Hi Everyone:
I thought I’d share a brief analysis on this profession, particularly, in PVP mode. My personal take on this class is – yes it does require skill BUT it also heavily relies on your enemy to be idle or move slow. Most of our most efficient dps spells(dagger/dagger) require the enemy to stay still or you to be in close range:
Drake’s breath: Channeled spell-4 ticks with burning attached. Must be near the enemy and have all 4 ticks hit for maximum damage output(wouldn’t the average player dodge this?)
Cone of Cold: Channeled spell-4 ticks. Must be near the enemy and have all 4 ticks hit for maximum damage output(wouldn’t the average player dodge this?)
Churning Earth-5 sec cast-enemy must stay within radius. (wouldn’t the average player dodge this? Or they can simply walk away with 5 second cast time)
Dragon’ Claw: Must be near enemy AND at right angle to ensure all 3 streams hit enemy.
Now assuming the opponent doesn’t dodge after 8 seconds of channeling, your Dragon’s Speeds lands, and the enemy is idle enough so you land all of your Dragon’s Claw spells-even then, against a thief, it’s null and void. Their dps output is near 100% higher ( I am not going to throw in stealth as Elementalists have snares/knockdowns) and it’s burst-no casting.
Elementalist Nerfs? .
I understand that during the initial BWE- Dragon’s Tooth and the Meteor Shower were nerfed . My question is why? For a game that requires players to be on the move-shouldn’t idle players be penalized for staying in one spot? I almost never land Dragon’s Tooth as most spvp opponents dodge, some even walk away from it(no need to dodge-it’s very slow). Even then, many instant abilities do more damage than Dragon’s Tooth. Why not nerf the arcane abilities via damage or very long recast times?
One of the many solutions would be to take away the requirement that “enemies must should be idle or slow to land” mechanic. IE CoC and DB-change the 4 sec channeling in two seconds or remove channel all together-make dragon’s claw one stream. This is one of many (rework traits)
A Call for nerfs?
On a side and personal note, I think it’s not fair for us to call for nerfs on other classes especially if we don’t have experience with them. IE Yes the Mesmer’s warlock can hit for higher than an Elementalist but the trick to taking down a Mesmer is looking for unique movement, control+t the target, and then aoeing the phantasms/clones while focusing on the target. Let’s focus on the challenges Elementalists face. Is there anything else that anyone can think of?
**The dps efficiency sheet is still in works. . As such I wouldn’t take it at 100% accurate. I am still trying to understand the mechanics in terms of casting, recast, activation times, etc… Even anyone has any corrections, please post and I will adjust. Any feedback is appreciated as this will help everyone. Maybe I will post a google doc once I fine tune it. The sheet uses a naked 80 character with no traits assigned. Also, I know it’s not all about dps-but offense is measurable. Also their some things you should take into consideration-like initiative acts a combined currency.
(edited by mcavey.8523)