DD ele vs certain mesmers and engies. Tips?
cleanse conditions and spam conditions. Engineers lack good cleansing. Not sure if the same goes for mesmers since I refuse to play them too much but you could probably do the same. Get a balance between power/healing/toughness and condition damage with healing power as the main to make sure you recover from any damage received.
This is the bunker build I use:
http://gw2skills.net/editor/?fEAQJAoYhMmgbxx5wjDAkHn4CLDFisRRxM4A-TsAgzCmIMSZkzIjRSjsGNC5QwsAA
12 matches 2 deaths quite a few kills and very cool loong fights way better than the short dps fights.
Against a skillful mesmer that constantly stealths and bursts with his clones or himself as a D/D ele you will simply not win. The main aspect to watch out from an engi is his elite and if they are running a condition based build, their confusion skill. I have complete respect towards that supply drop elite engi have. Don’t try to fight him within the range of that elite, kite him out of it. Don’t even bother to destroy it unless you are receiving help because during the few secs you try to destroy those turrets a skillful engi will burst you down. Remember must of the engies skills require him to be within melee range to be most effective so as D/D ele they pose a challenge.
(edited by LightningBlaze.4913)
Conditions vs an engi who has a trait that makes him immune to all conditions? I dont think so.
yea lol I have to agree. Having a lvl 80 engi and lvl 80 ele I think Anet needs to take a step back and look at what they are doing. I agree at one time d/d ele was a bit much but now I am buying ascended for the ele first just to put her on par with my exotic engi.
and thief LOL lets see most burst dps AND most evasive now I mean come on isn’t that what people were crying about the ele for?
If it wasn’t for the fact that ele is just fun to spam skills and keep boons up I wouldn’t be wasting the points and effort on it.
Srry really really liked this class and game since launch but I feel they have gone a bit too far.
so for your answer as an engi you has very recently been killing ele with lol ease (of my same skill) I would say your best bet is the same as fighting thief/mesm/possible guard basically RUN. don’t pick a 1v1 unless vs a ranger and then just try to down him and the run cause you wont get the kill since you cant kill in mist form anymore and the stupid pet will just keep you busy till hes back in his feet.
yea ele is in a rough state now I think.
My only tip against condition spam is to run 30 in water and use dwayna runes plus ether renewal. That with 3 cantrips (1 of which should be cleansing fire) should give you a fighting chance.
Breakdown of class roles in tpvp
Suggestions for improving/fixing elementalists
To face engineers a very good choice is rolling stop drop and roll.This will 100% clear their burning and chill if they run with grenades.Plus compared to all our other cond cleanses it has the huge benefit that it doesnt require you to switch to water.Which means that you dont make yourself super vulnerable to condies for next 10+ sec which a good engie will definately take advantage off.
Also you need to be seriously aggressive.Burst them enough force them to use their healing turret and then apply chill to delay their next turret heal.They cant cleanse without using the heal unless they run elixir gun or elixir R and use the long cd utility.
You can roll with ether renewal but you have to be really carefull for their ccs and also while you heal for 3+ sec they have enough time to recover.
Also i found that signet heal is worse against them.The reason is that it heals you consistently throughout the fight which means every poison they apply to you will certainly decrease your selfheal no matter what.With the glyph you can heal the short time you arent poisoned(those kittens have like 100% uptime of it :P)
About mesmers i rarely if ever have faced that kind in spvp so i cant say anything
honestly i just came back from a break and I’m getting really upset. I use to be really good but all these nerfs and tweaks they did to eles. Our cooldowns are ridiculously long for most abilities always have been but our survivability made up for the time it took.
Now our survivability was cut nearly in half and I just can’t do what i use to be capable of, i was never full bunker so i was never OP i was always 10 arcane, 20 water and i was very average. But by nerfing bunkers they took what I am and turned it into something less than average, which means i have to play better than the average player in order to be any help at all. I’m going to step away from gw2 for a month or two and go back to another game and see if this is fixed in that time period, i refuse to level another class just because mine is unbalanced. Thanks the advice anyways guys and have fun <3
If you meet a good thief; y’r dead
If you meet a good engineer: y’r dead
If you meet a good necromancer: y’r dead
If you meet a good warrior: y’r dead
If you meet a good Guardian: ’y’r dead’
If you meet a good ranger who hasn’t even equiped any traits: RUN!!! or die…
Good mesmers can be tough but once you get down to their light armor and they’ve burned through their healing and condi removal they’re easy. (do dodge the shatters)
If you fight against more than 1 at a time you die the moment your mistform runs out.
We can’t run away from any fights anymore. I’ve tried with everything I had (including FGS, lightning flash, Mistform….)
End of the day:
We only win against noobs and only in a 1v1 we lose in every other fight always with no option of running away; all we can do is die.
(edited by Swimsasa Stoon.8936)
Welcome to being a glass cannon that doesn’t use energy as balance resource.
Well something i was taught about fighting mesmer’s a little bit, is if you are having trouble with their shatters: you can once you see them closing in on you for a shatter you dodge roll into them so this causes an evade on the shatter nullifying that part of their damage.
And on that part about the constant stealthing (now this could be my experience from playing against inexperienced mesmers) that a mesmer who is spec’d into that tends to walk in a circle clockwise around you (trying their hardest to get behind you to get a nice setup to attack), or if they are really inexperienced they will just move a step to the left or right from where they stealthed from. It does pay to learn the animations/effects of their stealths.
-Mass invisibility: Throws hand up into the air, than is stealthed after a short channel. They will pop up again after 5 secs (6 if they traited) this gives them ample time to get behind you.
-Decoy: A nice 3 sec invis if it runs to full duration (4 again if traited) this can be easily recognized by the appearance of a clone.
-Prestige (torch skill): they dissapear in a cloud of smoke. now be prepared to get some burn on you from this skill after its three second duration. Now the initial blind, a good mesmer will use it as an interrupt against someone about to spike them if they are low on health/or they expect a burst.
Now if you see them stealth, do not be one of those who just walks back slowly, be aggressive. (i mean get up and personal in your fight zone, start spamming your first attack skill until they pop up again, start moving quickly, never stop and if you can, keep movement irratic so they can not guess). That is one of the banes of a mesmer, they are to be the aggressors and expect people to be confused when fighting them. But if you can bring the fight to them, and as a D/D ele you got lots of aoe and a nifty stun on your air set for a D/D. Once you learn the signs of the individual stealths, do a count and once their stealth is about up, you hit air; use shocking aura to stun them than spike that mesmer to death. And if you cause them to blow a stunbreaker you can get even more aggressive as some of their stunbreaks have between a 30-45 sec recharge.
Just remember, you are in spvp, its tight quarters for fighting. Being a D/D you got the mobility, aoe, and cc to screw mesmers up. And if you can not get the kill, well at least you can make them limp away and bruise their ego. Sometimes the greatest victory is when you break their little ego/or make them think twice to cause your team to gain an edge.
Good luck, hope this helps you a bit.
(edited by Jarettellis.7813)
If you meet a good thief; y’r dead
If you meet a good engineer: y’r dead
If you meet a good necromancer: y’r dead
If you meet a good warrior: y’r dead
If you meet a good Guardian: ’y’r dead’
If you meet a good ranger who hasn’t even equiped any traits: RUN!!! or die…
Good mesmers can be tough but once you get down to their light armor and they’ve burned through their healing and condi removal they’re easy. (do dodge the shatters)If you fight against more than 1 at a time you die the moment your mistform runs out.
We can’t run away from any fights anymore. I’ve tried with everything I had (including FGS, lightning flash, Mistform….)End of the day:
We only win against noobs and only in a 1v1 we lose in every other fight always with no option of running away; all we can do is die.
Perfect summary of the garbage class anet has left us with.
To face engineers a very good choice is rolling stop drop and roll.This will 100% clear their burning and chill if they run with grenades.Plus compared to all our other cond cleanses it has the huge benefit that it doesnt require you to switch to water.Which means that you dont make yourself super vulnerable to condies for next 10+ sec which a good engie will definately take advantage off.
Also you need to be seriously aggressive.Burst them enough force them to use their healing turret and then apply chill to delay their next turret heal.They cant cleanse without using the heal unless they run elixir gun or elixir R and use the long cd utility.
You can roll with ether renewal but you have to be really carefull for their ccs and also while you heal for 3+ sec they have enough time to recover.
Also i found that signet heal is worse against them.The reason is that it heals you consistently throughout the fight which means every poison they apply to you will certainly decrease your selfheal no matter what.With the glyph you can heal the short time you arent poisoned(those kittens have like 100% uptime of it :P)
About mesmers i rarely if ever have faced that kind in spvp so i cant say anything
I agree that this is a very good trait for engi/necro but dropping the cantrips recharge (if your 20 in water) or the regen on cantrip (if your 30 in water) is not worth the trade off for this trait.
If you meet a good thief; y’r dead
If you meet a good engineer: y’r dead
If you meet a good necromancer: y’r dead
If you meet a good warrior: y’r dead
If you meet a good Guardian: ’y’r dead’
If you meet a good ranger who hasn’t even equiped any traits: RUN!!! or die…
Good mesmers can be tough but once you get down to their light armor and they’ve burned through their healing and condi removal they’re easy. (do dodge the shatters)If you fight against more than 1 at a time you die the moment your mistform runs out.
We can’t run away from any fights anymore. I’ve tried with everything I had (including FGS, lightning flash, Mistform….)End of the day:
We only win against noobs and only in a 1v1 we lose in every other fight always with no option of running away; all we can do is die.
I disagree. I take out most thieves 1v1. Warriors have to be really good (and use a hammer) to take me out, otherwise I just blow them up. Guardians cant really do anything other than hold a point. Engis are a 50% chance for me. Good necros post patch usually blow me up so I do not even bother to engage them. Rangers and mesmers are again 50% chance (rangers are much easier after the patch) based on skill level.
Breakdown of class roles in tpvp
Suggestions for improving/fixing elementalists
(edited by Demon.5082)
Pick up sceptre and dragon tooth their clones. And when you run a full zerker ele (spvp) and the mesmers clones aren’t taken out by dragons tooth remember back to when Anet said it would take only 2 or 3 shots to kill a Mesmer’s clone. And remember that /its 2 or 3 shots, so 2 or 3 of one of our hardest hitting spells shots.
Remember, when playing d/d attacking the clones is no indication of wether it is a Mesmer or not, look for the Mesmer, it will be moving around not like the clones and it will be dodging. Find the real one, dodge the shatters and apply poison to his face where possible.
My favourite think to kill are thieves.
Step 1, immobolize, air 2, 3, dragons tooth, phoenix, kd, fresh air burst
Step 2, the thief is on <5% hp. And, boom, he stealths
Step 3, lose to the thief a few seconds later due to him having full health and you being GC.
Edit:
After failing to kill anyone with a full GC build, I went back to my aura build and can now:
Beat thieves 1v1 or 1v2 (if the second thief is ranged only)
Get stuck in an never ending fight with necros, minnon master ones. Sometimes beat condition ones
Beat most warriors
Beat most mesmers (only just, like a 100 hp left situation)
Can fight off engies but lose in a prolonged fight (nades build)
Destroy almost all rangers, disintegrate any not using bunker beastmaster.
Equal out with most guardians, only due to their 50000000000000000 blocks, generally if I win its due to them having killed themselves from burning / reflect.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
(edited by TGSlasher.1458)
Pick up sceptre and dragon tooth their clones. And when you run a full zerker ele (spvp) and the mesmers clones aren’t taken out by dragons tooth remember back to when Anet said it would take only 2 or 3 shots to kill a Mesmer’s clone. And remember that /its 2 or 3 shots, so 2 or 3 of one of our hardest hitting spells shots.
Remember, when playing d/d attacking the clones is no indication of wether it is a Mesmer or not, look for the Mesmer, it will be moving around not like the clones and it will be dodging. Find the real one, dodge the shatters and apply poison to his face where possible.
My favourite think to kill are thieves.
Step 1, immobolize, air 2, 3, dragons tooth, phoenix, kd, fresh air burst
Step 2, the thief is on <5% hp. And, boom, he stealths
Step 3, lose to the thief a few seconds later due to him having full health and you being GC.Edit:
After failing to kill anyone with a full GC build, I went back to my aura build and can now:
Beat thieves 1v1 or 1v2 (if the second thief is ranged only)
Get stuck in an never ending fight with necros, minnon master ones. Sometimes beat condition ones
Beat most warriors
Beat most mesmers (only just, like a 100 hp left situation)
Can fight off engies but lose in a prolonged fight (nades build)
Destroy almost all rangers, disintegrate any not using bunker beastmaster.
Equal out with most guardians, only due to their 50000000000000000 blocks, generally if I win its due to them having killed themselves from burning / reflect.
This is exactly what happened to me post patch. I did not go full glass but I altered my traits (dropped water) to get fresh air. The mindless spamming of atunnements to proc fresh air and the loss of hp/heals is just not worth going GC on ele. Stick to 20+/30 in water/arcana if you want to be able to kill anything while being focused.
Breakdown of class roles in tpvp
Suggestions for improving/fixing elementalists
This is exactly what happened to me post patch. I did not go full glass but I altered my traits (dropped water) to get fresh air. The mindless spamming of atunnements to proc fresh air and the loss of hp/heals is just not worth going GC on ele. Stick to 20+/30 in water/arcana if you want to be able to kill anything while being focused.
I have been running 0 water and only 10 arcane for a very long time (since the first buff to signets). I have also been using the focus and zerker amulet. With this build I was able to beat the FOTM d/d builds though had to change amulet to beat anyone else. New meta I’m using rabids I think or maybe still zerker (I mix and change a lot always have 1 of each on hand).
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
This is exactly what happened to me post patch. I did not go full glass but I altered my traits (dropped water) to get fresh air. The mindless spamming of atunnements to proc fresh air and the loss of hp/heals is just not worth going GC on ele. Stick to 20+/30 in water/arcana if you want to be able to kill anything while being focused.
I have been running 0 water and only 10 arcane for a very long time (since the first buff to signets). I have also been using the focus and zerker amulet. With this build I was able to beat the FOTM d/d builds though had to change amulet to beat anyone else. New meta I’m using rabids I think or maybe still zerker (I mix and change a lot always have 1 of each on hand).
You just confirmed my post by saying you had to change ammy to beat other classes. I am talking about an all round spec/build to deal with classes in unpredictable battles not just 1v1. You need the clutch heals/condition clear every 9 sec for immobilizes/chills or else you will die a painful death when some one abushes you :-(
Breakdown of class roles in tpvp
Suggestions for improving/fixing elementalists
Sometimes there are just certain play styles we DnD cant counter 1v1. This is why avoid them if you cant kill them in 20secs.
In small grps, you always go for the class that seems to take the most damage.
Classes are not designed and balanced by how good 1v1 they are more but how good they are in groups.