Dear Anet,
Originally, I was mesmerized by the new proposed Diamond Skin, as is most everybody. Kudos for thinking outside the box on this one and giving Elementalists who want to be resilient an answer to their crippling weakness to condition damage.
As a class that could potentially achieve 4000 armor but who had a super low health pool and not much they could do against conditions, this was a massive problem. Not much point in being resilient if 50% of sPvP damage is unaffected by your armor.
After much consideration and evaluation, I’ve decided that while I’m in favor of the proposed Diamond Skin existing (as opposed to nothing existing), I think that there’s an opportunity for a much, much better (yet less fundamentally interesting) solution.
Diamond Skin should reduce condition duration by 25%, and should stack with Melandru runes for 50% condition duration reduction in sPvP.
Okay, hear me out first:
The current proposal for Diamond Skin is super interesting, but it relies very very heavily on 2 things:
-The Elementalist is going to need a fair amount of passive health regen, possibly from their heal on attack signet and other sources. Otherwise, the condition immunity will go away after a few seconds of combat and even the toughest Elementalist will get chewed up by conditions very quickly.
-The Elementalist is going to need very high toughness in order to not drop below the threshold immediately.
So, we’ve pretty much limited the sustained usefulness of Diamond Skin to ONLY Elementalists who have a major emphasis on Toughness and Healing, although admittedly, anybody can use the trait to negate the first 1-3 condition effects against a condition centric opponent.
I think this could be a problem. In sPvP the only real way to nail this one to maximum effectiveness is with Settlers gear, going into Earth and Water and trying to dish out some condition damage, which is fine, but it’s only viable for a single build. I suspect that condition heavy players are going to be hard countered by this build harder than any build currently counters any other build. I’m not saying that I don’t believe in Rock-Paper-Scissors (I do), I’m just saying in a competitive, skill based environment, Rock should have a 20% advantage over Scissors, not make it impossible for Scissors to use any abilities.
On the flip side of the coin, I don’t think this is going to be especially fun/rewarding for the Elementalists either. They’re going to have to focus all of their resources on Toughness and passive healing methods and trying to keep their health over 90% (there’s talk of 85%), it is going to become the whole of their game. You’ll end up with one very specific type of Elementalist who can utilize this trait to its full potential, and it will be a pretty hair pulling experience to any of their condition centric opponents.
This type of all or nothing trait can be pretty dangerous in both directions. Frustrating for the opponent when it’s working, and frustrating for the Elementalist if they get spiked down below 90% health. Additionally, this trait as proposed is almost entirely useless for team fights, where keeping your health up over 90% is a near impossibility.
Okay, so you’ve heard my big rant. Now the 25% condition reduction alternate proposal? I think it’s much less interesting, admittedly, but much much more practical and healthy for the game. It’s always on, works for multiple types of builds, has practical functionality in team fights, won’t cause condition based opponents to rage quit, won’t cause Elementalists to invest all of their gameplay efforts in staying above a magical threshold, and if Elementalists want to focus on being resilient, then can stack Melandru runes on top and get the extra layer of defense against conditions that they were sorely lacking.
I think it’s easier to implement, more balanced, more versatile, and better for the state of the game.
Thanks for reading.
TL;DR – Proposed changes are very interesting, but a flat 25% condition duration reduction trait is much better and much more practical.
(edited by Ludus Rex.1562)