Discuss Ele Specialization

Discuss Ele Specialization

in Elementalist

Posted by: runeblade.7514

runeblade.7514

Discuss what is said so far in the stream about Ele.

Lets make this 10 pages.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Discuss Ele Specialization

in Elementalist

Posted by: Supreme.3164

Supreme.3164

There are people celebrating about Elemental Attunement moved to GM , now there is elemental contingency as replacement , even better.

The best part is that they moved stop drop and roll to adept water :-)

Discuss Ele Specialization

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Posted by: Yumiko Ishida.3769

Yumiko Ishida.3769

I hope I can still have vigorous scepter… its the only way I survive on ele solo along with sigils of energy or whatever give endurance on attunement swaps.

Yumiko Emi Ishida 80 Ele, Hikari Kyoko Ishida 80 Guard TC-NA. Active RPer of NA megaserver.

Discuss Ele Specialization

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Posted by: Ignavia.7420

Ignavia.7420

Right now it seems like staff is the (only) way to go in PvE. You don’t have to invest in arcana anymore to get blasting staff so you can basically go full damage. That build is also not reliant on fresh air, so you can pick bolt to the heart – something a D/F build can no longer do. Scepter builds are also getting nerfed, since lightning hammer and frostbow get changed. So right now I’m not super confident this is going to work out well. All those three builds were pretty close together, but the margin between them seems to have increased by quite a bit.

Discuss Ele Specialization

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Posted by: Nokaru.7831

Nokaru.7831

Stat conversion traits:

  • These traits are extremely boring, and with fewer choices it’s even worse than before. Elementalist has two of these (Ferocious Winds: Precision from Healing Power) and Strength of Stone (Power from Toughness) which give one bonus stat from another. Why can’t they do something else that’s interesting in addition to this? The worst thing about Ferocious Winds is that it’s based on Healing Power, which players have none of by default since stats have been decoupled from traits. It has to be part of your gear. It should be based on an attribute we actually have baseline.

Arcana Problems:

  • Arcane Abatement in the Adept line and Arcane Resurrection in the Master line are a really bad choice in their current form. This cuts the “choice” for most Elementalists down to 2 for these first two tiers if your parties doesn’t die and you don’t plan on taking falling damage. If you’re going to keep in these niche and situational traits, they should have additional properties.
  • For Evasive Arcana, I think it could be made baseline in a weaker form that’s tied to Atunements. There should be a trait that improves Evasive Arcana back to its original form still in the Grandmaster. Isn’t the point to encourage more build diversity? Elementalists always take Arcana because of Evasive Arcana, and this doesn’t help Elementalists at all for sPvP build options, it just nerfs them.

(edited by Nokaru.7831)

Discuss Ele Specialization

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Posted by: Jerus.4350

Jerus.4350

Right now it seems like staff is the (only) way to go in PvE. You don’t have to invest in arcana anymore to get blasting staff so you can basically go full damage. That build is also not reliant on fresh air, so you can pick bolt to the heart – something a D/F build can no longer do. Scepter builds are also getting nerfed, since lightning hammer and frostbow get changed. So right now I’m not super confident this is going to work out well. All those three builds were pretty close together, but the margin between them seems to have increased by quite a bit.

It’ll be interesting, but in any case you’re going to go fire tree for sure. Then it’s your choice between air/water/earth, in any case you won’t be able to get all 3 % modifiers and will have to go down just 2 of the 3. Staff should still take a little hit I’d imagine.