Dagger MH Damage Needs a Buff
don’t forget dagger MH has aoe chill, aoe weakness, aoe cripple/bleed and easier to land than dragon’s thooth aoe fire/dmg.
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
yet none of those adds to physical damage, which is what matters in PvE dungeons. It should naturally be easier to land since you’re at melee range.
I think it’s fine. lightning whip has tons of range for a “melee” attack. if your melee opponent is crippled or chilled, you can kite them while hitting them with it. and it hits a huge AoE
dragon’s claw needs to pierce though. fire autoattack would actually be good if it did, instead of stopping at the first target hit making it have no AoE capability
and impale (earth 1) needs to be faster
Anet balances pve around spvp and whiners, please go here to discuss: https://forum-en.gw2archive.eu/forum/pvp/pvp.
Also you can’t compare staff to dagger MH because obviously. . . staff has more skills than just a mainhand weapon, so it’s kinda unfair you included meteor shower in your argument.
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
Earth 1 is junk.
Anet balances pve around spvp
I really wish they didn’t. What’s wrong with splitting each skills into a pve and pvp aspect like they did with gw1.
r.i.p RTL
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
Like someone else said you can’t compare a 2h weapon to a 1h weapon. A better comparison is 1h vs 1h.
Dagger MH dps in air is great with lightning whip. For DPS I think lightning whip is the best dps elementalist have. Unless something has changed. Burst is a different story.
Honestly Dagger main hand is pretty good the auto attacks of fire, water, and earth could use some love. Earth especially a little bit faster cast and maybe range increase.
Water auto attack has vulnerability on it and if you hit with the return it is decent. I think the vuln stacks need to be a bit longer maybe an additional 1 or 2 secs added. It has range at 600 so I can understand putting a situational condition on it like vuln just the stacks are a bit to short.
Fire potentially is good but you have to hit all 3 to get good damage out of it. I personally would like fire to be a projectile finisher so you can combo with fire fields.
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