facepalm.
I’d gladly help you out, but I’m never quite sure what level to give advice on. So if I’m completely missing the mark, be sure to let me know.
Lightning whip (air 1) is actually an incredibly strong autoattack. At the most basic level, all you try to do is get from air attunement to air attunement using only the best skills from the other 3, so you can spam air 1 some more until you can rotate again.
Here’s a little ranking of skills in order of priority, that you want to use while you rotate through.
- Fire 3
- Fire 4
- Earth 2
- Water 3 (inside firefield)
- Earth 3
- Earth 4 (long cd, take your time to land it)
- Fire 5 (long cd, make sure target is burning)
All other skills tend to fill gaps or have only situational use. Mainly fire and water 2 will fill the longer gaps.
Larger fights are a lot more about ‘feeling’ where things are going. There’s thousands of hours of experience in getting a proper idea for when you can and when you can’t engage certain groups of professions, that’s pretty hard to explain in text. If you’re looking for easier to watch videos, I think mainly #5 fits that description.
If this stuff was too basic, let me know!
Well being so new the basics is what I need so I really appreciate that. Advanced game play is something that you probably can’t teach me and only comes with time/experience. I have no illusions of making vids like yours by next weekend! :p
Thanks for the write up. It points me in the right direction for learning the style. Even as bad as I am at it I have found it far more satisfying then the other professions I have toyed around with.
really awesome. thanks for sharing.
do you think you might need to drop dagger off-hand for focus?
also do you think the air trait line is still viable for tempest (your d/d lightning rod build) in wvw? been playing with air/water/tempest, but dunno if it’ll stick.
Thanks.
The biggest problem with lightning rod nowadays is the amount of stability in the game. I think it’s safe to say it has quadrupled since pre-HoT.
I’m still 100% in the testing phase though. Not entirely satisfied with the current build, since arcane+tempest is bugged. I might very well end up running lightning rod anyway, since I absolutely love the air trait line.
The most promising atm is the earth line though. Since we recently found out damage reduction stacks up to 100%, a build with protection(40%), geomancer’s defense(10%), frost aura(10%) and plate of mussels gnashblade (10%) would boast 70% direct damage reduction. Add diamond skin to that and you’re nigh untouchable.
On the topic of focus, so long as I don’t need it to win 1v1s, I’ll probably stay away from focus, since dagger is a bit more valuable in group and outnumbered. But if scrappers/reapers/revenants start destroying me I’ll probably swap.
thanks! am looking forward to seeing what you come up with after all the testing is done. fingers crossed for d/d & perma-swiftness