D/F Means Definitely Fun [Hotjoins]

D/F Means Definitely Fun [Hotjoins]

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Posted by: Hammerheart.1426

Hammerheart.1426

As if playing Elementalist wasn’t fun enough, give this Dagger/Focus build a whirl. It is for hotjoins only, and I have found it to be incredibly fun to use. The dagger skills inherently bring you into melee combat with your enemies, and the focus skills have a very anti-range feel to them.

Air Focus: (4) Swirling Winds to keep pesky ranged attackers from interfering with your face smashing, great for rendering Ranged attackers useless for 6 seconds inside and outside the swirly bit. (5) Gale to knock a fool down.

Water Focus: (4) Freezing Gust is Range 900 near instant Chill? Yes please. (5) Comet is a nice interrupt on the same CD as Freezing Gust, and as with Dragon’s Tooth, you can target someone even if they break LOS.

Fire Focus: (4) Flamewall is pretty bad. But it is a fire field and you can combo off of it. (5) Fire Shield is also psshaw, but use it anyways.

Earth Focus: (4) Magnetic Wave is fantastic against…anything ranged! Use after swirling winds to mitigate ranged damage. (5) Obsidian Flesh is a 4 Second Invulnerable, a solid skill.

Here is the build (copy and paste into browser) BUILD UPDATED

http://www.intothemists.com/calc/index.php?build=-k3c;2B2-U0v4-N-Z0;9;5T-JJ;1508;104-45-5o0;3sV2DsV2D6kJ

Is this tournament viable? Of course not, this is purely a hotjoin build. My intention was to create something fun and a bit challenging to utilize properly. Watch people scratch their heads in confusion.

(edited by Hammerheart.1426)

D/F Means Definitely Fun [Hotjoins]

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Posted by: histerico.6153

histerico.6153

awesome build, I enjoy using D/F although I use use glyphs more than I use cantrips

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Posted by: Hammerheart.1426

Hammerheart.1426

Lightning Flash is such a staple skill, with a wide range of uses, I couldn’t help but include it.

Your feedback is appreciated!

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Posted by: urinfamousr.7631

urinfamousr.7631

Lightning Flash is such a staple skill, with a wide range of uses, I couldn’t help but include it.

Your feedback is appreciated!

how do u plan on exiting combat? outside of LF which when on the run you cant take advantage of the range on it.

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Posted by: Pyrial.2917

Pyrial.2917

Pick up Zephyr’s Focus and drop air training

D/F Means Definitely Fun [Hotjoins]

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Posted by: Hammerheart.1426

Hammerheart.1426

how do u plan on exiting combat? outside of LF which when on the run you cant take advantage of the range on it.

Its all situational, if I need a hasty exit, depending on who i’m engaged with, Earth 4 or Air 4 to cover my retreat from a ranged enemy, Earth 5 for melee. This build isn’t the best for leaving a fight.

Pick up Zephyr’s Focus and drop air training

I have Vigor up upwards of 30-40s during a good fight thanks to Renewing Stamina, does Zephyr’s Focus stack?

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Posted by: TimeBomb.3427

TimeBomb.3427

Pretty nice build, gj. I made some adjustments that I feel may further improve it: http://intothemists.com/calc/?build=-k3c;2B2-U0v4-N-Z0;9;5T-JJ;1508;104-45-5o0;3sV2DsV2D6kJ

- Changed the glyph heal to the signet heal. D/F has roughly the fastest (in terms of ability / second) rotation out of any weapon set that elementalists have. The signet has per-ability heal, and will work very well with D/F.

- Changed air training to Zephyr’s Boon. Instead of the 10% extra air damage, you now gain swiftness and fury on each aura. You have a fire aura, shocking aura, and if you use magnetic leap inside a fire field, another fire aura.

- I changed berserker’s jewel to valkyrie’s jewel. The extra toughness is nice and the extra healing power is nice as well, especially considering we’re using the signet of restoration now. The loss in precision means 4% less base crit rate, but this is more than made up by the fact that we have zephyr’s boon.

D/F Means Definitely Fun [Hotjoins]

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Posted by: Hammerheart.1426

Hammerheart.1426

Pretty nice build, gj. I made some adjustments that I feel may further improve it: http://intothemists.com/calc/?build=-k3c;2B2-U0v4-N-Z0;9;5T-JJ;1508;104-45-5o0;3sV2DsV2D6kJ

- Changed the glyph heal to the signet heal. D/F has roughly the fastest (in terms of ability / second) rotation out of any weapon set that elementalists have. The signet has per-ability heal, and will work very well with D/F.

- Changed air training to Zephyr’s Boon. Instead of the 10% extra air damage, you now gain swiftness and fury on each aura. You have a fire aura, shocking aura, and if you use magnetic leap inside a fire field, another fire aura.

- I changed berserker’s jewel to valkyrie’s jewel. The extra toughness is nice and the extra healing power is nice as well, especially considering we’re using the signet of restoration now. The loss in precision means 4% less base crit rate, but this is more than made up by the fact that we have zephyr’s boon.

Nice! I will have to try this out. Thanks for the help.

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Posted by: Hammerheart.1426

Hammerheart.1426

Tried the new build with the updates, solid. Its a challenging toolbox to use, but it captures that “Wizard” essence. Its extremely versatile. Thanks for the help guys.

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Posted by: Pyrial.2917

Pyrial.2917

how do u plan on exiting combat? outside of LF which when on the run you cant take advantage of the range on it.

Its all situational, if I need a hasty exit, depending on who i’m engaged with, Earth 4 or Air 4 to cover my retreat from a ranged enemy, Earth 5 for melee. This build isn’t the best for leaving a fight.

Pick up Zephyr’s Focus and drop air training

I have Vigor up upwards of 30-40s during a good fight thanks to Renewing Stamina, does Zephyr’s Focus stack?

Sorry, was supposed to be zephyr’s boon for fury and swiftness

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Posted by: TimeBomb.3427

TimeBomb.3427

I further modified this to make it more tanky, though I took out a lil bit of the damage potential to do so. http://intothemists.com/calc/?build=-k3c;0J0B2-U0-57N-Z0;9;5J-TJ;150;204A45-5w0;0w0-PcW5PcW56NG

I personally enjoyed playing this more than the former build. Lots of fun!