DnD cleric monk help
DD just isnt gonna be a heal bot. Staff has 2 water fields and the auto attack in water is a strong heal to allies. DD pretty much just has a 40 second cooldown small heal then things from traits.
I like DD more than Staff with Aquatic Benevolence. I run a standard full clerics from Armor to Trinkets. 0/0/2/6/6 with monk runes. Sigils are either Benevolence/Energy/Renewal. You’ll have roughly 1.4k Healing Power and your Cleansing Wave + Water EA should heal somewhere about 4k+ on your allies. You also have healing Ripple and Sigil of Renewal which is pretty good. You’ll have around 13k HP and 2.7k Armor. Switch to water + EA dodge should pretty much heal half of your HP
The only problem you’ll encounter as a healbot is that your heals have pretty much small radius. You’ll probably also melt to condi bursts since you have very low HP.
(edited by Kyon.9735)
Monk Runes
0/0/10/30/30
Water and Energy Sigils with Life Sigil stacking weapon (with a Trident of Life to keep stacks).
4 cantrips