Diamond SkinThe strength of this build is going to be the ability to quickly string small heals together to maintain that condition resistance.
What small heals? The vast majority are in water/arcana/weapon sets, meaning that this trait requires flawless play and the usage of staff or offhand dagger in combination with other survivability traits to even maintain moderate efficiency for its investment.
In this case if this trait is not powerful enough to be a grandmaster…
And the trait still won’t be worth its slot. Changing its tier has minimal effect because the resource it operates with is going to forever be at lowest tier. This trait is never going to be numerically considerable because it will never operate in a feasible setting for the elementalist.
Aquamancer’s Alacrity
We moved this trait because all profession cooldown traits are in master tier, and because that is a good investment for this type of improvement…
The reason these traits speak so much to elementalists when we invest in their lines is partially because of the arcana problem, which the proposed changes are not going to sufficiently fix. If I can’t swap to my attunements as much as I should be reasonably able to, I’m going to at least guarantee that some of my skills are recharging faster.
Cleansing Wave
This is the one I am most on the fence about of all of the elementalist changes. It is a borderline master level trait…
Its borderline status is due to its aoe function. There doesn’t seem a be much of a happy medium with these kinds of effects. You have the same problem with Elemental Attunement. Boons and small heals/utility spells are a base-level necessity for eles, but you make them aoe, which exponentially increases their numerical value. You can keep their inherent value to eles by leaving their tiers alone and either reducing/removing aoe functions. There are myriad aoe effects the elementalist has access to in master/grandmaster traits, as well as across weapons sets.
Arcane Abatement
Globally decrease fall damage and remove/rework fall damage traits. They mean almost nothing in the vast majority of real-combat situations.
Soothing Disruption vs Cantrip Mastery
The increasing inferiority of cantrips won’t make switching Cantrip Mastery to adept that much better, especially since most eles already delve 15 into water magic for the heal/condition removal at this point and ignore cantrip-related traits because of the aforementioned neutering. Continuing use of things like Lightning Flash doesn’t mean you guys made a good change; it means we cannot function without the mobility.
Arcana
I see the logic in not wanting the two changes in this line to counter each other.
The problem is that it’s almost perfect logic. If you counter a productive change with another one of almost equal magnitude, you’ve essentially accomplished nothing.
That being said, Elemental Attunement is just a beast of a trait…
No, it’s just base-level operating for most eles. We need boons.
That could leave some interesting builds such as: 0/30/30/0/10…
This kind of setup is blatantly inefficient because the ele gains no trait-based vitality to make Diamond Skin work better, severely restricting our equipment choices if we want to even try to justify the 30 point investment. You are also suggesting that we burn 40 trait points for basic access to protection on stun.
(edited by Leuca.5732)