Dependency on arcane and water has increased

Dependency on arcane and water has increased

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

After patch it’s plain to me that now if I want to play Ele at all I’m more compelled, not less, to spec 20+ water/arcane (note: PVP zones). Without Cleansing water (water 20) and Healing Ripple (water 15) builds just get decimated by conditions.

Elemental Attunement IMO is a class-defining trait I cannot (and won’t) play without, notwithstanding the much needed access to protection/regen/swiftness, it just feels wrong to play any build without it.

The new Fire 20 trait is a lame duck because it’s passive & requires 3 conditions, meaning it’s impossible to control when it fires and cannot be relied upon. Ether renewal is not a PVP-viable heal without Rock solid, Armour of Earth or some other source of stability.

Overall I think this patch was a big step backward, not forwards & more of a nerf patch than buff. Pretty kitten disappointed & annoyed cause I’d rather play Ele, but other classes are simply far better.

downed state is bad for PVP

Dependency on arcane and water has increased

in Elementalist

Posted by: Nova Stiker.8396

Nova Stiker.8396

I wouldn’t say Water and Arcana are good, it’s just that Earth, Fire and Air are just worthless.

There are no reasons to leave Water and Arcana as the other trait lines offer NOTHING good, just gimmicky single builds. No versatility.

The ‘buff’ to Arcane Wave does more harm than good. Making Arcane Wave ground targeting, THAT SHOULD BE PART OF A TRAIT, not the skill.

I don’t want it to be ranged but other people would.

It’s very clear ArenaNet needs help, I wonder when they’ll acknowledge the fact they keep failing time and again…

Dependency on arcane and water has increased

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

Just look at the video where the people responsible for the class changes explain them and you’ll understand everything about why at every patch everything get’s out of balance more.

“Oh look at that, my guardian is fully healed in 1 sec” “Oh well… It might look OP but it’s only for specific builds”.

Next think you’ll know the ele will get destroyed in 1 vs 1 by glass canon guardians that fully heal themselves in 2 sec.

Dependency on arcane and water has increased

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

which video? 15 chars

downed state is bad for PVP

Dependency on arcane and water has increased

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

So, I gave diamond skin a second chance for the case where I might have missed something, but no, first impression was right, it’s a terrible trait due to how laughably easy it is to take an Ele below 90% HP.

Which, again, leaves arcane and water as they only trait lines worth taking to 30.

downed state is bad for PVP