Desperately need beginner build.

Desperately need beginner build.

in Elementalist

Posted by: Szitler.4802

Szitler.4802

Hi,

Ive been swapping between classes for god knows how long now and checking out the forums for decent builds etc… Everytime i come across a topic though, its full of LVL 80’s discussing the math of it all and i get wound into this spiral of confusion!

Im looking to make an ele, i dont level too fast as im busy with work but when i get time i like to get stuck in.

I just want someone, preferably experienced, to post a good beginner, PVE levelling build including what wep to use, what traits to have and how exactly i kill mobs etc… (im aware its more complicated than GW1). Even a link to an external website would be good, just want to get this started tonight, (please dont go into too much math) !!

Cheers.

Desperately need beginner build.

in Elementalist

Posted by: CurtMonash.3498

CurtMonash.3498

1. Unlock all your skills in all your weapon sets and attunements. “Good play” is beside the point until then.

2. Keep your heal at the default Glyph of Elemental Healing. Many people use that forever; those who switch only have good reason to do so at mid-high levels.

3. Make your first two utility skills Arcane Wave and Glyph of Lesser Elementals.

4. Use scepter/dagger as your first post-unlock weapon set. Your ideal rotation is:

A. Start in air. Use Ride the Lightning (#4) to gap-close with an enemy. Use #2 for quick damage and #3 for a blind. The order of these skills doesn’t matter.

B. Switch to Fire. Lay down #4 (Ring of Fire). Use #2 (Dragon’s Tooth), #3 (Phoenix), and Arcane Wave in any order. Set off #2 and #3 within the Ring of Fire as blast finishers (#2 is currently bugged, however, and doesn’t work) to stack Might, which adds a lot to your damage. Arcane Wave is a blast finisher too.

C. Switch to Earth. Set off #4 and #5 as further blast finishers (but actually your enemy will be dead already).

Refresh your #2 armor skill at some point while you’re in Earth.

D. After everything is dead, switch to Water so that your other attunements go on cooldown.

5. You can’t always have the ideal rotation, of course. Important variation include:

A. Switch to Water when you need to heal. This gives you regeneration from GoEH, as well as access to some weapon skills that heal and cure conditions.

B. Earth #3 is a blind.

C. Earth #1 is probably better at killing things than other #1 skills are.

Just the above is enough to get you up to Level 20, except that I haven’t talked about stats or traits. I’ll leave those to somebody else.