Dagger Defenses

Dagger Defenses

in Elementalist

Posted by: kschmidt.5901

kschmidt.5901

D/D could really use a little bit of defense. I know its the main offensive weapon combo, but having no real ranged defense leaves it in a bad place especially for WvW. A couple thoughts that could really benefit it.

1) Add magnetic aura to magnetic grasp. That way we can close the distance and get a bit of protection from ranged enemies while we focus on the one we just charged

2) Make a utility that offers more ranged defense (an Aura glyph would be amazing) or even something similar to swirling winds

Just a bit of a defensive boost would go a long way to making this weapon set useful in larger engagements.

Dagger Defenses

in Elementalist

Posted by: Zenyatoo.4059

Zenyatoo.4059

Im not too sure exactly why you need ranged defense as D/D
Ive been using D/D for a good 200 hours now. Ranged opponents have never been an issue ever.
Now, the defensive capabilities of it are somewhat lacking, but…

1v1 – Ride the lightning, magnetic grasp or whatever its called (earth 3) and fire 3, all are great gap closers. Once you’re near them then there’s no reason you cant rely on your more short range defense (frost aura, earthquake, and shock aura)

1v2, or any fight involving multiple opponents – Again you can try and close the gap between them, ride the lightning still gets you moving. And if you’re getting pummeled by 3+ people it might be time to press 5, X (about face for my setup) double click the ground, and then ride the lightning out of there.