A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
If i understood well, after the patch sigil of intelligence will change from 1 to 3 Attacks.
I don t know wich the ICD is but do you think could be useful to remove some precision for this sigil?
After all most of the time you switch after few Attacks in any occasions…expecially paired with the new water 3 blast it will be even more likely.
It could be quite good. But it will be difficult to tell when your sigil procs.
Am I right in assuming it will stay 9 seconds or is there a chance it could go to 5 seconds?
For intelligence to be competitive with battle or hydromancy, what qualifies as an attack would have to change. The non-damaging cripple from churning earth eats a blind, so that’s an “attack.” One tick of damage from the burning speed trail is an attack. The entire channel of arc lightning won’t crit with the sigil.
D/D in particular has only 3 attacks you’d really want to guarantee a crit with, burning speed, fire grab and churning earth. 2 of those skills can eat the crit charges before the big hit occurs, and fire grab misses enemies that it clearly hits then goes a 45 second cooldown.
If it’s 5 seconds it’d be really good for Elementalists (and Warriors of course). But I wonder if it will be bugged like Arcane Power if paired to another on-crit sigil.
If you proc sigil of fire or sigil or air while you have charges of Arcane Power, Flame Blast or Lightning Strike will get a chance to crit but will use 2 charges of Arcane Power regardless if you crit or not. Lightning Strike from Air 15 also eats up 1 charge of Arcane Power so we can assume Sigil of Intelligence will eat up 1 charge when you swith to Air if you have 15 points in it.
doesn t Air 15 crit? if so i don’t see the problem.
I actually use 20 in air but to tell the truth i never checked.
doesn t Air 15 crit? if so i don’t see the problem.
I actually use 20 in air but to tell the truth i never checked.
If it crits on Lightning Strike when swapping to Air, I have no issues.
But imagine if you switch to Fire and do a Burning Speed (assuming your target doesn’t end up in your Fire trail) and Sigil of Fire or Air procs and it doesn’t crit, you’d instantly lose 2 charges if it works the same way as Arcane Power.
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