I know there’s been a lot of threads already regarding issues and opinions of the elementalist class, this is just another summation of my experiences, in the hopes that perhaps someone else reads this and can vouch for what I will say.
So why am I (and so many others on this particular forum) disheartened by the elementalist? First of all lets start at the very beginning, I think a lot of us who want to play the elementalist have a certain frame of mind, we’re familiar with gw1’s ele, parhaps some other clothier type mage classes from other games. There are certain expectations surrounding this particular type of class. ie. damage output, and to be honest yes ok – the elementalist can pull out a lot of damage – that’s not the problem, its just the way its done, and how much we have to go through to obtain it compared to others …… this is the disheartning thing. I’ll explain further.
Example, been level 80 for quite a bit, skipped some dungeons, done a few in story and explorable … i have died 242 times during the course, my guardian, warrior, mesmer and thief friends have died less than 100…. the guardian has ran dungeons over and over in explorable to farm tokens… so that being said these guys have done a lot more than me, yet ive just killed the end boss and racked up over twice as many deaths…now you may say that im a terrible player but picture this.. im in a dungeon with 5 players, there#s a damage area circle on the floor
a) i realise this, but before i know it my health is more than half gone
b) i can no longer take any hit from anything else – oh wait – i’ve just been hit by the one guy near me. im dead…again…
c) you could say that i should have put defences up, but even something like the armors take time to put on, and by the time you’ve switched and hit the skills (assuming u dont have the reflexes of a god like most people) – your dead.
I just think that a lot of us playing elementalist did not go into this class thinking it was going to be a complete click and dodge fest….JUST to kill “normal” type mobs (not even dungeon mobs) that other classes can kill with a few clicks….yet here we are running in circles (im dizzy half the time), repeatedly dying (almost any time there’s an unpredictable situation other classes are able to take an initial hit and react – where as we end up on the floor for our lives)
Which brings me back to the high damage, what is the point in having it if i cant even stand still for a few seconds to cast some of these spells? I feel like im forced to dodge and react to every. little. thing….or else im dead. Yes I understand we are a squishy class, but i feel like im playing half this game dead in dungeons or story mode missions where there’s things happening fast. The ele just doesnt give me time to react, im dead before i can make a decision.
Anyway after all that, just rolled a warrior, i can now take on two or three guys with gs with ease -__-, press 1 and 2, no need to dodge, or switch two elements just to put up a defense and heal / slow / move around, and do even more damage…. can even take two or three at the same time.
I just hate to see a type of class that i normally love playing, be so frustrating and unrewarding to play, it is physically tiring to play this class (most people dont even switch weapon sets, yet we rely on switching between four elements)
anyway TLDR; cant complain about damage output, exhausting amount of running about and dodging, too much death, comparatively more clicking to achieve what other classes do with ease, no time to react to unpredictable things.
Apologies in advance for my ramblings. I realize that the forums are often the voice of the few, and not the voice of the many, I sincerely hope i’m wrong and for now i’ll play another class whilst I either work this out, or something is done about something that I’ve said here that is very real and very bad about this class.