D/D wvw gear choices discussion post patch
I’ve always heard Celestial is the way to go with an ele, I use Soldier/zerk gear & that itself works great for me
Full zerker gear with 3 pvt pieces is all an elementalist needs.
Full celestial lacks too much power. I recently minmax’d the average 10 30 30 DD build as such http://intothemists.com/calc/?build=-k;4BJ-V0y47NkY0;9;59-TT;10;349A54AUN;4V19cV19cm-kaed;4V0-u5A1v5K3w537WLN1i;5cYDucYDu;9;9;9;9;85-6Y
Full celestial lacks too much power. I recently minmax’d the average 10 30 30 DD build as such http://intothemists.com/calc/?build=-k;4BJ-V0y47NkY0;9;59-TT;10;349A54AUN;4V19cV19cm-kaed;4V0-u5A1v5K3w537WLN1i;5cYDucYDu;9;9;9;9;85-6Y
I have similar set up to this now that I am back to all divinity runes. My question is why celestial on the pieces you have it on? The gain or loss is least there in the pieces you picked so wouldn’t it be better to put the pieces helm, chest, legs for celestial? Its like picking a armor slot that gives you critical damage.
You grabbed celestial my guess because you wanted the critical damage but you would get better damage if you just changed those pieces to zerker. The infusions are toughness but 1 knights minor armor piece would have given you the same amount as all those infusions. I am personally a fan of Vitality infusions on the defensive side because you get more out of it than you would 5 toughness the damage reduction is so small for 30 toughness that I think vitality is a better return.
Our builds are really similar if you put them both in build craft and compare the effective power. This is with celestial accessories still mucking up my dps till I replace them. Your build pulls ahead slightly when you add 10 stacks of might and consider 100% fury up time.
Unless I did something wrong though your build actually has 82 critical damage in buildcraft. On into the mists it says 74.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
Full celestial lacks too much power. I recently minmax’d the average 10 30 30 DD build as such http://intothemists.com/calc/?build=-k;4BJ-V0y47NkY0;9;59-TT;10;349A54AUN;4V19cV19cm-kaed;4V0-u5A1v5K3w537WLN1i;5cYDucYDu;9;9;9;9;85-6Y
I have similar set up to this now that I am back to all divinity runes. My question is why celestial on the pieces you have it on? The gain or loss is least there in the pieces you picked so wouldn’t it be better to put the pieces helm, chest, legs for celestial? Its like picking a armor slot that gives you critical damage.
You grabbed celestial my guess because you wanted the critical damage but you would get better damage if you just changed those pieces to zerker. The infusions are toughness but 1 knights minor armor piece would have given you the same amount as all those infusions. I am personally a fan of Vitality infusions on the defensive side because you get more out of it than you would 5 toughness the damage reduction is so small for 30 toughness that I think vitality is a better return.
Our builds are really similar if you put them both in build craft and compare the effective power. This is with celestial accessories still mucking up my dps till I replace them. Your build pulls ahead slightly when you add 10 stacks of might and consider 100% fury up time.
Unless I did something wrong though your build actually has 82 critical damage in buildcraft. On into the mists it says 74.
Heya. Our builds are really similar indeed; nice job with all the minmaxing. I don’t actually run this build, and I minmax’d it in about 20 minutes. I chose celestial where I chose it because the stats I get from those celestial pieces are much larger than what I would receive by using any non-celestial piece. The weapons especially give you a massive amount of stats. It’s quite crazy. I don’t sacrifice much stats on the celestial armor pieces I chose, and gain a lot more. Yes, crit damage was also a thought. If I were to personally consider using this, I would likely spend a bit more time in the build calc, minmaxing the stats as I see fit.
The toughness infusions were effectively an afterthought – I personally prefer to have as close to 2.6k armor as possible when running DD ele. The build I linked will, with fury and without might or bloodlust, do, on average, 1.6% more damage than the one you linked. Yours has ever slightly higher toughness, healing power, and condition damage, though.
Happy minmaxing hehe.
Heya. Our builds are really similar indeed; nice job with all the minmaxing. I don’t actually run this build, and I minmax’d it in about 20 minutes. I chose celestial where I chose it because the stats I get from those celestial pieces are much larger than what I would receive by using any non-celestial piece. The weapons especially give you a massive amount of stats. It’s quite crazy. I don’t sacrifice much stats on the celestial armor pieces I chose, and gain a lot more. Yes, crit damage was also a thought. If I were to personally consider using this, I would likely spend a bit more time in the build calc, minmaxing the stats as I see fit.
The toughness infusions were effectively an afterthought – I personally prefer to have as close to 2.6k armor as possible when running DD ele. The build I linked will, with fury and without might or bloodlust, do, on average, 1.6% more damage than the one you linked. Yours has ever slightly higher toughness, healing power, and condition damage, though.
Happy minmaxing hehe.
Heya TB <3 yea I prefer about 2.6 myself. I remember when I was fascinated with 2.7k armor glad I am out of that phase rofl like no deeps at all. I think I will replace just 1 celestial accessory for either a zerk/valk or cav one not sure yet.
I will wait on going ascended armor I think the defense rating is higher by about 5% I believe but I was a late adopter on my last ascended dagger.
If you can foot the bill dragon revelry cakes would put both builds above 2.6k armor.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
Heya. Our builds are really similar indeed; nice job with all the minmaxing. I don’t actually run this build, and I minmax’d it in about 20 minutes. I chose celestial where I chose it because the stats I get from those celestial pieces are much larger than what I would receive by using any non-celestial piece. The weapons especially give you a massive amount of stats. It’s quite crazy. I don’t sacrifice much stats on the celestial armor pieces I chose, and gain a lot more. Yes, crit damage was also a thought. If I were to personally consider using this, I would likely spend a bit more time in the build calc, minmaxing the stats as I see fit.
The toughness infusions were effectively an afterthought – I personally prefer to have as close to 2.6k armor as possible when running DD ele. The build I linked will, with fury and without might or bloodlust, do, on average, 1.6% more damage than the one you linked. Yours has ever slightly higher toughness, healing power, and condition damage, though.
Happy minmaxing hehe.
Heya TB <3 yea I prefer about 2.6 myself. I remember when I was fascinated with 2.7k armor glad I am out of that phase rofl like no deeps at all. I think I will replace just 1 celestial accessory for either a zerk/valk or cav one not sure yet.
I will wait on going ascended armor I think the defense rating is higher by about 5% I believe but I was a late adopter on my last ascended dagger.
Ascended armor will be nice; I’m hoping it’ll be easier to get from WvW soon. Right now, it’s harder to minmax for vit moreso than toughness from my experiences, so the extra armor will be nice, but extra vit would be even nicer.
Heya. Our builds are really similar indeed; nice job with all the minmaxing. I don’t actually run this build, and I minmax’d it in about 20 minutes. I chose celestial where I chose it because the stats I get from those celestial pieces are much larger than what I would receive by using any non-celestial piece. The weapons especially give you a massive amount of stats. It’s quite crazy. I don’t sacrifice much stats on the celestial armor pieces I chose, and gain a lot more. Yes, crit damage was also a thought. If I were to personally consider using this, I would likely spend a bit more time in the build calc, minmaxing the stats as I see fit.
The toughness infusions were effectively an afterthought – I personally prefer to have as close to 2.6k armor as possible when running DD ele. The build I linked will, with fury and without might or bloodlust, do, on average, 1.6% more damage than the one you linked. Yours has ever slightly higher toughness, healing power, and condition damage, though.
Happy minmaxing hehe.
Heya TB <3 yea I prefer about 2.6 myself. I remember when I was fascinated with 2.7k armor glad I am out of that phase rofl like no deeps at all. I think I will replace just 1 celestial accessory for either a zerk/valk or cav one not sure yet.
I will wait on going ascended armor I think the defense rating is higher by about 5% I believe but I was a late adopter on my last ascended dagger.
Ascended armor will be nice; I’m hoping it’ll be easier to get from WvW soon. Right now, it’s harder to minmax for vit moreso than toughness from my experiences, so the extra armor will be nice, but extra vit would be even nicer.
I was looking at cavalier armor but I don’t think it is good on armor at all. Maybe all zerk/valk trinkets cav on shoulders, gloves, boots. knights on the rest? Haven’t really tried to min max anything with cav armor though.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Mmm, I’m not 100% sure yet. I’m waiting for the build calcs to update. I know intothemists is planning to update w/ this patch. Sliiiightly off topic, I’d really like to see some main-vit ascended stat pieces that have good secondary stats.
(edited by TimeBomb.3427)
I also want to add that I don’t think cavalier armor is very good at all. Since it is on the tp now and you can get it ascended.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}