Desperately need beginner build.
1. Unlock all your skills in all your weapon sets and attunements. “Good play” is beside the point until then.
2. Keep your heal at the default Glyph of Elemental Healing. Many people use that forever; those who switch only have good reason to do so at mid-high levels.
3. Make your first two utility skills Arcane Wave and Glyph of Lesser Elementals.
4. Use scepter/dagger as your first post-unlock weapon set. Your ideal rotation is:
A. Start in air. Use Ride the Lightning (#4) to gap-close with an enemy. Use #2 for quick damage and #3 for a blind. The order of these skills doesn’t matter.
B. Switch to Fire. Lay down #4 (Ring of Fire). Use #2 (Dragon’s Tooth), #3 (Phoenix), and Arcane Wave in any order. Set off #2 and #3 within the Ring of Fire as blast finishers (#2 is currently bugged, however, and doesn’t work) to stack Might, which adds a lot to your damage. Arcane Wave is a blast finisher too.
C. Switch to Earth. Set off #4 and #5 as further blast finishers (but actually your enemy will be dead already).
Refresh your #2 armor skill at some point while you’re in Earth.
D. After everything is dead, switch to Water so that your other attunements go on cooldown.
5. You can’t always have the ideal rotation, of course. Important variation include:
A. Switch to Water when you need to heal. This gives you regeneration from GoEH, as well as access to some weapon skills that heal and cure conditions.
B. Earth #3 is a blind.
C. Earth #1 is probably better at killing things than other #1 skills are.
Just the above is enough to get you up to Level 20, except that I haven’t talked about stats or traits. I’ll leave those to somebody else.