December 10th Elementalist changes

December 10th Elementalist changes

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Posted by: MyPuppy.8970

MyPuppy.8970

Looking forward to these changes, and maybe adapt my gameplay. Anyway, I can’t wait to try the new DS.

But – please – could you remember for the future patches in 2014 that we also have a Focus? Blasting Staff, Windborne Dagger, Vigorous Scepter… Forgotten Focus?

If I may make a suggestion, since BS increases AoE radius, WD movement speed, and VS endurance regeneration, could we have a trait that increases Healing or Attack with Focus? Since there’s no damage/healing skill on focus, that sounds like a fair tradeoff, don’t you think?

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

(edited by MyPuppy.8970)

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Posted by: juno.1840

juno.1840

It’s the only tier 1 AOE cleanse in the game is the main reason, other factors are that its also an on demand cleanse, and it can be used every 10 seconds.

^^ directly from JP’s mouth just now

It takes a 30 point investment in Arcane traitline for it to be “on demand” every 10 seconds or did you forget eles base attunement recharge is currently 16 seconds(13 with new patch) That’s a 40 traitpoint investment (including the 10 in water to get cleansing wave) for 1 condi aoe cleanse( or 2 condi cleanse if you count evasive arcana ) every 10 seconds.

EDIT: Nevermind — I read this wrong the first time.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: pho.9412

pho.9412

Earth XI – Diamond Skin. This trait has been redesigned. Conditions cannot be applied to you when your health is above the threshold. 90%.

so does this mean that even immobilize can not be applied when health is above 90%? they have added an interesting trait, but we’ll see how it works out when this update comes out. This trait looks good on paper.

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Posted by: Lian Olsam.9541

Lian Olsam.9541

Did u try full berserker ele in dungeons and fotm? With no points on water u have 11k hp at lvl 80 i play 0-10-0-30-30 and i have to be very smart and fast or i m death, i have to use 3 defensive utility or i m death… and this is my dps build… doesent look so much dps but a death one make 0 damage.. i ve played with other eles with more dps build and i ve spent my timeto ress him… i have also a war and a guard at lvl 80 war is zerk too its really another world… open the lfg tool and u will see lf zerk war/mesmer for any content ppl lf ele only for bow on ac… i play ele since bwe its my main class… spvp is different i know but dpsing on pve atm its freaking hard also with my defensive dps build. So this patch wont work on dps pve contents or u do some modify on build like i wrote before o u have to design the mob attakking differently or i will go to play war if i wanna dps and guard if i wanna give support on team… i dont wanna play ele support i want dps with him

Btw thanks for talking with us

You have problems surviving with 0/10/0/30/30?

no lol , i meant that i have to play with 30 in water and 30 in arcana for have a good survivability, the problems is to play other builds…
my thought is about elementalist change… if u wanna play zerker build with zerk gear, so u wanna be a dps, for have a good survivability u have to place 60 point in water+arcana (or some like that), otherwise u will be shoted… i’m taliking about dungeons and fotm, i’ve done alot of dungeon and played lvl 77 on fotm and i play ele from bwe, i know what i’m talking about, and i never saw any elementalist with fresh air build, for example, survive enough on this contents..
like i told before there is some traits wich is a must have for elementalist, cause really save your life, and some more hp is not bad onestly…

“Evasive arcana on fire-air-earth adept and attunement
Cd range 11-8 on attun swap
elemental attunement on 5 of arcana
renewed stamina on adept

Make those change and u will unlock every kind of builds, sadly to say but imo every one wanna those traits at any cost… it s a must have for any ele build… otherwise this topic is only gossip… u wanna make more viable build just do this modify"

i hope to explained better this time

(edited by Lian Olsam.9541)

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Posted by: susansmistake.7285

susansmistake.7285

My main is a mesmer and I don’t have stun breaks outside my utilities.

Not entirely true: http://wiki.guildwars2.com/wiki/Swap

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Posted by: confusion.3264

confusion.3264

There are some really nice changes on the way. Having an additionally defense mechanism in the Fire tree is very nice, and the added bonus to Burning Rage will make it feel like a minor GM trait.
Tempest Defense buff is huge, with this you’ll have 1/3 uptime of Shocking Aura (AoE with Water XII, which is HUGE). There will be at least some d/d zerg builds with Tempest Defense (I’m running it currently, and it’s pretty good now).
About Diamond Skin… it’s a really strong 1v1 trait, but it loses its effectivity pretty soon, when there are at least one direct damage dealers around. It’s definitely good against snarespam leaving you the option to get close to wreak havoc amidst your enemies instant of turn away and run for your life. Related to this there is Geomancer’s Freedom, which is good against snares, but doesn’t even compare to Dogged March. Dogged March is adept tier and reduce incoming snare duration by 33% AND applying Regen, while Geomancer’s Freedom is master tier, and doesn’t apply anything at all besides the snare duration reduction.
I don’t really mind the changes in Water, because I either go straight 30 for XII or in PvE 20 for IV and VI. Still, Soothing Disruption is nice as it gives additional regen and vigor moving to master tier where it will compete against Cleansing Wave may be not the right direction.
Finally on to Arcane: Vigorous Scepter is pretty useless imo, since you have Phoenix, which already grants vigor and you have much more range. Windborne Dagger is also pretty weak, since most d/x builds feature almost 100% uptime of swiftness. My suggestion would be to swap both effects, since you don’t have good access to movement speed on scepter unless you are running Signet of Air and you need to stay in melee range if you’re playing dagger, so that endurance regen would be really awesome. I’m glad Renewing Stamina is staying at adept, since Eles are the squishiest class second to none you need every dodge/block/invul skill you can have.
Elemental attunement is a really strong trait, and I think, it may have been a GM trait (it’s definitely stronger than Pyromancer’s Puissance, Written In Stone and Elemental Surge), it’s just THE trait, that makes up for Ele’s low armor/hp. While might and swiftness are nice, the really difference comes from regen and protection and with boon duration you’re allowed to have an uptime of almost 100% on those boons on up to four allies as well. But since you desperately need the protection, there are some possibilities to take: Merge a personal version of Elemental Attunement (say, 2 or 3 seconds) with Arcane Fury to have the new Arcane 5 trait. This allows to spend less points in Arcane for self use and a great chuck added survivability, without being horribly overpowered in group fights. Then the improved version (which would be 5 seconds long and AoE) gets a slot in Master or even minor GM. Another possibility is buffing Elemental Shielding to 5 seconds or something like that (it’s very situational, so you should have a good amount of duration on it, those 3 seconds currently are just underwhelming) or give glyphs some more defensive usage (Elemental Power is a stunbreak, but you need something to compete with Mist Form or Armor of Earth as glyph to be fully viable.).
Also, Arcane Precision is really bad, there should be something even remotely useful (Arcane doesn’t have viable offensive options) and Elemental Surge should get a rework such that it actually competes against Evasive Arcana.

And something which hasn’t been mentioned at all – please give our summoned elementals active skills, that we CAN control. They could be great, but they are just too random to use efficiently.

All in all, I am really looking forward to this patch, there will be lots of new possibilities to try out.

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Posted by: Purifer.3946

Purifer.3946

I like the way you want to change the passive traits for damage in fire, condition damage in earth, and so on.
I still want to think and maybe try the active traits you propose.

What i’d like to discuss is about CD reduction traits.
First of all, why warriors don’t have a sword CD reduction trait? Just a joke.
By the way, it’s true that almost all CD reduction traits are master tier, but they impact on 50% of the skills.
A hammer CD reduction trait will lower the CD of half the warrior kitten nal, while a trait that reduce a element CD will influence 25% of the elementalist skills.
I think this should be compared with the shield CD trait (adept).

SO:
Or this traits give more bonuses (like warriors CD reduction traits) to empower this element, or they should be adept tier.

Or maybe you could introduce new off hand weapon, entirely linked to an element.
With this (huge) change all main hand will use the element attuned, but the off hand will have always the same element. This should give 2 spells per attunement or only 2 spells? I don’t know.
This change will be better with new main hand options? I don’t know. Should be discussed seriously. Btw, i like the idea of torch on an elementalist.

In synthesis:

Element trait CD are too weak for master tier. Possible changes are:
1) adept tier
2) add some extra effect that increase the power of the spells, like those of weapons traits for warriors.
3) add some features that gives more spells per element.
New weapons? Special upgrade? Dedicated focus, dagger and staff? This will raise the number of spells of one element, thus permitting someone to specialize in few elements. Maybe the 3rd tier of an element could give this option.

I know that this changes are not only fixes, but for what i can see reading the forum it’s clear that a lot of players would love to have a more dedicated elementalist. Fire / air elementalist for damage and movement, earth / water for support and protection, and so on. 2 elements or only one?
Of course there would always be the possibility of the normal 4 element character (btw i think the real issue of this class is a l2p problem).

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Posted by: Jaytee.9513

Jaytee.9513

Every elementalist needs easy access to protection given the low HP pool/Light armor. EA gave substantial uptime so if its almost necessary for most build hoping to last more than a few seconds in a fight.

If nerfs are still warranted, I feel buffing auras is one way to diversify builds. Maybe adding weakness/missile absorption counter for all auras would help surviabilty. Shocking aura is easily countered with stability and does nothing for projectiles, magnetic aura offers no protection from melee classes, fire aura is a joke in regards to defense, frost aura again no projectile protection.

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Posted by: wondo.2870

wondo.2870

frost aura is a 10% damage mitigation, it’s really good.

but I do agree I would like to see some of the aura traits/skills lowered, combined, or redone because I think auramancer is a really nice support/bunker spec, but the traits are all over the place, literally in every trait line with mostly heavy trait investments like grandmaster or master tier. In addition, most weapon set ups only have access to 1 aura(staff, S/D) except D/D and D/F which have 2.

SAB is LOVE, SAB is LIFE #OccupySAB2014

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Posted by: Treborlavok.3504

Treborlavok.3504

Atleast with elemental attunement changing to master tier I know I’ll be freeing up 10 points from my s/d build that uses 10 arcana… Going to miss the fury on swap…:-/

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

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Posted by: Nikkinella.8254

Nikkinella.8254

One last thing. Move Geomancer’s Freedom down to adept, or make it better. Warriors have a much better version of that trait at adept, Dogged march.

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Posted by: MadSpin.2041

MadSpin.2041

One last thing. Move Geomancer’s Freedom down to adept, or make it better. Warriors have a much better version of that trait at adept, Dogged march.

Yea I like this idea… they could move Geomancer’s Freedom to adept and give us 3s of Protection w/ cooldown. It’d be a good defensive option to choose between Earths Embrace.

Melanin – Considered by many players to be the Blackest™ WvW roaming Ele from Blackgate.
http://melementalist.com/booncondcontrol-cheatsheet/
http://www.twitch.tv/madspin

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Posted by: Huddi.8297

Huddi.8297

I am playing a dd elementalist in WvW.

From a WvW perspective, diamond skin is really not helpful and nobody will use it. Why? In WvW you have frontliners such as warriors or guards that can bash away 10% of your HP before the condition dealers even arrive. I’d recommend you to overthink this trait.

I love the changes for Arcane IX – Windborne Dagger since you have to run a lot in WvW. Thank you in advance.

I’d like to add one more thing here about staff eles and their healing power. In my opinion, burst finishers are way too powerful in combination with water fields. Currently, many zerg fights are won only because one team uses blast finishers. Could you e.g. imagine increasing the healing power and therefore limit the amount of blast finishers per combo field to 5?

Thank you for reading.

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Posted by: red.2387

red.2387

Evasive arcana on fire-air-earth adept and attunement
Cd range 11-8 on attun swap
elemental attunement on 5 of arcana
renewed stamina on adept

Make those change and u will unlock every kind of builds, sadly to say but imo every one wanna those traits at any cost… it s a must have for any ele build… otherwise this topic is only gossip… u wanna make more viable build just do this modify

I’ve always personally felt as well that Elemental Attunement is a class defining trait. I’ve been arguing to make it baseline or to bring it back down to tier one but the decision we’ve made instead is to bring Renewing Stamina back down to adept instead. This will prevent the dps ele nerf and even though we might all perceive that EA is a “staple” trait we do luckily have options to trait up instead to make up for the loss if you wish to spend points elsewhere. [Elemental Shielding, Zephyr’s Boon, Soothing Mist, etc. etc.] and yes… I know its more than one trait to make up for one but at least they are there and accessible low in other trait lines.

Our hope is not to destroy builds but to make more. Right now the way it looks for Elementalists in PvP is that most builds will still be the same, maybe with a little less AOE condition removal, but there will be more accessible options when going higher in the Fire, Air, and Earth trees.

I personally can’t wait for the Soothing Mist + Cleansing Water synergy. I think I will be enough for me to opt out of taking Cleansing Wave.

Why can’t you just make Elemental Attunement the 15 point Arcane trait? Lingering elements does nothing and ‘fixing’ it does nothing so why not get rid of it?

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Posted by: LightningBlaze.4913

LightningBlaze.4913

Atleast with elemental attunement changing to master tier I know I’ll be freeing up 10 points from my s/d build that uses 10 arcana… Going to miss the fury on swap…:-/

Then invest only 5 in arcana. That’s what I awill keep doing in this upcoming patch. That minor trait is too great to give up on my burst Ele.

Heidia- The elementalist is the #1 most OP profession in this game since beta!

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Posted by: Mephane.8496

Mephane.8496

So, according to dulfy, they made the following additional changes:

  • Arcane Resurrection is going up to master tier instead of Renewing Stamina.
  • Windborne Dagger is going to function outside of combat.
  • Soothing Disruption is moving to master tier.
  • Cantrip Mastery is moving to adept tier.
  • Soothing Wave redesign: Gain Regeneration(3s) on incmoing critical hits. 10s recharge.

As a defensive+support-oriented staff elementalist with cantrips (pure PvE) from day 1, what do you think I should now from water tier 1? The gist of my build is, water circles, all aoe boons from switching to water etc. are for the group, cantrips to rescue myself from danger.

I have always been running 0/0/10/30/30, using Aquamancer’s Alacrity, Soothing Disruption and Cleansing Water. The first issue of these changes left this build intact, but now that both Aquamancer’s Alacrity AND Soothing Disruption are going into the master tier, they exclude each other. What remains in the adept tier?

  • Shard of Ice – useless for support (not sure if useful at all)
  • Piercing Shards – useless for support; maybe usefull for some D/D builds?
  • Vital Striking – useless for support, otherwise questionable.
  • Arcane Abatement – nice for jumping puzzles, but who needs that in dungeons or fractals?
  • Soothing Wave – regeneration on receiving a crit? What use is this on top of the permanent regeneration I am distributing any way? This might be a nice addition for a PvP dps build, but other than that… /shrug
  • Cantrip Mastery – Nice in theory, but also useless for support, and with 3 cantrips the cooldowns are not really the limit. What I have been counting on since day 1 is the combination of cantrips + Soothing Disruption = regeneration, + Cleansing Water = remove condition. This will now be impossible without dropping Aquamancer’s Alacrity, which means less water fields for my group.

This is kind of depressing. I have been using the same functioning build for more than a year now, and I have to choose of either having the group support nerfed, or my own survivability. Please at leave either Soothing Disruption or Aquamancer’s Alacrity in the adept tier, these traits should not have to compete with each other.

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Posted by: blutstein.2468

blutstein.2468

i think its alot of exaggeration here. No Ele depends on 30 water/arcane, thats completely wrong imho, it only leaves more room for errors.

But i have to admit, 10 points arcane alone add alot of survivability (protection on demand)…

kitten kitten kitten kitten kitten

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Posted by: blutstein.2468

blutstein.2468

I guess we could take the idea of conjured weapon traits a little further, see what we can come up with. The Fire line has a lot of dud traits which could be removed for something else.

I’ll throw out a couple possibilities:

Speedy Conjures Master Tier, probably to replace One with Fire
Conjured weapons are instant cast. Reduce the cooldown of skills of your conjured weapons by 20%

This idea touches on something players have been asking for (instant conjured weapons) with something conjured weapons don’t have right now (a cooldown reduction on their skills. It’d help make conjure builds less predictable.

Conjured Affinity not sure which tier this could go in
Conjured weapons grant the wielder boons if the caster is in the matching attunement.
Fire: Might x5
Air: Fury
Water: Regeneration
Earth: Protection
The boon would be refreshed every 5 seconds, up to (5 seconds * boon duration) if they’re below that amount

This grants a bonus for using LH while in air, FGS while in fire, and so on. It brings some defensive capabilities into the fire line if the player is running Ice Bow or Earth Shield, and improves DPS to some degree for FGS, Flame Axe and LH. The boons affect allies that use your weapons, and the duration mechanic means you can switch attunements and maintain the effect for a few seconds, so the offensive buffs in fire/air aren’t totally overshadowed by the usual Piercing Shards trait in water. I have a feeling this would be top-end Master tier, possible Grandmaster.

Greater Conjuration Master tier
Conjured weapons have a larger impact radius and deal more damage when summoned. Increase the size, range and damage of conjured weapons.
20% impact radius and skill range increase. 10% increased damage when summoned and from conjured weapon skills

Simply put, make the conjured weapons larger and more powerful. Generic statistical buff, but you can at least make it fun by actually increasing the scale of the weapons

These conjure suggestions are really awesome.

BTW Earth shield needs some condi removal, its our defense conjure… We cannot run 3 conj in a build, because of no condi removal (i hate the canneled heal, it screams ‘interrupt me!’)

kitten kitten kitten kitten kitten

(edited by blutstein.2468)

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Posted by: Leuca.5732

Leuca.5732

It’s the only tier 1 AOE cleanse in the game is the main reason, other factors are that its also an on demand cleanse, and it can be used every 10 seconds.

^^ directly from JP’s mouth just now

Factoring in that it’s on-demand, the only way to get it to a 10 second recharge (which is false, it’s actually 11 (see global attunement cooldown)) is to:

1) invest fully in Arcana, which people often do to stack it with Evasive Arcana and

2) attune to Water as soon as it is available, and then immediately swap out.

However, that’s 40 trait points and an extremely predictable rotation just to maximize efficacy from what is essentially an ele’s weapon swapping, except eles are the single profession that can have their swapping mechanic affected by Chill, while having a large portion of their most valuable baseline effects tied to it. It’s also important to consider that the 2nd requirement assumes that the ele is not significantly putting any of their Water skills to significant use, which is not how any decent ele will realistically play. The following are more often than not included in an ele’s rotation when contextually appropriate:

http://wiki.guildwars2.com/wiki/Ice_Spike
http://wiki.guildwars2.com/wiki/Geyser
http://wiki.guildwars2.com/wiki/Frozen_Ground
http://wiki.guildwars2.com/wiki/Healing_Rain
http://wiki.guildwars2.com/wiki/Water_Trident
http://wiki.guildwars2.com/wiki/Cone_of_Cold
http://wiki.guildwars2.com/wiki/Frozen_Burst
http://wiki.guildwars2.com/wiki/Cleansing_Wave
http://wiki.guildwars2.com/wiki/Freezing_Gust
http://wiki.guildwars2.com/wiki/Comet

The consecutive use of some/enough of these skills is guaranteed to increase the cooldown on the trait in question. Please note that I actually excluded skills that are not often viable in real combat situations. Were they to be more than marginally useful, the list of effective cooldown increasing skills would be larger. You can then add on any skills used in other attunements during optimal rotation that aren’t used before. These are not quite as important to consider as how long it actually takes you to leave Water Attunement and put it on cooldown, but it doesn’t feel like the balancing here is taking realistic play into account. In order to trigger Cleansing Wave, you are locking yourself out of your previous weapon set for 10 seconds, and your others for one second.

An ele is realistically getting Cleansing Wave to trigger every 12-14 seconds at most (I’m probably being generous, seeing as we actually like to get more than sustain out of our rotations), but this cooldown can be manually increased via status-effects, unlike effects that automatically trigger at set intervals. This means that even if you gave the trait an internal cooldown, it would still probably trigger upon every attunement to Water unless the cooldown was made unreasonably high.

This problem doesn’t exist for just Cleansing Wave though; it afflicts almost every effect the ele has that is tied to a specific attunement. (see: Elemental Attunement)

(edited by Leuca.5732)

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Posted by: STRanger.5120

STRanger.5120

Did u try full berserker ele in dungeons and fotm? With no points on water u have 11k hp at lvl 80 i play 0-10-0-30-30 and i have to be very smart and fast or i m death, i have to use 3 defensive utility or i m death… and this is my dps build… doesent look so much dps but a death one make 0 damage.. i ve played with other eles with more dps build and i ve spent my timeto ress him… i have also a war and a guard at lvl 80 war is zerk too its really another world… open the lfg tool and u will see lf zerk war/mesmer for any content ppl lf ele only for bow on ac… i play ele since bwe its my main class… spvp is different i know but dpsing on pve atm its freaking hard also with my defensive dps build. So this patch wont work on dps pve contents or u do some modify on build like i wrote before o u have to design the mob attakking differently or i will go to play war if i wanna dps and guard if i wanna give support on team… i dont wanna play ele support i want dps with him

Btw thanks for talking with us

You have problems surviving with 0/10/0/30/30?

Well, that’s exactly what I was thinking while reading the post, if the build was like 30/25/0/0/15 or such, I can get it, but with bunker build, I feel very durable even while in zerker equip, well, for an elementalist. Any other class feels indestructible with such build

#ELEtism 4ever

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Posted by: Treborlavok.3504

Treborlavok.3504

Atleast with elemental attunement changing to master tier I know I’ll be freeing up 10 points from my s/d build that uses 10 arcana… Going to miss the fury on swap…:-/

Then invest only 5 in arcana. That’s what I awill keep doing in this upcoming patch. That minor trait is too great to give up on my burst Ele.

No I know, it’s just nice having swiftness up beat constantly during a fight. It’ll be annoying to have to split 5 in arcana and 5 in something else… Depends on what the final verdict on the arcana adept traits are.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

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Posted by: Alilinke.7690

Alilinke.7690

i would rather see all the vigor on crit traits move to a higher major trait tier then see renewing stamina stay where it is, but only “nerfing” elementalists ability to access this trait is just a slap in the face.

I am mainly a S/D ele, and i know i’ll still be able to slot vigorous scepter for 10 points, but in the nature of dungeons, there are always times where i’ll need to switch to something like D/F, effectively making an entire trait useless.

[nA] Professional Guild Hall Decorator

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Posted by: Lian Olsam.9541

Lian Olsam.9541

Did u try full berserker ele in dungeons and fotm? With no points on water u have 11k hp at lvl 80 i play 0-10-0-30-30 and i have to be very smart and fast or i m death, i have to use 3 defensive utility or i m death… and this is my dps build… doesent look so much dps but a death one make 0 damage.. i ve played with other eles with more dps build and i ve spent my timeto ress him… i have also a war and a guard at lvl 80 war is zerk too its really another world… open the lfg tool and u will see lf zerk war/mesmer for any content ppl lf ele only for bow on ac… i play ele since bwe its my main class… spvp is different i know but dpsing on pve atm its freaking hard also with my defensive dps build. So this patch wont work on dps pve contents or u do some modify on build like i wrote before o u have to design the mob attakking differently or i will go to play war if i wanna dps and guard if i wanna give support on team… i dont wanna play ele support i want dps with him

Btw thanks for talking with us

You have problems surviving with 0/10/0/30/30?

Well, that’s exactly what I was thinking while reading the post, if the build was like 30/25/0/0/15 or such, I can get it, but with bunker build, I feel very durable even while in zerker equip, well, for an elementalist. Any other class feels indestructible with such build

you dont have understand what i wrote, i’ve explained (hope better this time) some post ago, on this page

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Posted by: Sanlucifer.1742

Sanlucifer.1742

I posted this somewhere but i guess it would be better to post it here:

I was wondering if Chill affects initiative, weapon swap, adrenaline or etc? i know for a fact that it affects attunement swap and is really overpower against eles.
So i guess if it does affect the rest of the classes like that its k if not, it shouldn’t affect eles or at least it should affect other classes as well, i guess.

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Posted by: STRanger.5120

STRanger.5120

Did u try full berserker ele in dungeons and fotm? With no points on water u have 11k hp at lvl 80 i play 0-10-0-30-30 and i have to be very smart and fast or i m death, i have to use 3 defensive utility or i m death… and this is my dps build… doesent look so much dps but a death one make 0 damage.. i ve played with other eles with more dps build and i ve spent my timeto ress him… i have also a war and a guard at lvl 80 war is zerk too its really another world… open the lfg tool and u will see lf zerk war/mesmer for any content ppl lf ele only for bow on ac… i play ele since bwe its my main class… spvp is different i know but dpsing on pve atm its freaking hard also with my defensive dps build. So this patch wont work on dps pve contents or u do some modify on build like i wrote before o u have to design the mob attakking differently or i will go to play war if i wanna dps and guard if i wanna give support on team… i dont wanna play ele support i want dps with him

Btw thanks for talking with us

You have problems surviving with 0/10/0/30/30?

Well, that’s exactly what I was thinking while reading the post, if the build was like 30/25/0/0/15 or such, I can get it, but with bunker build, I feel very durable even while in zerker equip, well, for an elementalist. Any other class feels indestructible with such build

you dont have understand what i wrote, i’ve explained (hope better this time) some post ago, on this page

Well, you had written the initial post exactly like we understood it (“Did u try full berserker ele in dungeons and fotm? With no points on water u have 11k hp at lvl 80 i play 0-10-0-30-30 and i have to be very smart and fast or i m death”).
So the reaction was pretty accurate, 0/10/0/30/30 is not dps build by far, it’s survival build aka bunker build. Even in zerker equip, Ele has pretty good survivability when traited like this.

#ELEtism 4ever

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Posted by: STRanger.5120

STRanger.5120

I posted this somewhere but i guess it would be better to post it here:

I was wondering if Chill affects initiative, weapon swap, adrenaline or etc? i know for a fact that it affects attunement swap and is really overpower against eles.
So i guess if it does affect the rest of the classes like that its k if not, it shouldn’t affect eles or at least it should affect other classes as well, i guess.

Very good point, anyone tested this? Or if some Dev have a while, it would be really nice to clarify this

#ELEtism 4ever

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Posted by: Leuca.5732

Leuca.5732

I posted this somewhere but i guess it would be better to post it here:

I was wondering if Chill affects initiative, weapon swap, adrenaline or etc? i know for a fact that it affects attunement swap and is really overpower against eles.
So i guess if it does affect the rest of the classes like that its k if not, it shouldn’t affect eles or at least it should affect other classes as well, i guess.

Very good point, anyone tested this? Or if some Dev have a while, it would be really nice to clarify this

Chill does not affect initiative or regular weapon swapping. It does affect attunements and individual skill recharges, including mesmer shatters iirc.

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Posted by: Lian Olsam.9541

Lian Olsam.9541

Did u try full berserker ele in dungeons and fotm? With no points on water u have 11k hp at lvl 80 i play 0-10-0-30-30 and i have to be very smart and fast or i m death, i have to use 3 defensive utility or i m death… and this is my dps build… doesent look so much dps but a death one make 0 damage.. ip ve played with other eles with more dps build and i ve spent my timeto ress him… i have also a war and a guard at lvl 80 war is zerk too its really another world… open the lfg tool and u will see lf zerk war/mesmer for any content ppl lf ele only for bow on ac… i play ele since bwe its my main class… spvp is different i know but dpsing on pve atm its freaking hard also with my defensive dps build. So this patch wont work on dps pve contents or u do some modify on build like i wrote before o u have to design the mob attakking differently or i will go to play war if i wanna dps and guard if i wanna give support on team… i dont wanna play ele support i want dps with him

Btw thanks for talking with us

You have problems surviving with 0/10/0/30/30?

Well, that’s exactly what I was thinking while reading the post, if the build was like 30/25/0/0/15 or such, I can get it, but with bunker build, I feel very durable even while in zerker equip, well, for an elementalist. Any other class feels indestructible with such build

you dont have understand what i wrote, i’ve explained (hope better this time) some post ago, on this page

Well, you had written the initial post exactly like we understood it (“Did u try full berserker ele in dungeons and fotm? With no points on water u have 11k hp at lvl 80 i play 0-10-0-30-30 and i have to be very smart and fast or i m death”).
So the reaction was pretty accurate, 0/10/0/30/30 is not dps build by far, it’s survival build aka bunker build. Even in zerker equip, Ele has pretty good survivability when traited like this.

I meant with 0-10-0-30-30 with zerk gear i have good survivabiity i dont have it with other builds.. if u go full zerker with, for example 0-30-30-0-10 your survivability is 0 this is the problem…u need evaseve arcana a good cd between attunement and other stuff i wrote before…. my english is not good so it was a misunderstanding, ofc with water-arcana build u have good survivability, the point of topic is this one.. if u wanna leave water and arcana like devx want, u r pretty death… i hope to clarify my point of view this time, with zerk build and gear u cant stay alive

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Posted by: silvermember.8941

silvermember.8941

Devs.

For your next balance patch you need to consider giving elementalist a better form for damage mitigation. Necro have 2 hp bars to soak damage, mesmer haves a combination of clones and stealth, while elementalist got nothing. All we have are high weapon CD, attunements and low HP.

Until you give us more ways to mitigate damage like the mesmer has and or bump up our hp, preferably both , going to water is always going to be necessary, imo.

Did u try full berserker ele in dungeons and fotm? With no points on water u have 11k hp at lvl 80 i play 0-10-0-30-30 and i have to be very smart and fast or i m death, i have to use 3 defensive utility or i m death… and this is my dps build… doesent look so much dps but a death one make 0 damage.. ip ve played with other eles with more dps build and i ve spent my timeto ress him… i have also a war and a guard at lvl 80 war is zerk too its really another world… open the lfg tool and u will see lf zerk war/mesmer for any content ppl lf ele only for bow on ac… i play ele since bwe its my main class… spvp is different i know but dpsing on pve atm its freaking hard also with my defensive dps build. So this patch wont work on dps pve contents or u do some modify on build like i wrote before o u have to design the mob attakking differently or i will go to play war if i wanna dps and guard if i wanna give support on team… i dont wanna play ele support i want dps with him

Btw thanks for talking with us

You have problems surviving with 0/10/0/30/30?

Well, that’s exactly what I was thinking while reading the post, if the build was like 30/25/0/0/15 or such, I can get it, but with bunker build, I feel very durable even while in zerker equip, well, for an elementalist. Any other class feels indestructible with such build

you dont have understand what i wrote, i’ve explained (hope better this time) some post ago, on this page

Well, you had written the initial post exactly like we understood it (“Did u try full berserker ele in dungeons and fotm? With no points on water u have 11k hp at lvl 80 i play 0-10-0-30-30 and i have to be very smart and fast or i m death”).
So the reaction was pretty accurate, 0/10/0/30/30 is not dps build by far, it’s survival build aka bunker build. Even in zerker equip, Ele has pretty good survivability when traited like this.

I meant with 0-10-0-30-30 with zerk gear i have good survivabiity i dont have it with other builds.. if u go full zerker with, for example 0-30-30-0-10 your survivability is 0 this is the problem…u need evaseve arcana a good cd between attunement and other stuff i wrote before…. my english is not good so it was a misunderstanding, ofc with water-arcana build u have good survivability, the point of topic is this one.. if u wanna leave water and arcana like devx want, u r pretty death… i hope to clarify my point of view this time, with zerk build and gear u cant stay alive

Since when was 0 30 30 0 10? consider full zerker? Zerker is 30 30 0 0 10 or some variation of the 10 being somewhere else. Anything else is not full zerker aka glass cannon aka free kill aka 1 simply mistake.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Lian Olsam.9541

Lian Olsam.9541

omg it was an example, this is not the point, with 30 30 0 0 10 its worse, so the point of my idea doesent change, if u play 30 30 0 0 10 i hope to dont find u in any dungeons or fotm… like i said i’ve played with some full zerker or half zerker (happy now?) with 30 on air and no points on water and 10 or 20 on arcana, and they was ever downed…

my english is bad i know but i’m not speaking martian… the point is if u have full zerker EQUIP and u play with offensive build like 30-30-x-x-x or 0-30-30-x-x u r a burden for the party, your vitality is really low (more or less around 11k at lvl 80) and you have no defensive skill like evasive arcana cleasing water/wave (i dont remember wich one) renewed stamina and elemental attunement, and your cd between attunement is too hight

i saw a post of dev (maybe john) told us they wanna make more viable builds, i told to everyone that is not possible if those traits it deeper on the three, cause imo its a must have…. u can play a full zerker but if u are everytime downed your dps is 0 and someone have to spend time for ress u, that’s my point, big number imo is not dps, dps its average damage that u (and your team) do, and atm i tryed a full zerker setup it’s really no possible to play without those traits, it too important for elementalist

like i told i play ele since bwe, i’ve done played hight lvl on fractals, and almost all dungeons, so i dont speak only cause i have to waste my time, i also played with other elementalists with some more offensive build, and they was ever downed so there is no point imo to play with those build.
i have also full zerker war, and a guard both lvl 80 and almost full ascended, i see the difference between those classes and ele, with those one full zerker its possible stay alive, with ele full zerker, really impossible…

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Posted by: juno.1840

juno.1840

My main is a mesmer and I don’t have stun breaks outside my utilities.

Not entirely true: http://wiki.guildwars2.com/wiki/Swap

Although technically true, you do know how that skill works right? It’s a bit of a stretch to consider that an “on demand stun break”.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Axelifus.3269

Axelifus.3269

omg it was an example, this is not the point, with 30 30 0 0 10 its worse, so the point of my idea doesent change, if u play 30 30 0 0 10 i hope to dont find u in any dungeons or fotm… like i said i’ve played with some full zerker or half zerker (happy now?) with 30 on air and no points on water and 10 or 20 on arcana, and they was ever downed…

my english is bad i know but i’m not speaking martian… the point is if u have full zerker EQUIP and u play with offensive build like 30-30-x-x-x or 0-30-30-x-x u r a burden for the party, your vitality is really low (more or less around 11k at lvl 80) and you have no defensive skill like evasive arcana cleasing water/wave (i dont remember wich one) renewed stamina and elemental attunement, and your cd between attunement is too hight

i saw a post of dev (maybe john) told us they wanna make more viable builds, i told to everyone that is not possible if those traits it deeper on the three, cause imo its a must have…. u can play a full zerker but if u are everytime downed your dps is 0 and someone have to spend time for ress u, that’s my point, big number imo is not dps, dps its average damage that u (and your team) do, and atm i tryed a full zerker setup it’s really no possible to play without those traits, it too important for elementalist

like i told i play ele since bwe, i’ve done played hight lvl on fractals, and almost all dungeons, so i dont speak only cause i have to waste my time, i also played with other elementalists with some more offensive build, and they was ever downed so there is no point imo to play with those build.
i have also full zerker war, and a guard both lvl 80 and almost full ascended, i see the difference between those classes and ele, with those one full zerker its possible stay alive, with ele full zerker, really impossible…

That’s pretty much bs @ pve since all the defence you need is renewing stamina and you can run as glassy as you like.

Clear l2p issue.

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Posted by: oZii.2864

oZii.2864

I guess we could take the idea of conjured weapon traits a little further, see what we can come up with. The Fire line has a lot of dud traits which could be removed for something else.

I’ll throw out a couple possibilities:

Speedy Conjures Master Tier, probably to replace One with Fire
Conjured weapons are instant cast. Reduce the cooldown of skills of your conjured weapons by 20%

This idea touches on something players have been asking for (instant conjured weapons) with something conjured weapons don’t have right now (a cooldown reduction on their skills. It’d help make conjure builds less predictable.

Conjured Affinity not sure which tier this could go in
Conjured weapons grant the wielder boons if the caster is in the matching attunement.
Fire: Might x5
Air: Fury
Water: Regeneration
Earth: Protection
The boon would be refreshed every 5 seconds, up to (5 seconds * boon duration) if they’re below that amount

This grants a bonus for using LH while in air, FGS while in fire, and so on. It brings some defensive capabilities into the fire line if the player is running Ice Bow or Earth Shield, and improves DPS to some degree for FGS, Flame Axe and LH. The boons affect allies that use your weapons, and the duration mechanic means you can switch attunements and maintain the effect for a few seconds, so the offensive buffs in fire/air aren’t totally overshadowed by the usual Piercing Shards trait in water. I have a feeling this would be top-end Master tier, possible Grandmaster.

Greater Conjuration Master tier
Conjured weapons have a larger impact radius and deal more damage when summoned. Increase the size, range and damage of conjured weapons.
20% impact radius and skill range increase. 10% increased damage when summoned and from conjured weapon skills

Simply put, make the conjured weapons larger and more powerful. Generic statistical buff, but you can at least make it fun by actually increasing the scale of the weapons

These conjure suggestions are really awesome.

BTW Earth shield needs some condi removal, its our defense conjure… We cannot run 3 conj in a build, because of no condi removal (i hate the canneled heal, it screams ‘interrupt me!’)

The conjure wasn’t my suggestion I do think they those suggestions are awesome though.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Lian Olsam.9541

Lian Olsam.9541

omg it was an example, this is not the point, with 30 30 0 0 10 its worse, so the point of my idea doesent change, if u play 30 30 0 0 10 i hope to dont find u in any dungeons or fotm… like i said i’ve played with some full zerker or half zerker (happy now?) with 30 on air and no points on water and 10 or 20 on arcana, and they was ever downed…

my english is bad i know but i’m not speaking martian… the point is if u have full zerker EQUIP and u play with offensive build like 30-30-x-x-x or 0-30-30-x-x u r a burden for the party, your vitality is really low (more or less around 11k at lvl 80) and you have no defensive skill like evasive arcana cleasing water/wave (i dont remember wich one) renewed stamina and elemental attunement, and your cd between attunement is too hight

i saw a post of dev (maybe john) told us they wanna make more viable builds, i told to everyone that is not possible if those traits it deeper on the three, cause imo its a must have…. u can play a full zerker but if u are everytime downed your dps is 0 and someone have to spend time for ress u, that’s my point, big number imo is not dps, dps its average damage that u (and your team) do, and atm i tryed a full zerker setup it’s really no possible to play without those traits, it too important for elementalist

like i told i play ele since bwe, i’ve done played hight lvl on fractals, and almost all dungeons, so i dont speak only cause i have to waste my time, i also played with other elementalists with some more offensive build, and they was ever downed so there is no point imo to play with those build.
i have also full zerker war, and a guard both lvl 80 and almost full ascended, i see the difference between those classes and ele, with those one full zerker its possible stay alive, with ele full zerker, really impossible…

That’s pretty much bs @ pve since all the defence you need is renewing stamina and you can run as glassy as you like.

Clear l2p issue.

do a video with some dungeon and fotm, with a glass cannon build and show us how pro players play…. cause everyone is a pro in this forum when talking, but i never saw ONE burst ele stay alive as u say… i repeat, i never saw noone stay alive in dungeon with burst build… if u can make some videos “how to play ele in dungeon” everyone in this community will tell you a big THANKS for teaching, and i will be the first, i’m not sarcastic, i’m here for found a solution, i think traits and build is the one, but if u r so sure about l2p, me and all the ele i’ve found (alot with hight ap, hight lvl on fractals etc etc) need it everyone need to l2p this class…

i dont think so but i will be happy to be wrong

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Posted by: Xia.3485

Xia.3485

I would also like to see a video of that Axelifus..

Reading all these proposed changes.. I can’t help but wish there was a public test server.

(edited by Xia.3485)

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Posted by: Elaron.8150

Elaron.8150

I’ve personally done with ele (2000+ tournament games played on live on top teams) ele is looking really strong. I’m beating most everything 1v1 right now with the spec I’ve been running.

I am sorry for offtop,but i wonder if you have some streams,or guides for ele.Playing ele now i am feeling like i worse than any class at everything.=(

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Posted by: KillMEiDareU.8026

KillMEiDareU.8026

OK so ArenaNet i am ok with these changes except with one thing. Cleansing Wave being moved to master tier. Please oh please dont do that. Personally i think builds on an elementalist benefit greatly from having a condition removal skill on the adept tier, that leaves more room to spend point on other tiers. Spending 15 points is almost always a maximum you really need to spend in water, and that cleansing wave is very important part of most of those builds.
Geez…..im just rambling now…..sorry

Sorry, I dont feel like reading 15 pages to see if this was stated before.

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Posted by: Shockwave.1230

Shockwave.1230

Is diamond skin going to cleanse conditions, while having active conditions, and breaking the condition immunity threshold?

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Dingle.2743

Dingle.2743

Is diamond skin going to cleanse conditions, while having active conditions, and breaking the condition immunity threshold?

No player immunity in the game currently works that way, so I’d assume not.

The interaction I’m thinking of most is “does it make you immune to conditions if you’re over 90% health when the attack hits, or only if you’re over 90% health after the attack’s damage”. The latter makes it near completely worthless in any matchup that isn’t a condition build, as opposed to preventing a cripple or weakness at the start of a fight or something.

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Posted by: DrTenma.7249

DrTenma.7249

Well moving Aqualacrity to master tier is going to kill my PVE staff build, i do enjoy the “support” it brings for 10 points in water.
Funny thing it used to be at master then got moved to adept, probably because nobody would take it, and now they are moving to master again.
It’s also ridiculous they are nerfing kitten for a kitten bandaid put on earth line, and their justifications are loaded on on double standards.
And i just realised fireball only hits 3 targets, cheap move.

(edited by DrTenma.7249)

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Posted by: Axelifus.3269

Axelifus.3269

I would also like to see a video of that Axelifus..

Reading all these proposed changes.. I can’t help but wish there was a public test server.

Sorry Xia, i won’t be making any video about that, too much hassle to make a point like that.

Only thing I can add about this matter is that you don’t have to get stuck with the traits you picked as they’re adjustable out of combat as is utilities and weapons.

Swapping for example fresh air and air training for a glyph combo and using goep//gos can add some nifty offensive utility that arcane wave doesn’t.

Whole game is about being adaptable and recognizing patterns, we all had problems when we first ran a dungeon, but having ran everything a few times and saying it’s impossible to survive is a stretch, a far one too.

On the actual topic;

Is the conjure mastery solid about moving to adept?

Also, are you happy with the way conjures work now or there are more changes to be made in the future?

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Posted by: Oniyui.8279

Oniyui.8279

Conjure mastery could be a 10-splash for conjure builds now, or maybe for anyone who uses Fiery GS for their elite. I like the move. Anything that lets you get value out of 10 points for a wide variety of builds is good talent design. Though honestly moving an auto-cleansing flame out of adept seems pretty backwards. Not to mention the crushing blow to traits in adept water and arcane…

I’m probably in the minority here but I’m happy with how conjures work now. In the interest of ideas, though…

It would be cool if they all had an impact effect at the ground target location you put them, like FGS does. I could imagine the shield slamming into the ground and making a big magnetic bubble from projectiles, Hammer making an AoE blind, Frost Bow bursting out of the ground with an AoE of icy spikes that do damage and chill

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Posted by: Raven.9603

Raven.9603

Why can’t you just make Elemental Attunement the 15 point Arcane trait? Lingering elements does nothing and ‘fixing’ it does nothing so why not get rid of it?

No, this is a bad idea and completely false.

LE allows soothing mist to tic for 13-15 seconds after leaving water form. It tics for 100 with no healing power, up to 200ish with good healing power.

By taking away LE, you take away 1.3k-3k regen every single time we leave water.

With the “bug fix” to LE coming this patch and the improvement to Stone Flesh, LE will also add a near permanent 160 armor to any ele that invested in earth.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

(edited by Raven.9603)

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Posted by: Adastra.9821

Adastra.9821

Why can’t you just make Elemental Attunement the 15 point Arcane trait? Lingering elements does nothing and ‘fixing’ it does nothing so why not get rid of it?

No, this is a bad idea and completely false.

LE allows soothing mist to tic for 13-15 seconds after leaving water form. It tics for 100 with no healing power, up to 200ish with good healing power.

By taking away LE, you take away 1.3k-3k regen every single time we leave water.

Not exactly. Lingering elements allows soothing mist to tick once more which refreshes soothing mist to 10 seconds if it had already applied on to you while in water. At most, this refresh adds 3-4 seconds after you leave water, unless you left at the right moment which allows the refresh to tick twice.

(edited by Adastra.9821)

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Posted by: Leuca.5732

Leuca.5732

Not exactly. Lingering elements allows soothing mist to tick once more which refreshes soothing mist to 10 seconds if it had already applied on to you while in water. At most, this refresh adds 3-4 seconds after you leave water, unless you left at the right moment which allows the refresh to tick twice.

Soothing Mist has never appeared to refresh every 10 seconds for me; it seems to do so every 3-4 seconds. If this is the case, Lingering Elements really isn’t doing all that much to affect it.

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Posted by: Nikkinella.8254

Nikkinella.8254

I’ll just be happy at this point if the move geomancer’s freedom to adept, since warriors have a much better version of that trait at adept and ours is stuck at master. What’s up with that?

We also need RTL unnerfed. the range reduction was bad enough, the 40 sec cooldown is ridiculous. I’m FORCED to take firey greatsword just to have still less mobility that ranger and warrior do with just their weapon skills. It severely limits my options if I want to use another elite. Its either use that elite so I have a slight chance of outrunning op warriors who are immune to all snares, or slot something like reaper of grenth to deal with all the trolly regen builds and then have no chance of running away if things turn bad because my mobility sucks. 40 seconds is fracking ridiculous for a weapon movement skill. Change it back or if you insist on keeping the asinine nerfs to it and still letting warrior and ranger have a similar movement skill with less than half the cooldown of ours, you should atleast compensate us by doubling the damage it does and making it unblockable.

(edited by Nikkinella.8254)

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Posted by: Zelyhn.8069

Zelyhn.8069

Best tool for mobility: Lightning Hammer

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Nikkinella.8254

Nikkinella.8254

Best tool for mobility: Lightning Hammer

I didn’t make an ele to play a poor man’s hammer warrior. I despise conjures.

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Posted by: scerevisiae.1972

scerevisiae.1972

So in summary, with the changes, Ele’s now need 20+ water and 20+arcane instead of 15+ water and 20+ arcane before the changes.

Awesome.

downed state is bad for PVP

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Posted by: Taldren.7523

Taldren.7523

Is diamond skin going to cleanse conditions, while having active conditions, and breaking the condition immunity threshold?

From the wording , no. It makes you immune to having conditions applied, but those already applied would still function.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.