Damage increase calculator

Damage increase calculator

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Posted by: Zelyhn.8069

Zelyhn.8069

Hello fellow elementalists !

Here is an excel spreadsheet to calculate direct damage increase from stats:
http://www.filedropper.com/book1_5

It is useful more min/maxing purposes: see “marginal benefits” paragraph.
Most imporant cells to fill in are highlighted in blue.

By default the gear set is full berserker (direct damage!), and skill damage coefficient is 1 (normally: coeff=[skill coeff]*[weapon damage]/[target armor])

I have not made it very user-friendly, but it is still very easy to understand how it works.

(For those interested by the last paragraph’s calculations, the results are that for a d/x set up it is more efficient to trait full water & full air. I intend to make a guide of this build asap)

Ask me if you need further explanations!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

Damage increase calculator

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Stats
Primary Stats

Health 16855 (6050)
Vitality 1521 (
605)

Armor 2361 (525)
Toughness 1441 (
525)

Attack 2712 (796)
Power 1662 (
746)

Critical Hit 35% (31%)
Precision 1576 (
660)

Secondary Stats

Attunement Recharge Rate 40% (40%)
Boon Duration 80% (
80%)
Condition Damage 88 (88)
Critical Damage 30% (
30%)
Damage 1050 (+5%)

Damage Reduction 10% (10%)
Defense 920 (
0)
Experience from Kills 20% (20%)
Healing Power 729 (
729)
Movement Speed 25% (+25%)

These are my stats, is that good?

Damage increase calculator

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Posted by: Zelyhn.8069

Zelyhn.8069

This is unrelated to the subject.
Anyway stats are only good if you use them correctly and according to your build.

So, no one is interested in my spreadsheet? :)

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Damage increase calculator

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Posted by: Baladir.2736

Baladir.2736

It’s a good idea. I think alot of elementalists know how much vitality=hitpoints or power=damage. Personally I don’t download files to my computer as a general rule so I haven’t looked at it. I think a web based menu driven program would be more useful. I thought I had seen some links in the forums once, but I’m lazy. A pencil and graph paper does the job, with a big eraser.

Damage increase calculator

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Posted by: Zelyhn.8069

Zelyhn.8069

Good luck doing the calculations I did with just pen and paper!
The point of this spreadsheet is to tell what stats to go for at every point of your optimization. By default I have assumed people go full berserker since it calculates only direct damage increases.
With the spreadsheet you can easily see what runes/sigils would benefit you most, etc. It is easily customizable if you have basic excel knowledge.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter