@Staff Ele
Dev Feedback: Cleansing Wave
@Staff Ele
grants regeneration for 5s, would be happy with that.
Make it remove two conditions!
grants regeneration for 5s, would be happy with that.
Would be too strong if AoE because of cleansing water (2 conditions per 5 targets every 8.7 seconds or 10 seconds assuming you trait into arcane). Perhaps regen on just yourself, but even then that is a bit too much.
2 Conditions is a no as that is just too powerful considering the trait effects 5 people, and we are getting our attunement recharge lowered.
@Staff Ele
(edited by SDZz.8260)
why is this a no, you already lose the regen from elem attune vs evasive, so giving that back won’t kill anybody.
why is this a no, you already lose the regen from elem attune vs evasive, so giving that back won’t kill anybody.
What he said.
Think of it on a bigger scale. 1 person giving out that much condition clear is far too strong. Lets assume you take the “gain regen and frost aura” trait. Thats one condi clear for yourself.
Then Cleansing wave and your suggestion. Thats 3 for yourself when taking cleansing water.
Then evasive arcana (water dodge) that is 4 conditions removed from yourself per 8.7 seconds since you’re going into arcana specialisation.
And then 3 from allies every 8.7 seconds. 4 allies around you so:
(3 × 5) + 1 from self trait = 16 conditions possibly removed on average per 8.7 seconds. That is too strong from one player.
But lets take out the self trait since we don’t know the ICD yet. That is still 15 conditions removed per 8.7 seconds (9 seconds to count reaction time).
This is just too high of a reward for simply using your class, which is not skillful play.
I understand you’re all passionate elementalists, so am I, but know the boundary between too strong and just right.
@Staff Ele
(edited by SDZz.8260)
how do you give your allies regen without elemental attunement? and how do you cleanse so many conditions? i don’t really get it.
all that my suggestion does is give you regeneration 1,3s earlier than it is now, amount of cleanse will stay exactly the same.
and d/d will take soothing disruption anyway so cleansing wave would be for berserk builds, that equals 2 cleanses when going into water if you take the gm and one when you get critically hit and another one if you play scepter.
(edited by Jekkt.6045)
…I believe that Jekkt already clarified that we’re talking about the same amount of cleansing before the advent of Elemental Attunement and Evasive Arcana both being Grandmaster traits, SDZz. That is to say that we now currently have that amount of cleansing if we so choose to trait accordingly.
(edited by Velimere.7685)
Traits are meant to be combined especially if they have obvious synergy. Discussing them without taking that into account is pointless. SDZ is right.
discussing if something should become the way it currently is is pointless.
fact is: the trait is too weak and with my suggestion it would be an alternative to non cantrip builds, because cantrip builds will never take cleansing wave over soothing disruption.
SDZ is right.
I completely disagree given the fact that we currently can cleanse that much already. I don’t presently see a massive outcry or angry mobs shouting about the Elementalist having an overabundant amount of cleansing as it stands.
discussing if something should become the way it currently is is pointless.
fact is: the trait is too weak and with my suggestion it would be an alternative to non cantrip builds, because cantrip builds will never take cleansing wave over soothing disruption.
Quoted for truth.
SDZ is right.
I completely disagree given the fact that we currently can cleanse that much already. I don’t presently see a massive outcry or angry mobs shouting about the Elementalist having an overabundant amount of cleansing as it stands.
discussing if something should become the way it currently is is pointless.
fact is: the trait is too weak and with my suggestion it would be an alternative to non cantrip builds, because cantrip builds will never take cleansing wave over soothing disruption.Quoted for truth.
And because we can cleanse that much, d/d is meta right now and featured in almost every team comp. It is very powerful and will lose very few matchups.
As for the previous calculation, I’m not sure if you know this but if you water dodgeroll, it cleanses a condition. If you water dodgeroll onto a stack of allies, it cleanses conditions for them too just like for you.
@Staff Ele
water dodge roll radius is tiny and you won’t have all your allies stacked on one spot, you don’t even want to because they would eat all the aoe cleave.
reduce ele’s cleanses and it will get pushed out of the meta as shoutbow already cleanses better and heals for more.
all that ele has are aoe boons, boons that we will lose now if we decide to go for evasive arcana. all we seem to become is a worse shoutbow.
so if d/d celestial is getting pushed out more and more i want to at least have a viable alternative to that, cleansing wave removing 1 condition + regeneration would help in that case.
And because we can cleanse that much, d/d is meta right now and featured in almost every team comp. It is very powerful and will lose very few matchups.
Being able to win 1v1 via attrition isn’t very overpowered in conquest where proper rotation of players to points is key.
As for the previous calculation, I’m not sure if you know this but if you water dodgeroll, it cleanses a condition. If you water dodgeroll onto a stack of allies, it cleanses conditions for them too just like for you.
Yet the fact remains the total amount of cleansing would be the same if Cleansing Wave removed two conditions with Elemental Attunement and Evasive Arcana in the same tier.
discussing if something should become the way it currently is is pointless.
fact is: the trait is too weak and with my suggestion it would be an alternative to non cantrip builds, because cantrip builds will never take cleansing wave over soothing disruption.
A lot of traits can look weak if you don’t talk about the other trait lines they can be combined with. Using your logic would just result in broken traits everywhere. That is what I meant.
I prefer cleansing wave over soothing disruption, and I’ll probably still prefer it when this specialization thing hits. Soothing disruption is overvalued by a lot of people. With the cooldown reduction, cantrips are 60 and 32 second cooldowns. You already have permanent vigor from arcana and high regen uptime is easy without disruption; You just want it for cleansing water synergy. 1 condition removed on 32 and 60 second cooldowns is not very strong. I may not need condi cleansing when I use a particular cantrip, but attuning to water is pretty much only for healing and condition cleansing. Cleansing wave actually helps your allies.
you underestimate the value of on demand cleansing, if a ranger stacks 15 bleeds on me and the newest condition is always removed first i can lightning flash to cleanse it.
every smart player will put conditions on you when your water attunement is on cooldown.