Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Since we are one of the main classes that this would hit.
https://forum-en.gw2archive.eu/forum/professions/balance/Celestial-Ferocity-nerf/3567442
I wanted to stop by and say thanks for the feedback. We do feel that the celestial stat set will be hit the hardest with the upcoming critical damage changes, so we are looking at possibly boosting the overall stats by a small amount.
Also the celestial stat set in PvP is using a much lower stat multipliers than the PvE versions so we will be looking at changing this as well. Nothing is set in stone, but I wanted to let guys know this is something we are discussing.
I think they would really have to keep it as close to it’s current damage levels right now to save it.
Depending on how much they buff the overall stats on celestial, I could see it staying equally useful on roaming ele, but in a more survivable mix of toughness and healing power. Since crit damage will get toned down overall, and even more so when using celestial as a source, it might just become more beneficial to go for a completely different approach. Much more durable, with around 800-1000 healing power and 2.6k+ armor. There would ofcourse be a substantial damage loss, but as long as you maintain 30 crit chance and stack as much power as possible, I’m quite sure it would be small enough to warrant the durable route.
If they go slightly overboard on buffing the stats, near-full celestial might even become viable. If the new runesets introduce a proper 6-set boon duration one, I could see it happening
EDIT: and thanks ThiBash for bringing it to their attention.
EDIT: and thanks ThiBash for bringing it to their attention.
You’re welcome.
I found this on reddit what do you guys think of this speculation of the change? It looks pretty solid. I didn’t think to consider the trait lines to give a good idea of what the change would be.
I think they would really have to keep it as close to it’s current damage levels right now to save it.
+1000 to this…
boosting stats is a lazy and useless solution.
They need to keep either ferocity on par with zzojia or boos significantly power.
I think they would really have to keep it as close to it’s current damage levels right now to save it.
+1000 to this…
boosting stats is a lazy and useless solution.They need to keep either ferocity on par with zzojia or boos significantly power.
Boosting power to the level of berserker, soldier, or valkyrie would make these sets obsolete.
Sometimes I think you guys want too much. On set to fit for every role. Celestial should be none: neither the best DPS nor the best defensive option. It allready has the most amount of stats as it is. Which can be very powerful in certain setups. Getting crit DMG that is on par with berserker or valkyrie or cavalier is just a no go. As this would make the 3 mentioned kinda less atractive either.
I think they would really have to keep it as close to it’s current damage levels right now to save it.
+1000 to this…
boosting stats is a lazy and useless solution.They need to keep either ferocity on par with zzojia or boos significantly power.
Boosting power to the level of berserker, soldier, or valkyrie would make these sets obsolete.
Sometimes I think you guys want too much. On set to fit for every role. Celestial should be none: neither the best DPS nor the best defensive option. It allready has the most amount of stats as it is. Which can be very powerful in certain setups. Getting crit DMG that is on par with berserker or valkyrie or cavalier is just a no go. As this would make the 3 mentioned kinda less atractive either.
No it doesn’t because of how the damage in this game works. Part of the problem is people want to go all out on celestial thinking that it does the same damage as zerker that somehow crit damage allows you to sacrifice 300-400 power.
Somewhere in guild wars 2 life cycle people got this notion that crit damage > power. A full celestial armor set currently gives you 19 crit damage a full zerker set gives you 17 most people know that the zerker does more damage and the reason why, yet people still think crit damage > power.
There is nothing wrong with celestial having as much crit damage or 1 more then a zerker piece because it still has low power. Celestial was such a good addition because it satisfied peoples weird fixation with critical damage at the cost of power.
Total stats means nothing why? If I have 10 total precision already and add 1 precision to my build does my critical chance go up? No. If I add 1 condition damage to my build when I have 2 total do my bleeds or burns go up? If I add 1 healing power will my signet of restoration heal me for 1 point more? My cleansing wave will but my SOR wont. If I add 1 vitality though I gain 10 health. The stats are not equal.
If celestial can’t compete damage wise with knights which is probably its main competitor why take celestial? Celestial will end up bottom bin like rampagers and magi’s if they don’t keep it’s damage output similar to what it is now. The crit damage is the saving grace of why it will get used. If it can’t keep up damage wise then people will still run it because they think the stats are equal.
(edited by oZii.2864)
kitten , so now I’ll have to change all my celestial armor, because there is ONLY 1 reason I got that kitten, and it’s because it had the same crits as berserkers while balancing the other stats.
Now it will just be totally flat stats? Not interested, I want a refund.
You should post here:
https://forum-en.gw2archive.eu/forum/professions/balance/Celestial-Ferocity-nerf/page/6#post3574955
Still there are people that thinks crit damage = damage…and they think celestial does almost the same of berserker….its just hopeless…
Power = dmg not crit dmg = dmg
buy celestial was good to keep your dmg with survability on ele i also want refound cuz of my crafted ascended celestial things
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