D/F PvE

D/F PvE

in Elementalist

Posted by: Existencex.9712

Existencex.9712

So i’m leveling my ele and it seems like D/F is what i’m having the most fun with at the moment any recommendations as far as surviving? That’s one small thing that i can see being an issue for a starting elementalist

D/F PvE

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Posted by: BarnabeJonez.6023

BarnabeJonez.6023

Fight things that are lower level than you. I know they rebalanced mobs for the new trait system, but playing a character under level 80 just feels like you’re made of glass and walking around with pool noodles for weapons.

Make sure you’re keeping up on gear. Equip drops that are closest to your level. Falling behind on gear will see you falling behind on survival and dps.

Learn when to use your invulnerable and reflect skills in earth as well as your projectile block in air.

If you’re not already stacking might, you really need to do this.

D/F PvE

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Posted by: Existencex.9712

Existencex.9712

Fight things that are lower level than you. I know they rebalanced mobs for the new trait system, but playing a character under level 80 just feels like you’re made of glass and walking around with pool noodles for weapons.

Make sure you’re keeping up on gear. Equip drops that are closest to your level. Falling behind on gear will see you falling behind on survival and dps.

Learn when to use your invulnerable and reflect skills in earth as well as your projectile block in air.

If you’re not already stacking might, you really need to do this.

yeah i keep up with gear etc ive leveled 7 other toons :P

ele is just new to me

D/F PvE

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Posted by: BarnabeJonez.6023

BarnabeJonez.6023

Fair enough. If you’re having trouble with surviving try adding 1-3 points into water. The healing can be a great help.

Try using the ether renewal heal skill. If you frequently find this getting interrupted try covering it with armor of earth or your earth invulnerable skill or switch to heal signet.

You may also want to add 2 points into air for Zephyr’s focus for some additional endurance for more dodging.

D/F PvE

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Posted by: Existencex.9712

Existencex.9712

Fair enough. If you’re having trouble with surviving try adding 1-3 points into water. The healing can be a great help.

Try using the ether renewal heal skill. If you frequently find this getting interrupted try covering it with armor of earth or your earth invulnerable skill or switch to heal signet.

You may also want to add 2 points into air for Zephyr’s focus for some additional endurance for more dodging.

cool thank you for the info i was looking at alot of the skills on focus seems like they do have a lot of defensive abilities to come with there attunements which is cool

D/F PvE

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Posted by: Thaddeus.4891

Thaddeus.4891

The basic D/F build for PvE is 6/6/x/x/x. You need 6 in Fire for persisting flames. That give you longer fire field and when you blast you give fury. That trait is important as it allow you to do more dmg, blast more might and have perma fury. If you are solo, this trait can boost your dmg by about 30% by itself. 6 in air is even more important. Your main source of dmg will be Lightning Whip in air, but all of your blast and fire field are in Fire, Water and Earth. Your main goal is to stay in air and switch to other attunement only to cast 1 or 2 skills. With fresh air, your Air attunement will almost instant recharge if you have a good amount of critical chance, allowing you to waste to time in Fire, Water or Earth after you use the good skills they can offer and get back into Air as soon as possible.

The 2 last points is what you can change without limiting your build. You can put those pts in Earth, Water or Arcana.

- Earth will give you access to stone Splinter for more dmg.
- Water isn’t a great option there because you shouldn’t stay in water too much with that weapons set, so the regen won’t stay on very long.
- Arcane is the best defensive option here. It give you access to Renewing Stamina. On a high crit chance build, that’s perma vigor, which will increase significantly your survivability.

Thaddeauz [xQCx]- QC GUILD

D/F PvE

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Posted by: Jerus.4350

Jerus.4350

Biggest tip for surviving with D/F, remember the range of lightning whip. It’s HUGE, far longer than most melee attacks, utilize that by kiting things around so that you can hit them but they can’t hit you.

Other than that^^ what they said

D/F PvE

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Posted by: Existencex.9712

Existencex.9712

The basic D/F build for PvE is 6/6/x/x/x. You need 6 in Fire for persisting flames. That give you longer fire field and when you blast you give fury. That trait is important as it allow you to do more dmg, blast more might and have perma fury. If you are solo, this trait can boost your dmg by about 30% by itself. 6 in air is even more important. Your main source of dmg will be Lightning Whip in air, but all of your blast and fire field are in Fire, Water and Earth. Your main goal is to stay in air and switch to other attunement only to cast 1 or 2 skills. With fresh air, your Air attunement will almost instant recharge if you have a good amount of critical chance, allowing you to waste to time in Fire, Water or Earth after you use the good skills they can offer and get back into Air as soon as possible.

The 2 last points is what you can change without limiting your build. You can put those pts in Earth, Water or Arcana.

- Earth will give you access to stone Splinter for more dmg.
- Water isn’t a great option there because you shouldn’t stay in water too much with that weapons set, so the regen won’t stay on very long.
- Arcane is the best defensive option here. It give you access to Renewing Stamina. On a high crit chance build, that’s perma vigor, which will increase significantly your survivability.

This info helped me quite a bit i put 2 into the arcane and with renewing stamina it helped me TREMENDOUSLY. Also getting myself used to the range on lightning whip helped a lot. I’ve been finding a comfortable distance in stack spots in dungeons with that small distance on skills man does it make a difference