Different Weapons?

Different Weapons?

in Elementalist

Posted by: EpicBanHammer.7521

EpicBanHammer.7521

Can someone go over how each weapon plays? Just general ideas would be great.

Different Weapons?

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Posted by: Kaleban.9834

Kaleban.9834

Can someone go over how each weapon plays? Just general ideas would be great.

Daggers – in your face PBAoE brawler, generally hitting skills as they cooldown, analagous to the Shadowstep Starburster from GW1

Staff – long range support and nuking, works great in 5 man content and WvW and probably your best bet in open world content such as Dragon encounters

Scepter – mid range stand off weapon, more focused on single target damage and somewhat tough to land attacks vs. kiting or mobile foes (Shatterstone, Dragon’s Tooth, etc.), has access to blind, more of a “finesse” weapon than Dagger

Focus – almost exclusively a defensive weapon, its few offensive skills are either grossly underpowered or difficult to execute/bugged (positioning Flamewall for example), the defensive skills in Air and Earth attunement make it a must have combined with Dagger or Scepter for hard PvE content such as high level Fractals

Different Weapons?

in Elementalist

Posted by: EpicBanHammer.7521

EpicBanHammer.7521

Okay Thanks a lot.

Different Weapons?

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Posted by: Seras.5702

Seras.5702

Using primarily conjure LH & FB, which weapon would you recommend using for leveling and dungeons?

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Different Weapons?

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Posted by: Kaleban.9834

Kaleban.9834

Using primarily conjure LH & FB, which weapon would you recommend using for leveling and dungeons?

It really depends on your playstyle, and how much time you’ll spend out of conjure (15 or 25 charges).

FB gives you good range, and LH is a beast of a melee weapon. A good compromise would be S/D, for stacking Might (especially if you’re soloing, you can take Fire up to 30 for extended fire fields) before entering into a Conjure, plus S/D is a pretty good weaponset on its own, and I’d think most would agree its somewhat more versatile than just D/D.

Alternatively, if you want access to pretty much every range, go Staff. You’ll get long range and a ton of utility with all the combo fields you can lay down for your dungeon party (or WvW), Frost Bow combined with GoS and MS is an absolute ton of AoE, and if anything gets close you can mix it up with the LH.

I’m really hoping that ANet at some point removes charges from Conjures and instead makes them swappable like Engy kits which would result in much less clunky gameplay for a scenario like I described above, but I won’t hold my breath and it still functions.