Dmg Surv WvW build

Dmg Surv WvW build

in Elementalist

Posted by: Bakalula.1620

Bakalula.1620

i was playng this build since last patch and it fits my play stile
i didnt see loot of otehr builds except 0/10/0/30/30

http://gw2skills.net/editor/?fEMQFAWhImmbyR4QlDIhHKgBwAjHhwI0hlC7AA-j0CBoiAEBA5mKr5oCilNFRjVxAT7KpqYCymzJyiWo2nATKAdFGB-w

also 30 in earth and fire is must nut the last 10 you can switch as you want
mostly i flip it betwen wind6 (bit more crit and prec and good triat to get the downed enemys , water3 for cd, and arcane5
and one i use the most wather6

so fell free to coment and give sugestions

Dmg Surv WvW build

in Elementalist

Posted by: amaranthined.5167

amaranthined.5167

Apologies if anything in this post is stupid, I’m still learning about builds and what makes a good one, but I play staff ele as my main in WvW so here’s some of my opinions. Feel free to take them or leave them or argue back!

First off, I think if you’re going to fill your skill slots with cantrips, you might as well trait into water for Cantrip Mastery (Water 3, reduced recharge) and Soothing Disruption (Water 9, grants 6.5 secs of regen and vigor when using a cantrip) These two traits are super useful – especially since it seems like your build currently only has 12.5k hp, if I’m reading this thing right?? Which makes me assume that you must be using your cantrips an awful lot to stay alive, so reduced recharge and regen/vigor are good things to have.

Also, you say that 30 in fire is a must, but I don’t really agree? Your first trait in Fire is Spell Slinger, cantrips granting you might, but Mist Form doesn’t even let you use combat skills while you’re in it, so you waste 4 seconds of might there. If you really want 3 stacks of might mid-battle, you can trait into Arcane and get Elemental Attunement (Arcane 8 ) Your second trait in Fire is a condi-remover but it only activates once you have 3 conditions on you, and imo you want a quick condi-removal on hand for when you’re immobilized. Cleansing Wave (Water 10) or Cleansing Water (Water 11) can give you that.

Personally, I run a fairly standard 0/0/10/30/30 staff build, focusing on group support and survivability. You mentioned that you don’t see a whole lot of different builds, which imo is probably because there aren’t a whole lot of ones that work very well for ele right now, especially with staff.

To get good dps with a staff, you have to give up a lot of other things. (See: HP pool) Staff is mostly a support weapon. It’s a lot of fun to play and it’s my favorite, you certainly can get a lot of kills with it and even 1v1 on occasion, but in general it’s meant for support. It seems like you want to have good dps without going as squishy as full zerker, and I kind of wonder if maybe using a different weapon would help your build? There are probably lots of other people in these forums that can give you more specific direction.

I’m sorry this is so long, and I hope at least some of it was helpful? Good luck out there!

Henge of Denravi [VLK]
Zvezdana & Dana Uses Splash; Elementalist // Evegeniya; Engineer // Melinoe; Necromancer

Dmg Surv WvW build

in Elementalist

Posted by: Mochann.5298

Mochann.5298

30 in fire is not a must — though I do run 30 in fire for my own reasons.

Cantrip build is a very defensive build focused on evades and healing yourself up. It’s good if you want to survive, but does crap for damage.

As for staff being a support weapon, I can’t agree. Yeah, it’s good for support, but it’s also very good for dealing tons of damage.

But I do agree you can’t really play staff solo — you need a partner or a group so in that sense it’s a weapon that always goes in a team — either you support or need support. It’s very difficult to go solo with staff in any player vs player situation. PVE though it’s fine.

And you do have to give up everything like HP and defense.

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