(edited by Hammerheart.1426)
D/F Means Definitely Fun [Hotjoins]
awesome build, I enjoy using D/F although I use use glyphs more than I use cantrips
Lightning Flash is such a staple skill, with a wide range of uses, I couldn’t help but include it.
Your feedback is appreciated!
Lightning Flash is such a staple skill, with a wide range of uses, I couldn’t help but include it.
Your feedback is appreciated!
how do u plan on exiting combat? outside of LF which when on the run you cant take advantage of the range on it.
Pick up Zephyr’s Focus and drop air training
how do u plan on exiting combat? outside of LF which when on the run you cant take advantage of the range on it.
Its all situational, if I need a hasty exit, depending on who i’m engaged with, Earth 4 or Air 4 to cover my retreat from a ranged enemy, Earth 5 for melee. This build isn’t the best for leaving a fight.
Pick up Zephyr’s Focus and drop air training
I have Vigor up upwards of 30-40s during a good fight thanks to Renewing Stamina, does Zephyr’s Focus stack?
Pretty nice build, gj. I made some adjustments that I feel may further improve it: http://intothemists.com/calc/?build=-k3c;2B2-U0v4-N-Z0;9;5T-JJ;1508;104-45-5o0;3sV2DsV2D6kJ
- Changed the glyph heal to the signet heal. D/F has roughly the fastest (in terms of ability / second) rotation out of any weapon set that elementalists have. The signet has per-ability heal, and will work very well with D/F.
- Changed air training to Zephyr’s Boon. Instead of the 10% extra air damage, you now gain swiftness and fury on each aura. You have a fire aura, shocking aura, and if you use magnetic leap inside a fire field, another fire aura.
- I changed berserker’s jewel to valkyrie’s jewel. The extra toughness is nice and the extra healing power is nice as well, especially considering we’re using the signet of restoration now. The loss in precision means 4% less base crit rate, but this is more than made up by the fact that we have zephyr’s boon.
Pretty nice build, gj. I made some adjustments that I feel may further improve it: http://intothemists.com/calc/?build=-k3c;2B2-U0v4-N-Z0;9;5T-JJ;1508;104-45-5o0;3sV2DsV2D6kJ
- Changed the glyph heal to the signet heal. D/F has roughly the fastest (in terms of ability / second) rotation out of any weapon set that elementalists have. The signet has per-ability heal, and will work very well with D/F.
- Changed air training to Zephyr’s Boon. Instead of the 10% extra air damage, you now gain swiftness and fury on each aura. You have a fire aura, shocking aura, and if you use magnetic leap inside a fire field, another fire aura.
- I changed berserker’s jewel to valkyrie’s jewel. The extra toughness is nice and the extra healing power is nice as well, especially considering we’re using the signet of restoration now. The loss in precision means 4% less base crit rate, but this is more than made up by the fact that we have zephyr’s boon.
Nice! I will have to try this out. Thanks for the help.
Tried the new build with the updates, solid. Its a challenging toolbox to use, but it captures that “Wizard” essence. Its extremely versatile. Thanks for the help guys.
how do u plan on exiting combat? outside of LF which when on the run you cant take advantage of the range on it.
Its all situational, if I need a hasty exit, depending on who i’m engaged with, Earth 4 or Air 4 to cover my retreat from a ranged enemy, Earth 5 for melee. This build isn’t the best for leaving a fight.
Pick up Zephyr’s Focus and drop air training
I have Vigor up upwards of 30-40s during a good fight thanks to Renewing Stamina, does Zephyr’s Focus stack?
Sorry, was supposed to be zephyr’s boon for fury and swiftness
I further modified this to make it more tanky, though I took out a lil bit of the damage potential to do so. http://intothemists.com/calc/?build=-k3c;0J0B2-U0-57N-Z0;9;5J-TJ;150;204A45-5w0;0w0-PcW5PcW56NG
I personally enjoyed playing this more than the former build. Lots of fun!