Gnomez 80 Elementalist Airabetha 80 Guardian
http://www.youtube.com/user/jkelsey83/videos
Really nice vid, gj.
Though are are guilty of not giving proper credits to artists behind music, this is a big no no. Please add track list at the end of video or at least in info box.
Yeah, I’ll be sure to add the music credits in the description box when i get home today.
Holy kitten nice video man. I didnt know the burst d/d was capable of until now. You literally do twice as much damage I do heh. I would like to see some tournament footage of this kinda build!
Wow…just…wow. Your damage is insane. Great video!
It doesn’t work as well in spvp. Try cmc build with holbrak runes.
cmc?
0/30/20/0/20 fresh air
All I saw is a mostly GC executing the same combo over and over on other GC noobs and uplevels.
Which is fine, but then my real point is that DS really is not doing much for this spec as it’s all about bursting. Outside of rock solid, which is of definite benefit, you’d be better off with points elsewhere IMO.
(edited by scerevisiae.1972)
All I saw is a mostly GC executing the same combo over and over on other GC noons and uplevels.
Which is fine, but then my real point is that DS really is not doing much for this spec as it’s all about bursting. Outside of rock solid, which is of definite benefit, you’d be better off with points elsewhere IMO.
I am guessing…and I stand to be corrected, is the DS allows he to be more aggressive bombing into a group because he knows he has a good chance of escaping because most of the CC will be absorbed.
I suck at my Ele, and I was thinking the same thing about DS when I had it. When I removed it I sure noticed getting caught up in the CC more often. To bad there isn’t a way to scroll back to the combat log and be able to see when DS fired.
I am guessing…and I stand to be corrected, is the DS allows he to be more aggressive bombing into a group because he knows he has a good chance of escaping because most of the CC will be absorbed.
DS does nothing after taking around 1800 damage. You don’t try to escape when 90%+ health. Does not compute.
Like I said, it would make a lot more sense to run the cleansing flame fire trait and +10% fire damage, both of which always work and both enhance burst. Not to mention 200 power is way more useful that 300 condition damage in a GC spec.
(edited by scerevisiae.1972)
I am guessing…and I stand to be corrected, is the DS allows he to be more aggressive bombing into a group because he knows he has a good chance of escaping because most of the CC will be absorbed.
DS does nothing after taking around 1800 damage. You don’t try to escape when 90%+ health. Does not compute.
Like I said, it would make a lot more sense to run the cleansing flame fire trait and +10% fire damage, both of which always work and both enhance burst. Not to mention 200 power is way more useful that 300 condition damage in a GC spec.
I’m not sure what you mean by that. After bombing into someone, especially more than one person, that is exactly what he did. Jump in, do damage, jump out, rinse repeat.
if you pay attention to his build guys, 30% of his damage is negated by forcing him to dodge and lowering his hp by 90%. 30% is quite a bit! Thats why you see him at his best when he initiates the fight
I thought many already found out about the secret of bursting when fresh air was released… The main reason why ele doesn’t need to be ful glass to do high/massive amount of burst is because of the traits that increases damage percentage. It can go way past than 30%. All while keeping your armor and vitality high enough to survive long.
Awesome video, commenting here so I can find it again! Makes me feel better about investing so much time in celestial gear.
Hey jkels,
1) As always, awesome video. Keep em coming.
2) Ingnore haters that suggest your enemies “could be” wearing “rares”. The only thing that matters is what you are wearing.
3) My guess about you using Scholar runes were right after all ^_~
4) To all those who want to try this build – you have to main an ele to make it work for you (or know how to execute ALL known ele combos instantly in the middle of the battle).
Questions:
1) Did you think about how ferocity change would affect your build? IMO the 40% damage modifier will still be there so I think it will remain almost the same. Your thoughts?
2) Are you going to change any sigils after the 4/15 patch?
3) Do you think Fiery Greatsword rush+LF nerf will be the same for Burning speed+LF? If so, would your build loose its effectiveness in burst department?
(edited by Gabriell.4856)
Nice video.
RIP celestial damage.
Bring on April 15th… I’ve got so much saved up waiting for it that it’s getting boring to play because I think everything changes.
I am guessing…and I stand to be corrected, is the DS allows he to be more aggressive bombing into a group because he knows he has a good chance of escaping because most of the CC will be absorbed.
DS does nothing after taking around 1800 damage. You don’t try to escape when 90%+ health. Does not compute.
Like I said, it would make a lot more sense to run the cleansing flame fire trait and +10% fire damage, both of which always work and both enhance burst. Not to mention 200 power is way more useful that 300 condition damage in a GC spec.
DS is very underrated. I can not tell you how many times condi specs have just unloaded on me just to sit there confused on why i’m not dying. Not to mention it stops people who open with CC. It is a very powerful trait and very underrated you just need to know HOW to use it. This of course is a roaming video and so in a roaming environment most do not run into diamond skin eles as it is not the meta. So most are very confused making it quite funny. However this build is very powerful against the most skilled condi players even if they know you are DS as I’ve test in OS… it is really bad against pure power builds as you lack the boons and EA which really helps your survivability.
Going 30 into earth is for DS of course but also for the 10% damage mod with full endurance and the 300 toughness. With lack of protection boon you need all the toughness you can get. Going 20 into fire would drop you down pretty low making you even more squishy. That would truly make you a glass cannon. I’ve experimented going 10 into fire before.. it does not pay .. diamond skin is what makes this build work hands down you just need to know how to play with it…….
(edited by jkels.6398)
Hey jkels,
1) As always, awesome video. Keep em coming.
2) Ingnore haters that suggest your enemies “could be” wearing “rares”. The only thing that matters is what you are wearing.
3) My guess about you using Scholar runes were right after all ^_~
4) To all those who want to try this build – you have to main an ele to make it work for you (or know how to execute ALL known ele combos instantly in the middle of the battle).Questions:
1) Did you think about how ferocity change would affect your build? IMO the 40% damage modifier will still be there so I think it will remain almost the same. Your thoughts?
2) Are you going to change any sigils after the 4/15 patch?
3) Do you think Fiery Greatsword rush+LF nerf will be the same for Burning speed+LF? If so, would your build loose its effectiveness in burst department?
Hi
Answer:
1) yes ferocity is going to nerf this build quite a bit. You will have to compensate the loss in crit damage by ditching the PVT ACC… and switch out some celestrial gear for cav or valk however i really don’t know yet as I’ve yet to see how gear will compare.
2) No, my sigils are already set up for the patch. I was running force / battle.. I’ve switched to hydro / fire. ( yes i know they share the same CD right now. they won’t after patch) I really love hydro it hits HARD. I’m criting for 3-4k sometimes and it is soo powerful when you get your proc going into air or earth. I am considering loosing fire and using bloodlust as it puts my attack around 3,600 with gaurd stacks
3) If the nerf LF – BS i’m quitting.. that would crush my style of game play.. LF – FGS was a bug and I’m positive it was not supposed to work that.
(edited by jkels.6398)
Very very sweet awesome majestic use of Lightning flash, I figure only very few players can do what you do :p I’ve tried and failed. That requires soooo much skill.
2) No, my sigils are already set up for the patch. I was running force / battle.. I’ve switched to hydro / fire. ( yes i know they share the same CD right now. they won’t after patch) I really love hydro it hits HARD. I’m criting for 3-4k sometimes and it is soo powerful when you get your proc going into air or earth. I am considering loosing fire and using bloodlust as it puts my attack around 3,600 with gaurd stacks
You might not want to get comfortable with hydromancy if you just like it for damage. I remember seeing a dev post in the spvp section saying hydromancy is getting a damage nerf on the 15th. I believe he said it won’t scale with power and the base damage will be “low.” This was weeks ago btw, so memory might be hazy. However, I use the sigil myself, so it’s something I feel I’d remember correctly.
found it
Hydro and Geo don’t scale with power anymore. Their flat damage values are very low now.
(edited by Tei.1704)
It doesn’t work as well in spvp. Try cmc build with holbrak runes.
cmc?
0/30/20/0/20 fresh air
Is that a scepter or dagger build?
Great video! So concerning the Celestial change, i did my best to get the same stats without the celestial gear. Came pretty close! and ya the ascended gear helps get the armor up to 2800. i think without it, it sits somewhere around 2750 or something. Anyways Props jkels! gonna have to give this setup a try
Great video! So concerning the Celestial change, i did my best to get the same stats without the celestial gear. Came pretty close! and ya the ascended gear helps get the armor up to 2800. i think without it, it sits somewhere around 2750 or something. Anyways Props jkels! gonna have to give this setup a try
wow nice job those stats are almost spot on.
Tried the build out last night its pretty nice. Didnt have quite enough Crit damage to always put em on the defensive and i now realize how important it is. there were only 3 other things i seemed to be having a hard time with. 1 getting used to saving my dodge rolls, 2 was always keeping track of HP to make sure i didn’t drop out of 90%, and 3 was getting my fire rush LF combo to work smoothly. I was getting alot of rubber banding/ overshooting the target/ not sure what to do differently. Its kinda hard to tell when to pop the lf. Any advice for numbers 2 and 3?
I got shut down by a Diamond Skin Ele in spvp the other night pretty hard. I play a condi war with s/s bow and I went to go cap far (henge) which had a bunker regen ele(staff) that was running Diamond Skin with Evasive Aracana waiting for me. No matter what I did I couldn’t get the ele’s hp below 90% due to insane regen power and Evasive Arcana Heal. The guy literally sat on point Casting healing rain and dodge rolling every 10 seconds… it was pretty funny actually.
Tried the build out last night its pretty nice. Didnt have quite enough Crit damage to always put em on the defensive and i now realize how important it is. there were only 3 other things i seemed to be having a hard time with. 1 getting used to saving my dodge rolls, 2 was always keeping track of HP to make sure i didn’t drop out of 90%, and 3 was getting my fire rush LF combo to work smoothly. I was getting alot of rubber banding/ overshooting the target/ not sure what to do differently. Its kinda hard to tell when to pop the lf. Any advice for numbers 2 and 3?
2) I’m always watching my condi bar so watch for them. If you start taking condis you are gonna want to decide to continue your assault or pull back and heal up. Remember you do not always want to try to stay above 90% .. if the opportunity is there to finish your opponent go for it… backing off will put you on the defensive… you only want to back off if you know you can get a full heal in..which is why CCing before you go into heal mode is a good idea.
3) I’m asuran so I know the animation for burning speed. Once my guy is at the peak of his jump i teleport. You just have to learn the animations … you want to try to teleport around the half way mark of your animation.
Decent setup but your burst is borderline exploit and not working as intended. It’s obvious Anet didn’t intend for lightning flash to work the way it does with certain abilities (burning speed and fiery GS rush). Horrendous coding on their part. If I’m not mistaken they are fixing the fiery GS rush exploit so they should definitely fix burning speed.
Gonna submit a bug report right now.
(edited by EvilSardine.9635)
Decent setup but your burst is borderline exploit and not working as intended. It’s obvious Anet didn’t intend for lightning flash to work the way it does with certain abilities (burning speed and fiery GS rush). Horrendous coding on their part. If I’m not mistaken they fare ixing the fiery GS rush exploit so they should definitely fix burning speed.
Gonna submit a bug report right now.
EvilSardine master of bug reports and my new favorite person! Pretty sure there’s at least a hundred people ahead of you but w/e makes you feel better.
Im opposed to this being considered an exploit. As i said in my previous post here its easy to overshoot and rubber band around almost making it just as challenging to get the timing down and land it as it is to land without LF. But ya report away! While your at it submit an additional report for the many times LF has gotten me stuck inside a staircase or just not work at all across a level surface lol.
PS thanks for the advice Jkels. Better take advantage of it now before Mr bug report’s submittal is read by a dev lol!!!!!!
(edited by Treeoflife.4031)
This build its super fun. I would say the most bursty I’ve ever run. Very powerful ENJOY!
Pretty much the same build I used as well. I haven’t played in a month myself Gnomez. To busy with work / school / life. Have fun wherever you may go. Only thing keeping me around GW2 is the no monthly fee.
Can you also submit the bug where lightning flash roots me until i type an emote sometimes?
I am guessing…and I stand to be corrected, is the DS allows he to be more aggressive bombing into a group because he knows he has a good chance of escaping because most of the CC will be absorbed.
DS does nothing after taking around 1800 damage. You don’t try to escape when 90%+ health. Does not compute.
Like I said, it would make a lot more sense to run the cleansing flame fire trait and
+10% fire damage, both of which always work and both enhance burst. Not to mention 200 power is way more useful that 300 condition damage in a GC spec.DS is very underrated. I can not tell you how many times condi specs have just unloaded on me just to sit there confused on why i’m not dying. Not to mention it stops people who open with CC. It is a very powerful trait and very underrated you just need to know HOW to use it. This of course is a roaming video and so in a roaming environment most do not run into diamond skin eles as it is not the meta. So most are very confused making it quite funny. However this build is very powerful against the most skilled condi players even if they know you are DS as I’ve test in OS… it is really bad against pure power builds as you lack the boons and EA which really helps your survivability.
Going 30 into earth is for DS of course but also for the 10% damage mod with full endurance and the 300 toughness. With lack of protection boon you need all the toughness you can get. Going 20 into fire would drop you down pretty low making you even more squishy. That would truly make you a glass cannon. I’ve experimented going 10 into fire before.. it does not pay .. diamond skin is what makes this build work hands down you just need to know how to play with it…….
I agree DS is underrated. Using this with Cavalier trinkets virtually shuts down all builds that run the Dire gear. Playing in mostly WvW, I can say I have been targeted by Necros trying to unleash their Condi Burst/ Epidemic on my team but I completely negated their burst. I also really like this when it comes to condition warriors using Pin down right at the start. DS may not be the Best most useful trait to have All the time but it sure has worked out a lot for me. It is super useful but that 90% HP line makes it so it isnt OP.
Awh! Sorry I forgot I originally meant to reply to the OP’s Video!
I thought it was great! Very powerful build and I was amazed to see how well the fights went. I haven’t used my Ele with D/D for a good year. You inspired me to try to get back into D/D again!
Thanks for sharing!
Lol at the guy saying bs+lf being an exploit.Lf is supposed to work with any skill since its instant just like lighting strike, other cantrips etc.
The bug with fiery gs is how it creates the whole trail in same spot.
To be consistent with that, what it should be doing would be to port you while you move forward and then make you keep moving forward breaking the trail in 2 spots which would prevent th damage from stacking ..
I dont even know why they dont fix it this way instead of completely denying the use of those skills together (which is against the whole concept of instant skills in this game being used in combos with others) .Id have to assume its cause its too hard to code the proper behavior those skills would have together
I watched it and said, “woah.”
Hey Jkels, I’ve watched this video about three times now and this is great stuff! I main an Ele and have since launch, but I can’t tell if I’m not any good or if Ele’s are just in a horrible state right now. Generally I just go for the tankiest build I can find, but in this case I think I’ll make an exception. I’ve been dedicating a lot of time to working on ascended gear (something I thought I’d never do) just because of your build!
My question for you is do you think this build will still be a good option after the update? I know we can only speculate right now, but it seems to me that since damage (in the form of ferocity) is getting nerfed across the board, and since celestial is getting buffed overall, your build would still be viable. You’d simply not be quite as bursty as before, but at the same time you’d be better able to survive.
Let me know what you think if you get the chance, and thanks again for the video! I thoroughly enjoy it!
Hey Jkels, I’ve watched this video about three times now and this is great stuff! I main an Ele and have since launch, but I can’t tell if I’m not any good or if Ele’s are just in a horrible state right now. Generally I just go for the tankiest build I can find, but in this case I think I’ll make an exception. I’ve been dedicating a lot of time to working on ascended gear (something I thought I’d never do) just because of your build!
My question for you is do you think this build will still be a good option after the update? I know we can only speculate right now, but it seems to me that since damage (in the form of ferocity) is getting nerfed across the board, and since celestial is getting buffed overall, your build would still be viable. You’d simply not be quite as bursty as before, but at the same time you’d be better able to survive.
Let me know what you think if you get the chance, and thanks again for the video! I thoroughly enjoy it!
I have no idea how the gear will come into play. The lost of crit damage will hurt the build a lot but the overall traits will still remain good. I’m going to try to make do with my 4 celestial pieces and 1 weapon but i think it is going to be hard trying to get back up to the original crit damage.
Best bet is to wait and see what the ferocity looks like on all the armor pieces and go from there.
Decent setup but your burst is borderline exploit and not working as intended. It’s obvious Anet didn’t intend for lightning flash to work the way it does with certain abilities (burning speed and fiery GS rush). Horrendous coding on their part. If I’m not mistaken they are fixing the fiery GS rush exploit so they should definitely fix burning speed.
Gonna submit a bug report right now.
If they nerfed lf+ burning speed combo I’d quit the game… But they won’t so looks like I’m staying.
1. LF + Burning speed takes precise timing, skill if you will, you only get the full benefit if your opponent stays on the fire trail.
2. LF + Fiery Rush, again, is only OP if your target can’t or doesn’t move… Its not even that broken imo but I don’t mind seeing it go.
(edited by Grimreaper.5370)
I made another video before da neft… its ok not as good as the last one in my opinion but i tried to record heavy targets so people can see how it fairs against warriors / guards.
Also a acouple nice clips of diamond skin at its best
Pretty solid play. That is pushing our dps potential to the max for sure. Have you tried the build with focus?
Pretty solid play. That is pushing our dps potential to the max for sure. Have you tried the build with focus?
I’m pretty sure focus would cut his dps in half. No fire ring, fire grab, rtl, earthquake, or churning earth.
Pretty solid play. That is pushing our dps potential to the max for sure. Have you tried the build with focus?
Our max dps/burst potential without being glass but certainly hitting like a cannon is at least3500 attack with 55% minimal of damage increased. That was my favorite burst build when I used to play d/d 0/20/25/15/10 with scholar runes and sigil of force. Now with the new traits would be interesting to experiment if by giving up vigor and fury with the 10 points in arcana and granting yourself tempest air grandmaster trait with 40-50% of crit change would it deal more consistent high dps/burst. A insane total amount of 75% and 95% damage increased if the opponent is under 33% of health. Focus can work wonders if he goes for a more glassy approach.
(edited by LightningBlaze.4913)
I like D/F for certain situations. I don’t know what i would do without my fire grab though Its just TOO fun haha
Jkels ive been using the build for a little over a week now (minor adjustment little more tanky for now). Its so great!!! Ive been able to jump in and out of zergs while downing a few people each time. I actually B line for necros, mesmers, and engis now. Wish my comp could handle recording. Can’t seem to really stand up to a good thief or axe gs warrior yet tho. The eviscerate and backstabs cut right through my armor (using earth signet instead of arcane shield over 3k armor) but it still doesnt seem to be enough. how do you handle em?
Jkels ive been using the build for a little over a week now (minor adjustment little more tanky for now). Its so great!!! Ive been able to jump in and out of zergs while downing a few people each time. I actually B line for necros, mesmers, and engis now. Wish my comp could handle recording. Can’t seem to really stand up to a good thief or axe gs warrior yet tho. The eviscerate and backstabs cut right through my armor (using earth signet instead of arcane shield over 3k armor) but it still doesnt seem to be enough. how do you handle em?
Glad you like the build and its working out good for ya!
best defense is a good offense .. use arcane shield it is a very powerful burst tool. My latest video has some warrior and thief fights. You can check that out to see but against high burst classes its kill or be killed. Stay offensive and you’ll do alright.
I tweaked the build a little bit for staff and it’s great for everything from 1v1 to ZvZ
I tweaked the build a little bit for staff and it’s great for everything from 1v1 to ZvZ
I have done this as well. I didnt go so far as to change any armor or skills, simply switching your arcana trait to blasting staff and air trait to super speed was enough.
Decent setup but your burst is borderline exploit and not working as intended. It’s obvious Anet didn’t intend for lightning flash to work the way it does with certain abilities (burning speed and fiery GS rush). Horrendous coding on their part. If I’m not mistaken they are fixing the fiery GS rush exploit so they should definitely fix burning speed.
Gonna submit a bug report right now.
It is pretty obvious it is a bug, in the exact same vein as fgs. But it is such a versatility opener that it would immensely lower the ele skill cap if they were to remove it. BS would now be entirely predictable since you will be forced to use it straight ahead of the enemy at max range to hit the explosion… and we all know how easy that is to dodge. They would seriously need to compensate ele if they ever remove this, because we are just barely hanging on even while taking advantage of this.
Hopefully burning speed will not be affected as a side effect of the fgs nerf.
Decent setup but your burst is borderline exploit and not working as intended. It’s obvious Anet didn’t intend for lightning flash to work the way it does with certain abilities (burning speed and fiery GS rush). Horrendous coding on their part. If I’m not mistaken they are fixing the fiery GS rush exploit so they should definitely fix burning speed.
Gonna submit a bug report right now.
Umm you do know that burning speed is a 2 part damage move right? The fire trail is insignificant to the lf+bs combo. It is about the burst at the end of the attack not the trail burning speed and fgs trail are not the same. 1 burns and does a little bit of damage the other doesn’t burn and does alot of damage. They could remove the trail all together and it wouldn’t effect that combo at all because it is about the end of the attack because it is a 2 part attack. FGS requires deselecting the target to concentrate that damage.
(edited by oZii.2864)
Decent setup but your burst is borderline exploit and not working as intended. It’s obvious Anet didn’t intend for lightning flash to work the way it does with certain abilities (burning speed and fiery GS rush). Horrendous coding on their part. If I’m not mistaken they are fixing the fiery GS rush exploit so they should definitely fix burning speed.
Gonna submit a bug report right now.
It is pretty obvious it is a bug, in the exact same vein as fgs. But it is such a versatility opener that it would immensely lower the ele skill cap if they were to remove it. BS would now be entirely predictable since you will be forced to use it straight ahead of the enemy at max range to hit the explosion… and we all know how easy that is to dodge. They would seriously need to compensate ele if they ever remove this, because we are just barely hanging on even while taking advantage of this.
Hopefully burning speed will not be affected as a side effect of the fgs nerf.
So then LF+ Churning Earth must be a bug too then right?
I just checked, they definitely changed the BS+LF behavior. It’s a lot harder now to hit with both.
I just checked, they definitely changed the BS+LF behavior. It’s a lot harder now to hit with both.
Really? To be honest I thought it felt easier haha…not trying to argue or anything.
Decent setup but your burst is borderline exploit and not working as intended. It’s obvious Anet didn’t intend for lightning flash to work the way it does with certain abilities (burning speed and fiery GS rush). Horrendous coding on their part. If I’m not mistaken they are fixing the fiery GS rush exploit so they should definitely fix burning speed.
Gonna submit a bug report right now.
It is pretty obvious it is a bug, in the exact same vein as fgs. But it is such a versatility opener that it would immensely lower the ele skill cap if they were to remove it. BS would now be entirely predictable since you will be forced to use it straight ahead of the enemy at max range to hit the explosion… and we all know how easy that is to dodge. They would seriously need to compensate ele if they ever remove this, because we are just barely hanging on even while taking advantage of this.
Hopefully burning speed will not be affected as a side effect of the fgs nerf.
So then LF+ Churning Earth must be a bug too then right?
No, because churning earth is stationary. It’s pretty obvious that blinks were not intended to root you in place when used in conjunction with mobility moves. That said, it’s ingrained enough into the ele playstyle that Anet really shouldn’t touch it.
And I have to second, I think BS+LF is actually easier to pull off after the patch, thankfully. You can basically LF immediately after casting burning speed and you will be rooted now.
(edited by Jabberwock.9014)
I just checked, they definitely changed the BS+LF behavior. It’s a lot harder now to hit with both.
Really? To be honest I thought it felt easier haha…not trying to argue or anything.
I have tested some more. I am totally sure they changed the behavior in the patch. You can still pull it off with the right timing, though. I had some strange results in some tests, where I ported to the target and then back to the beginning of the fire trail.
At least they didn’t totally nerf it.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.