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Posted by: Zelyhn Lekovitch.2867

Zelyhn Lekovitch.2867

No cooldown on Fresh Air anymore, DF is back baby!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Axelwarrior.9084

Axelwarrior.9084

That was quick, man

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Posted by: Laraley.7695

Laraley.7695

I actually think that’s a horrible idea. I wanted changes for ele, but not this one. It only encourages the spammy side of ele. And in many trait lines you have no good traits or one at max.

No ICD on fresh air that’s instand and has no tell means no counter play and definitely does not promote skilled play, which makes me sort of sad.

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Posted by: nearlight.3064

nearlight.3064

And the scepter in pvp’s death sentence has been lifted as well! (if tempest sword doesn’t kill it instead)

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: FrownyClown.8402

FrownyClown.8402

d/f fresh air eles are going to be very good. One with air and tempest defense plus being able to invest in water and arcana fully.


Bad Elementalist

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Posted by: Neko.9021

Neko.9021

So… Since Bountiful Power now exists as an Arcana Trait, and so far, it’s the only 3rd tree that has a damage modifier….

Does that mean PvE Ele will now run around with Elemental Attunement? That’s really crazy. Now you can spec for damage and provide AoE Protection.

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Posted by: Erasmus.1624

Erasmus.1624

I actually think that’s a horrible idea. I wanted changes for ele, but not this one. It only encourages the spammy side of ele. And in many trait lines you have no good traits or one at max.

No ICD on fresh air that’s instand and has no tell means no counter play and definitely does not promote skilled play, which makes me sort of sad.

While you’re not wrong, GW2 has never been a paragon of skilled play. This is just the natural progression of things. Moreover, ele has always been spammy. People talk combos and mini-rotations all the time, but it’s just stuff that’s all bound by cool-downs and are used immediately when available in the myriad, obvious situations which call for them.

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Posted by: Zelyhn Lekovitch.2867

Zelyhn Lekovitch.2867

So… Since Bountiful Power now exists as an Arcana Trait, and so far, it’s the only 3rd tree that has a damage modifier….

Does that mean PvE Ele will now run around with Elemental Attunement? That’s really crazy. Now you can spec for damage and provide AoE Protection.

As well as vigour and final shielding

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Laraley.7695

Laraley.7695

I actually think that’s a horrible idea. I wanted changes for ele, but not this one. It only encourages the spammy side of ele. And in many trait lines you have no good traits or one at max.

No ICD on fresh air that’s instand and has no tell means no counter play and definitely does not promote skilled play, which makes me sort of sad.

While you’re not wrong, GW2 has never been a paragon of skilled play. This is just the natural progression of things. Moreover, ele has always been spammy. People talk combos and mini-rotations all the time, but it’s just stuff that’s all bound by cool-downs and are used immediately when available in the myriad, obvious situations which call for them.

Which still doesn’t mean the game should head this direction. I think removing things with no counterplay would be much better than adding more. I’ve said this today already and I still believe it’s what should happen.

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Posted by: Jekkt.6045

Jekkt.6045

fresh air will be nice when you really need air but if you fail at timing your swaps you will be sitting in air with all attunements on cooldown. while it sounds nice it’s actually not that great.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Erasmus.1624

Erasmus.1624

Which still doesn’t mean the game should head this direction. I think removing things with no counterplay would be much better than adding more. I’ve said this today already and I still believe it’s what should happen.

There’s too much to remove. The gw2 playerbase’s brain has long been dented into accepting hard counters. Even if you talk about the merits of it, nobody will support it because they’re so used to pressing buttons for effortless, overpowered effects.

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Posted by: Laraley.7695

Laraley.7695

Which still doesn’t mean the game should head this direction. I think removing things with no counterplay would be much better than adding more. I’ve said this today already and I still believe it’s what should happen.

There’s too much to remove. The gw2 playerbase’s brain has long been dented into accepting hard counters. Even if you talk about the merits of it, nobody will support it because they’re so used to pressing buttons for effortless, overpowered effects.

So? I still don’t think adding more thing with zero counterplay is good, it’s really not. Among other things it makes the game incredibly boring.

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Posted by: Zenith.7301

Zenith.7301

Which still doesn’t mean the game should head this direction. I think removing things with no counterplay would be much better than adding more. I’ve said this today already and I still believe it’s what should happen.

There’s too much to remove. The gw2 playerbase’s brain has long been dented into accepting hard counters. Even if you talk about the merits of it, nobody will support it because they’re so used to pressing buttons for effortless, overpowered effects.

So? I still don’t think adding more thing with zero counterplay is good, it’s really not. Among other things it makes the game incredibly boring.

Newsflash, this game has PvE as well, not PvP. PvE people don’t want to be balanced around your PvP standards.

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Posted by: Laraley.7695

Laraley.7695

Which still doesn’t mean the game should head this direction. I think removing things with no counterplay would be much better than adding more. I’ve said this today already and I still believe it’s what should happen.

There’s too much to remove. The gw2 playerbase’s brain has long been dented into accepting hard counters. Even if you talk about the merits of it, nobody will support it because they’re so used to pressing buttons for effortless, overpowered effects.

So? I still don’t think adding more thing with zero counterplay is good, it’s really not. Among other things it makes the game incredibly boring.

Newsflash, this game has PvE as well, not PvP. PvE people don’t want to be balanced around your PvP standards.

There are ways to balance the game without breaking either of the two gamemodes.

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Posted by: Supreme.3164

Supreme.3164

Removing the ICD from fresh air is truly kittened..but oh well…after the removal of fire embrace( which has killed all signet builds), I’m not surprised about anything…

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Posted by: Jski.6180

Jski.6180

So fire air and AR? D/f ele. I just think if your going to be dagger/ any thing your getting a lot out of self blasting fire fields and going into fire gives you perma fury.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Iris Ng.9845

Iris Ng.9845

So… Since Bountiful Power now exists as an Arcana Trait, and so far, it’s the only 3rd tree that has a damage modifier….

Does that mean PvE Ele will now run around with Elemental Attunement? That’s really crazy. Now you can spec for damage and provide AoE Protection.

As well as vigour and final shielding

Must have that rezing trait :x

Also, we can strafe instead of dodge most of the time now xD

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: Erasmus.1624

Erasmus.1624

[quote=5148052;Zenith.7301:
Newsflash, this game has PvE as well, not PvP. PvE people don’t want to be balanced around your PvP standards.[/quote]
So PvE absolutely requires instant and passive abilities? How terribly droll. Imagine, if you will, a game in which PvE and PvP were both relatively in tune with each other. Imagine—now say with me here—that instead of relying on braindead health sponges, PvE encounters derived threat levels from multiple mobs which attacked together and individually used variations of actual player abilities? What if PvE was just PvE-lite with the potential for new regular mob types to be made simply by just shuffling in new combinations of already existing player skills and then pasting the new move sets to desired new or already existing models? If only such a thing ever existed.

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Posted by: apharma.3741

apharma.3741

So PvE absolutely requires instant and passive abilities? How terribly droll. Imagine, if you will, a game in which PvE and PvP were both relatively in tune with each other. Imagine—now say with me here—that instead of relying on braindead health sponges, PvE encounters derived threat levels from multiple mobs which attacked together and individually used variations of actual player abilities? What if PvE was just PvE-lite with the potential for new regular mob types to be made simply by just shuffling in new combinations of already existing player skills and then pasting the new move sets to desired new or already existing models? If only such a thing ever existed.

2 much brian neded 4 dis i pres 1 buton n pwn stuf!!1111

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Posted by: uriel.2597

uriel.2597

Newsflash, this game has PvE as well, not PvP. PvE people don’t want to be balanced around your PvP standards.

So PvE absolutely requires instant and passive abilities? How terribly droll. Imagine, if you will, a game in which PvE and PvP were both relatively in tune with each other. Imagine—now say with me here—that instead of relying on braindead health sponges, PvE encounters derived threat levels from multiple mobs which attacked together and individually used variations of actual player abilities? What if PvE was just PvE-lite with the potential for new regular mob types to be made simply by just shuffling in new combinations of already existing player skills and then pasting the new move sets to desired new or already existing models? If only such a thing ever existed.

As in bots? I’m trying to imagine something more droll, devoid of fun and playability-against than human-simulating bots, but I guess I’m not yet that “imaginative”.
Is Aspergers really so strong will all PvP-ers or only some small percentage would love to force PVE-rs to play like PvP in hopes of finally corralling them into PvP completely?
Guess what. Ain’t gonna happen.

Yay, thinly veiled insults as a discussion mode FTW!

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Posted by: Laraley.7695

Laraley.7695

Newsflash, this game has PvE as well, not PvP. PvE people don’t want to be balanced around your PvP standards.

So PvE absolutely requires instant and passive abilities? How terribly droll. Imagine, if you will, a game in which PvE and PvP were both relatively in tune with each other. Imagine—now say with me here—that instead of relying on braindead health sponges, PvE encounters derived threat levels from multiple mobs which attacked together and individually used variations of actual player abilities? What if PvE was just PvE-lite with the potential for new regular mob types to be made simply by just shuffling in new combinations of already existing player skills and then pasting the new move sets to desired new or already existing models? If only such a thing ever existed.

As in bots? I’m trying to imagine something more droll, devoid of fun and playability-against than human-simulating bots, but I guess I’m not yet that “imaginative”.
Is Aspergers really so strong will all PvP-ers or only some small percentage would love to force PVE-rs to play like PvP in hopes of finally corralling them into PvP completely?
Guess what. Ain’t gonna happen.

Yay, thinly veiled insults as a discussion mode FTW!

It’s really difficult to figure out what you’re trying to say, but I assume the point was that pvers do not need buffs like this. You can adjust the class to be good in both pve and pvp while keeping some level of skill in the play. I mean, it’s hard in gw2 since all pve is extremely easy and there’s hardly any challenge, which results in just people wanting to be done with everything asap, but that doesn’t mean ele needs buffs like this. Introducing skills and traits that ruins either of the gamemode is bad – not saying removing cd from fresh air was the case.

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Posted by: Sunshine.5014

Sunshine.5014

I don’t understand the people complaining about FA without icd. You can swap Air max 3 times per 10s anyway, since you only have 3 other attunements, which have 10s cool down.

After doing that, you will have a dead ele with everything on cool down.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Laraley.7695

Laraley.7695

I don’t understand the people complaining about FA without icd. You can swap Air max 3 times per 10s anyway, since you only have 3 other attunements, which have 10s cool down.

After doing that, you will have a dead ele with everything on cool down.

Or go Arcana. 8,5 sec. I don’t like the change, I think it’s stupid.

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Posted by: Sunshine.5014

Sunshine.5014

So 3 times per 8.5s? How much the difference does it make when before it’s 3 times per 9s?

I don’t think it’s that significant. There are other things Ele need to worry about:

  • Our kitten Elites
  • Some of our useless weapon skills (please help contribute to the thread in my signature and let me devs know!)
  • Cantrips are still the best. Arcane/Glyphs/Signet/Conjure are very far behind.
  • Bugs: e.g. fire aura not working
Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Laraley.7695

Laraley.7695

So 3 times per 8.5s? How much the difference does it make when before it’s 3 times per 9s?

I don’t think it’s that significant. There are other things Ele need to worry about:

  • Our kitten Elites
  • Some of our useless weapon skills (please help contribute to the thread in my signature and let me devs know!)
  • Cantrips are still the best. Arcane/Glyphs/Signet/Conjure are very far behind.
  • Bugs: e.g. fire aura not working

It matters because they buffed something to give us an illusion of getting a but, while fresh air won’t gain much from this. On the other hand, it’s a stupid buff that promotes spamming instant kitten, it’s that simple.

And you know instead of buffing this they could have buffed scepter, so easy.

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Posted by: Sunshine.5014

Sunshine.5014

So 3 times per 8.5s? How much the difference does it make when before it’s 3 times per 9s?

I don’t think it’s that significant. There are other things Ele need to worry about:

  • Our kitten Elites
  • Some of our useless weapon skills (please help contribute to the thread in my signature and let me devs know!)
  • Cantrips are still the best. Arcane/Glyphs/Signet/Conjure are very far behind.
  • Bugs: e.g. fire aura not working

It matters because they buffed something to give us an illusion of getting a but, while fresh air won’t gain much from this. On the other hand, it’s a stupid buff that promotes spamming instant kitten, it’s that simple.

And you know instead of buffing this they could have buffed scepter, so easy.

Yes, I agree that people can Spam FA a lot now. I’d love to play an Ele that spam FA though, since they will be left in Air attunement with all other attunements on cool down haha. That’s a dead ele in my opinion.

FA damage gets nerfed hard with all the damage modifiers in Air gonr/inaccessible. I’m not worry about FA killing me even with 3 quick Air swap. Their Air #2 won’t be off cool down if they try to do it fast, which means they only have the swap damage anyway.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

DF is back baby!

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Posted by: Jski.6180

Jski.6180

So 3 times per 8.5s? How much the difference does it make when before it’s 3 times per 9s?

I don’t think it’s that significant. There are other things Ele need to worry about:

  • Our kitten Elites
  • Some of our useless weapon skills (please help contribute to the thread in my signature and let me devs know!)
  • Cantrips are still the best. Arcane/Glyphs/Signet/Conjure are very far behind.
  • Bugs: e.g. fire aura not working

It matters because they buffed something to give us an illusion of getting a but, while fresh air won’t gain much from this. On the other hand, it’s a stupid buff that promotes spamming instant kitten, it’s that simple.

And you know instead of buffing this they could have buffed scepter, so easy.

To helps new players we want to keep only 2 main-hand weapons viable for elementalists, dagger & staff.

Scepter still under the table.

33% cdr is kind of big for scepter and fresh air builds. Its going to be less dmg vs 33% hp players but your going to do higher dmg vs 100%-33% players so most of the time.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Laraley.7695

Laraley.7695

So 3 times per 8.5s? How much the difference does it make when before it’s 3 times per 9s?

I don’t think it’s that significant. There are other things Ele need to worry about:

  • Our kitten Elites
  • Some of our useless weapon skills (please help contribute to the thread in my signature and let me devs know!)
  • Cantrips are still the best. Arcane/Glyphs/Signet/Conjure are very far behind.
  • Bugs: e.g. fire aura not working

It matters because they buffed something to give us an illusion of getting a but, while fresh air won’t gain much from this. On the other hand, it’s a stupid buff that promotes spamming instant kitten, it’s that simple.

And you know instead of buffing this they could have buffed scepter, so easy.

To helps new players we want to keep only 2 main-hand weapons viable for elementalists, dagger & staff.

Scepter still under the table.

33% cdr is kind of big for scepter and fresh air builds. Its going to be less dmg vs 33% hp players but your going to do higher dmg vs 100%-33% players so most of the time.

I really don’t understand how.

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Posted by: Jski.6180

Jski.6180

So 3 times per 8.5s? How much the difference does it make when before it’s 3 times per 9s?

I don’t think it’s that significant. There are other things Ele need to worry about:

  • Our kitten Elites
  • Some of our useless weapon skills (please help contribute to the thread in my signature and let me devs know!)
  • Cantrips are still the best. Arcane/Glyphs/Signet/Conjure are very far behind.
  • Bugs: e.g. fire aura not working

It matters because they buffed something to give us an illusion of getting a but, while fresh air won’t gain much from this. On the other hand, it’s a stupid buff that promotes spamming instant kitten, it’s that simple.

And you know instead of buffing this they could have buffed scepter, so easy.

To helps new players we want to keep only 2 main-hand weapons viable for elementalists, dagger & staff.

Scepter still under the table.

33% cdr is kind of big for scepter and fresh air builds. Its going to be less dmg vs 33% hp players but your going to do higher dmg vs 100%-33% players so most of the time.

I really don’t understand how.

In the old fresh air build you only had 2 6 lines and often you put give up cdr for higher dmg in air now you do not need to chose you can get both now with 33% cdr pushing the low cd on air scepter ability even lower so swapping back into air is more then just for the passive dmg effect. It all should time out a lot better then it use to. So a some what weaker burst (vs >33% hp players) but a burst that going to happen a lot more often.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA