D/F: A Review

D/F: A Review

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Posted by: PlatypusRex.3428

PlatypusRex.3428

First of all, if you haven’t given D/F a serious chance, you owe it to yourself to give it a try. I remember when the game first released I thought D/D was where it was at. It was flashier, you flipped all over the place and—having not played any other professions—the damage felt great. Now that the game and my playing has matured, I’ve found a lot of satisfaction with the D/F combo.

I tried S/F at first, but they don’t seem to compliment each other as nicely. The only place I S/F is on the air / harpy / raving asura fractal. I like the air4 and earth5 when gunning down harpies on the platforms. That or if I know a really mean melee boss is coming, or I need to kite him like end of new TA.

I’m currently running either a 0/10/0/30/30 or a 0/10/10/30/20…trading Evasive Arcana (blasphemy, I know) for Earth V (protection on auras). D/F makes for a great aura build and I use Air (fury swiftness) and Water (powerful auras) to make for a fun front-row support fighter. I run zerkers w/ a mix of monk/water/traveler rune set for max boon. Not sure if this is entirely optimal, but it’s what I have for now. I might trade some boon duration for a full set of traveler’s.

This is where it gets fun. Here’s my rotation:
Start in air and prior to combat, hit 3 (shocking aura). I and the rest of my melee people are now swift, furious, and have protection if I’m not using arcana. I switch to fire and use 3 burning leap into the fray, while hitting 5, fire aura. Traited properly, I’ve just given my melee people a fire aura, more swift, more fury, and more protection. As I’m flipping in I drop firewall (focus 4), switch to earth and do 3 for the immob and 3 again for the leap, causing another fire aura, more swift,prot,fury. Then hit the 4 for a blast combo, switch to water for comet (more blast), and…well, blah blah.

My team gets: about 9 stacks of might, fury in abundance, swiftness, and protection. I then use lava axe (anticipating the next patch improvement). and hit 4/5 for another fire leap and more of the above. I drop it and move on, though after patch we’ll see what else I do (at least 2 for another blast).

You provide a lot of support for your team with snares in the form of two chills, an aoe cripple, protection, fury, swiftness, some stuns (shocking aura) and disrupt (comet), you do decent damage, and you still get to flip around like a ninja. Not bad. You also can give a huge break to projectiles.

My observations though: earth 3 can be clunky especially right after an equally clunky fire 4. Cast times and animations need to be dramatically streamlined. I see no reason why firewall can’t hit instantly like the other ring of fire spells (both dagger and lava axe). Comet is another clunky cast animation, time, delay, etc. Speed it up too. If you’re going to play D/F, and go for the auras, get used to the slightly slower speed of your chain. It took awhile for me to get used to, especially after D/D.

Couple this with GoEP and zerker gear in AIR to provide weakness and you’re : weakening and slowing your enemy, while speeding up and putting protection on your friends, providing quick stuns, damaging, healing, destroying projectiles (air 4 is so powerful), and you can go invuln in pinch (team can’t seem to take 30 stacks of shield of gear head in TA? Not your problem now…), and rez while invuln if you need to.

I do mostly PvE and this works great. Be Johnny on the Spot w/ your dodges though. full zerk, well we know that tale (especially front line). I don’t find it to be a huge problem, especially with some of the survivability /F offers. I see a lot of promise with this in PvP as well, but only if you can get yourself to stay with a group. No use in supporting if it’s just yourself.

TL;DR: D/F is fun and worth a shot, especially if you’re into auras. Some animations need to be streamlined and executed more quickly. Give D/F a try if you’re getting sick of spending all your time in fire on your staff.

Also, any suggestions for a rune set on any of this? Ok w/ the boon duration?

D/F: A Review

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Posted by: Zelyhn.8069

Zelyhn.8069

A suggestion: fresh air.
Otherwise please play the way you want

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

D/F: A Review

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Posted by: PlatypusRex.3428

PlatypusRex.3428

You mean any freshair build period or using fa w/ d/f?

D/F: A Review

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Posted by: Zelyhn.8069

Zelyhn.8069

I mean FA with D/F

And if I can give you a suggestion: get out of arcana: more than 10 points in this tree is reducing your damage. Yes evasive arcana is very weak in PvE for the price you pay to get it.
Also get scholar runes.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

D/F: A Review

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Posted by: PlatypusRex.3428

PlatypusRex.3428

Hmm.. will check it out.

D/F: A Review

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Posted by: Empyre.2531

Empyre.2531

Like Zelyhn said, try FA.
0 30 10 20 10 (+10% dmg)
0 30 0 30 10 (1 additonal cleanse and +x% dmg depending on how many boons you got, also Aura share works here to supplement the boon duration items you got already)

FA is really good in pve, because it frees you from being forced to fight in a low damage attunement (read: not in air) and air magic itself is the highest dps trait line (stats, VI, synergy FA/Lightning strike (15pts), I, X). On top you can utilise support skills when you actually need them (no attunement dance as you would do in other builds).

[RG]

D/F: A Review

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Posted by: Bhima.9518

Bhima.9518

Scholar are the best if and only if:
1) You run with the same crew who knows all the fights and
2) YOU know all the fights and can keep your health at 90% or above most of the time

Otherwise, if you don’t meet these criteria (ie: you use LFG and you never know who you’ll get), do not waste your gold on scholar runes. If you use the LFG mostly, and you want glass, just get ruby orbs as they are a great substitute for Scholar and they cost probably 1/10th of what Scholar runes will run you.

Or just keep boon duration because its fun and still useful. I’m a fan of 2 traveler’s, 2monk, 2+water myself but its also because I’m poor and don’t have an exclusive PvE-only setup.

(edited by Bhima.9518)

D/F: A Review

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Posted by: Solo.9027

Solo.9027

Scholar runes are not that expensive anymore, maybe 10-12g for a whole set if you are patient. I’m almost done my 2nd 500 craft to fully get into d/f but i’ll probably use 0/30/10/10/20 for fresh air, the damage boosts, and vigor/boon-on-swap. Not sure on utilities but all signets might be best until I get used to the rotations.

D/F: A Review

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Posted by: Zelyhn.8069

Zelyhn.8069

Scholar runes are not that expensive anymore, maybe 10-12g for a whole set if you are patient. I’m almost done my 2nd 500 craft to fully get into d/f but i’ll probably use 0/30/10/10/20 for fresh air, the damage boosts, and vigor/boon-on-swap. Not sure on utilities but all signets might be best until I get used to the rotations.

Why not stone splinters instead of vital striking?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

D/F: A Review

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Posted by: PlatypusRex.3428

PlatypusRex.3428

Cool cool, this is great. It’s just a fun set to play. I like keeping the 20 in arcane just in case i have to switch to staff for longer-range support and I’ll want that blasting staff.

D/F: A Review

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Posted by: Axelifus.3269

Axelifus.3269

Scholar runes are not that expensive anymore, maybe 10-12g for a whole set if you are patient. I’m almost done my 2nd 500 craft to fully get into d/f but i’ll probably use 0/30/10/10/20 for fresh air, the damage boosts, and vigor/boon-on-swap. Not sure on utilities but all signets might be best until I get used to the rotations.

Why not stone splinters instead of vital striking?

Isn’t stone splinters bugged to 5%?

D/F: A Review

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Posted by: PlatypusRex.3428

PlatypusRex.3428

Oh, one question on some of the FA stuff: i still want powerful auras to boost the team. Do something like 0/30/0/30/10? Or maybe 0/30/10/30/0?

D/F: A Review

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Posted by: Zelyhn.8069

Zelyhn.8069

Both could work

Stone splinters works as intended

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

D/F: A Review

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Posted by: Solo.9027

Solo.9027

Scholar runes are not that expensive anymore, maybe 10-12g for a whole set if you are patient. I’m almost done my 2nd 500 craft to fully get into d/f but i’ll probably use 0/30/10/10/20 for fresh air, the damage boosts, and vigor/boon-on-swap. Not sure on utilities but all signets might be best until I get used to the rotations.

Why not stone splinters instead of vital striking?

Why not both? Did you think I meant serrated stones? Thats only 5% and vigor/boons is probably more valuable considering I have little d/f experience and so much damage relies on having high% hp. Actually, if I was going to take a 5% trait it would probably be from fire to get the extra power too.

D/F: A Review

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Posted by: PlatypusRex.3428

PlatypusRex.3428

One other FA question. Is the dmg still “bursty” enough on D/F w/out the Sceptre’s #2 skill? I’ll be trying it later either way, but my last attempt w/ FA involved sceptre.

D/F: A Review

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Posted by: Zelyhn.8069

Zelyhn.8069

AH yeah somehow I didn’t see that you had put 10 in earth when I quoted you, strange.

Scepter is bad but please play the way you want

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

D/F: A Review

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Posted by: zencow.3651

zencow.3651

Scepter is bad but please play the way you want

But DT→ Ring of Fire→ Fire grab kills trash mobs the fastest!

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”