DPS Tempest Almighty [S/H] -Are you Nuts?
That’s incredibly similar to a build I use in PVE.
Only difference I can see is I started using Wildfire to take advantage of all the blast finishers going on.
That’s a great idea since cast time is rather low and doesn’t have to be as close, I don’t use it because it causes the target to walk towards me making the Dragon tooth harder to aim … but that’s just situational, on a boss battle would be sweet
Any other idea, comment, suggestion?
I’m not sure what the purpose of this build is. I understand it’s for stacking might, but scepter/x ele can alreaddy do that and in any organized group you’ll be capped on might anyways.
…or just use dragons tooth, overload fire, dragons tooth again, + 2 shouts w/ might trait and then heat sync for max might in like 4 seconds.
It is indeed stacking might but also share it consistently with Heat Sync. In organized groups yes you max it often, but with this build I can reach 25xmight cap fast and keep it all during all rotation while playing solo or in any pug. Besides that, the main objective is dps, with this build managed to deal more damage than staff dps build by being able to cast most damage output skills with no downtime (by the time the chain is done, Phoenix is recharged and you alternate between glyph of storms and the elite. … the test was done on a controlled space (the Golem with tools to measure it, here are the numbers)
Edit: Last night our lane was the only one to beat the Geerent at Verdant Brink, not capitalizing it but sharing 25x might constantly among the group helps. Killed it rather fast and group was able to run to Ogre for aid.. almost managed to kill a second .. a disappointing ~95%
(edited by kuritsutian.2987)
…or just use dragons tooth, overload fire, dragons tooth again, + 2 shouts w/ might trait and then heat sync for max might in like 4 seconds.
That’s a great way to start the might climb… thanks! will try it out tonight
It is indeed stacking might but also share it consistently with Heat Sync. In organized groups yes you max it often, but with this build I can reach 25xmight cap fast and keep it all during all rotation while playing solo or in any pug. Besides that, the main objective is dps, with this build managed to deal more damage than staff dps build by being able to cast most damage output skills with no downtime (by the time the chain is done, Phoenix is recharged and you alternate between glyph of storms and the elite. … the test was done on a controlled space (the Golem with tools to measure it, here are the numbers)
Edit: Last night our lane was the only one to beat the Geerent at Verdant Brink, not capitalizing it but sharing 25x might constantly among the group helps. Killed it rather fast and group was able to run to Ogre for aid.. almost managed to kill a second .. a disappointing ~95%
There’s no way this build does more dps than staff ele.
It is indeed stacking might but also share it consistently with Heat Sync. In organized groups yes you max it often, but with this build I can reach 25xmight cap fast and keep it all during all rotation while playing solo or in any pug. Besides that, the main objective is dps, with this build managed to deal more damage than staff dps build by being able to cast most damage output skills with no downtime (by the time the chain is done, Phoenix is recharged and you alternate between glyph of storms and the elite. … the test was done on a controlled space (the Golem with tools to measure it, here are the numbers)
Edit: Last night our lane was the only one to beat the Geerent at Verdant Brink, not capitalizing it but sharing 25x might constantly among the group helps. Killed it rather fast and group was able to run to Ogre for aid.. almost managed to kill a second .. a disappointing ~95%
There’s no way this build does more dps than staff ele.
Give me the staff build you are referring and I’ll post here the statistics like I did with this build.
It is indeed stacking might but also share it consistently with Heat Sync. In organized groups yes you max it often, but with this build I can reach 25xmight cap fast and keep it all during all rotation while playing solo or in any pug. Besides that, the main objective is dps, with this build managed to deal more damage than staff dps build by being able to cast most damage output skills with no downtime (by the time the chain is done, Phoenix is recharged and you alternate between glyph of storms and the elite. … the test was done on a controlled space (the Golem with tools to measure it, here are the numbers)
Edit: Last night our lane was the only one to beat the Geerent at Verdant Brink, not capitalizing it but sharing 25x might constantly among the group helps. Killed it rather fast and group was able to run to Ogre for aid.. almost managed to kill a second .. a disappointing ~95%
There’s no way this build does more dps than staff ele.
Give me the staff build you are referring and I’ll post here the statistics like I did with this build.
The math has been already done. If you’re testing the build solo, you’re not gonna get the correct numbers anyways.
Anyways, the build is something like this: http://gw2skills.net/editor/?vFAQFAWn0XClNgVPAONA0RgFBAzN1ObvtBBgCwBQ4SWCSBA-TBSBABFqDQUVKe4BAQp6KmpE8q9HlHkpEDgLAAZA0HDA-e
Based on having a revenant, ps warrior and druid in your party. Probably not the best thing to solo, but definitely best for organized groups. You can switch out Ice Bow for something else, as well as some of the traits.
It is indeed stacking might but also share it consistently with Heat Sync. In organized groups yes you max it often, but with this build I can reach 25xmight cap fast and keep it all during all rotation while playing solo or in any pug. Besides that, the main objective is dps, with this build managed to deal more damage than staff dps build by being able to cast most damage output skills with no downtime (by the time the chain is done, Phoenix is recharged and you alternate between glyph of storms and the elite. … the test was done on a controlled space (the Golem with tools to measure it, here are the numbers)
Edit: Last night our lane was the only one to beat the Geerent at Verdant Brink, not capitalizing it but sharing 25x might constantly among the group helps. Killed it rather fast and group was able to run to Ogre for aid.. almost managed to kill a second .. a disappointing ~95%
There’s no way this build does more dps than staff ele.
Give me the staff build you are referring and I’ll post here the statistics like I did with this build.
The math has been already done. If you’re testing the build solo, you’re not gonna get the correct numbers anyways.
Anyways, the build is something like this: http://gw2skills.net/editor/?vFAQFAWn0XClNgVPAONA0RgFBAzN1ObvtBBgCwBQ4SWCSBA-TBSBABFqDQUVKe4BAQp6KmpE8q9HlHkpEDgLAAZA0HDA-e
Based on having a revenant, ps warrior and druid in your party. Probably not the best thing to solo, but definitely best for organized groups. You can switch out Ice Bow for something else, as well as some of the traits.
Yeah I have tried that build before, it’s kinda the standard, the problem I see with it it’s you are not climbing in Might nor sustaining it, you get some by overloading fire but it’s not significant on the damage output.. the damage is nice at the start of the rotation but it decreases with the cooldown of Meteor Shower… I guess if you have a group that fulls your might constantly there’s no need for my build, I don know if there’s many team builds for the effect but I put in consideration that if you could be the dps and add the might support for free, the other members that had that task can focus on other tasks more effectively.
I will test again the staff build regardless, I did it before and got more damage with this build instead.
It is indeed stacking might but also share it consistently with Heat Sync. In organized groups yes you max it often, but with this build I can reach 25xmight cap fast and keep it all during all rotation while playing solo or in any pug. Besides that, the main objective is dps, with this build managed to deal more damage than staff dps build by being able to cast most damage output skills with no downtime (by the time the chain is done, Phoenix is recharged and you alternate between glyph of storms and the elite. … the test was done on a controlled space (the Golem with tools to measure it, here are the numbers)
Edit: Last night our lane was the only one to beat the Geerent at Verdant Brink, not capitalizing it but sharing 25x might constantly among the group helps. Killed it rather fast and group was able to run to Ogre for aid.. almost managed to kill a second .. a disappointing ~95%
There’s no way this build does more dps than staff ele.
Give me the staff build you are referring and I’ll post here the statistics like I did with this build.
The math has been already done. If you’re testing the build solo, you’re not gonna get the correct numbers anyways.
Anyways, the build is something like this: http://gw2skills.net/editor/?vFAQFAWn0XClNgVPAONA0RgFBAzN1ObvtBBgCwBQ4SWCSBA-TBSBABFqDQUVKe4BAQp6KmpE8q9HlHkpEDgLAAZA0HDA-e
Based on having a revenant, ps warrior and druid in your party. Probably not the best thing to solo, but definitely best for organized groups. You can switch out Ice Bow for something else, as well as some of the traits.
Yeah I have tried that build before, it’s kinda the standard, the problem I see with it it’s you are not climbing in Might nor sustaining it, you get some by overloading fire but it’s not significant on the damage output.. the damage is nice at the start of the rotation but it decreases with the cooldown of Meteor Shower… I guess if you have a group that fulls your might constantly there’s no need for my build, I don know if there’s many team builds for the effect but I put in consideration that if you could be the dps and add the might support for free, the other members that had that task can focus on other tasks more effectively.
I will test again the staff build regardless, I did it before and got more damage with this build instead.
As I said in teams you’re capped on might, that means for raids your build is just having less dps. For solo play you might have more success with yours, but that’s about it.
It is indeed stacking might but also share it consistently with Heat Sync. In organized groups yes you max it often, but with this build I can reach 25xmight cap fast and keep it all during all rotation while playing solo or in any pug. Besides that, the main objective is dps, with this build managed to deal more damage than staff dps build by being able to cast most damage output skills with no downtime (by the time the chain is done, Phoenix is recharged and you alternate between glyph of storms and the elite. … the test was done on a controlled space (the Golem with tools to measure it, here are the numbers)
Edit: Last night our lane was the only one to beat the Geerent at Verdant Brink, not capitalizing it but sharing 25x might constantly among the group helps. Killed it rather fast and group was able to run to Ogre for aid.. almost managed to kill a second .. a disappointing ~95%
There’s no way this build does more dps than staff ele.
Give me the staff build you are referring and I’ll post here the statistics like I did with this build.
The math has been already done. If you’re testing the build solo, you’re not gonna get the correct numbers anyways.
Anyways, the build is something like this: http://gw2skills.net/editor/?vFAQFAWn0XClNgVPAONA0RgFBAzN1ObvtBBgCwBQ4SWCSBA-TBSBABFqDQUVKe4BAQp6KmpE8q9HlHkpEDgLAAZA0HDA-e
Based on having a revenant, ps warrior and druid in your party. Probably not the best thing to solo, but definitely best for organized groups. You can switch out Ice Bow for something else, as well as some of the traits.
Yeah I have tried that build before, it’s kinda the standard, the problem I see with it it’s you are not climbing in Might nor sustaining it, you get some by overloading fire but it’s not significant on the damage output.. the damage is nice at the start of the rotation but it decreases with the cooldown of Meteor Shower… I guess if you have a group that fulls your might constantly there’s no need for my build, I don know if there’s many team builds for the effect but I put in consideration that if you could be the dps and add the might support for free, the other members that had that task can focus on other tasks more effectively.
I will test again the staff build regardless, I did it before and got more damage with this build instead.
As I said in teams you’re capped on might, that means for raids your build is just having less dps. For solo play you might have more success with yours, but that’s about it.
Yeah, can agree with that