I love the way elementalist with daggers works, but I avoid it for 1 main reason- I die way to quickly. It is possible that I play wrong way, but I just find myself in lack of defence skills in its builds.
While playing the staff I could push enemy away, blind him, give myself swiftness, heal with geyser, control them so they wont catch me.
With daggers however, I find the most essential skills (those based on jumping in and out and avoiding damage) are not sufficient.
Cleansing wave
Only way to heal myself regenerates 40 seconds… Much better Gyser from staff regenerated only 20 secs… :<
Cone of cold
It is great as a support skill, but would be much more usefull if the heal affected the caster as well
Burning Speed
It is a great ability to jump in. But then often, after few attacks, you will wish to back off. Can it combo with the “Burning retreat”? You jump in, do some hits and than jump out using te same skill.
Magnetic Grasp
Same thing. It sould be much cooler followed by “Magnetic push” pushing enemies back. I mean, you are elementalist. You dont have hard armour or evasive strikes of thieves and mesmers. After each attack you need to gain distance and so far only air magic lets you escape.
Finally
Updraft
One of the cooler skills, but again: the cooldown T_T
Overally my statement is: Elementalist with daggers needs being more mobile!