Januarry – I play Ele sometimes because I hate my existence
[oPP] – Over Powered People
(edited by iBlasiannn.4279)
Been doing some theorycrafting lately. With trait lines losing their stats, how valuable is healing power for a elemenalist, especially D/D. It seems every 100 healing power adds about 10 extra healing to Signet of Restoration. PreJune22 most Ele builds had 300 base with water trait line.
How well does ele fair without any healing power? I think that either 0 Healing Power or 500 are good break points when investing into stats. Anyone have any other opinions?
My current build has 15k Health, 2875 Armor, 3.2k Attack(2200 power), 31% crit chance, and a measly 20% Crit Dmg. (No Condition Dmg)
Also I haven’t been able to actually test anything, as I haven’t been able to actually get in game currently. So I’m keen on hearing what everyone thinks that have actually been playing and messing with builds n’ such.
Hope we can get a good discussion going!
Cheers!
Edit: I am a roamer, so I am stating more for that. No zerg pls :’>
(edited by iBlasiannn.4279)
It is not that useful in WvW as Blast Finishers will not use your healing power.
go healing power for bunkerish or condi builds. If not, skip it. Basically if its d/x you should consider investing since most builds rely on sustainability.
I am trying out an tankly healing d/d ele for roming and small groups of 15ish wvw. I not realy tested it beyond some random fights but it seems to be hard to kill and puts out a lot of healing for your team.
I think running -40% condtion duration food or the 100 healing power + 10% out going heals (though they do not have that food on that web pages).
So your getting about 4.4k heals on your self per 10 sec and something like 5.9k heals out going so you should see 600 heals per sec on your team.
healing builds are okay in smaller fights if you do 5 man roaming. Water fields are better for large fights
Think I’m gonna try out my current build with 500 HP, though I won’t be able to actually test it till after July 4
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