Dhuumfire Necro Update: Affects SPvP only

Dhuumfire Necro Update: Affects SPvP only

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Posted by: Kamui.3150

Kamui.3150

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Not sure but I think this is the first thing they’ve done that only affects SPvP as far as traits and/or skills. So hopefully this could be a harbinger of having the old RTL come back for PVE at the very least, potentially also WvW. So what do you guys think, good things to come, or should we not get our hopes up?

Dhuumfire Necro Update: Affects SPvP only

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Posted by: Adastra.9821

Adastra.9821

Don’t get your hopes up because “top players” all think it’s ok

Dhuumfire Necro Update: Affects SPvP only

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Posted by: oZii.2864

oZii.2864

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Not sure but I think this is the first thing they’ve done that only affects SPvP as far as traits and/or skills. So hopefully this could be a harbinger of having the old RTL come back for PVE at the very least, potentially also WvW. So what do you guys think, good things to come, or should we not get our hopes up?

Huh?

Elementalist sPvP (this is just off the top of my head)

Signet of restoration is different heals less

Cleansing water has a 5 sec icd

http://wiki.guildwars2.com/wiki/Signet_of_Restoration

Passive healing (per cast) is reduced in sPvP to: Healing per cast: 168 (0.08)?

The first split was confusion

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Dhuumfire Necro Update: Affects SPvP only

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Posted by: Enundr.9305

Enundr.9305

Kamui , if you read around the pvp threads , theyve stated they are NOT going to do the same system we had back in GW1…..sad i know….i LOVED that system since it prevented PvP from destroying PvE and vice versa.

Dhuumfire Necro Update: Affects SPvP only

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Posted by: Kodiak.3281

Kodiak.3281

There are a lot of skills and traits that work differently in this game from WvW and PvE.

The difference is that unlike GW1 where they completely separated out the two in this game they are working towards having the characters largely play the same in PvE, PvP, and WvW. This means they’re going to minimize this as much as possible.

That means if people are boohooing about not being able to get around with Ride the Lightning as a convenience for mobility purposes in PvE you probably won’t see much traction with that argument.

Kodiak X – Blackgate

Dhuumfire Necro Update: Affects SPvP only

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Posted by: silvermember.8941

silvermember.8941

Also this change was purely for the tournament and the trait will be remade later i.e after the tournament.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

Dhuumfire Necro Update: Affects SPvP only

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Posted by: TGSlasher.1458

TGSlasher.1458

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Not sure but I think this is the first thing they’ve done that only affects SPvP as far as traits and/or skills. So hopefully this could be a harbinger of having the old RTL come back for PVE at the very least, potentially also WvW. So what do you guys think, good things to come, or should we not get our hopes up?

Huh?

Elementalist sPvP (this is just off the top of my head)

Signet of restoration is different heals less

Cleansing water has a 5 sec icd

http://wiki.guildwars2.com/wiki/Signet_of_Restoration

Passive healing (per cast) is reduced in sPvP to: Healing per cast: 168 (0.08)?

The first split was confusion

Cleansing Wave off the proc from water dodge (Evasive Arcana) heals 50% less in spvp. Elementalist PvE is very different to Elementalist PvP

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows