Double Dagger Guide for tPvP
Cool thread =D
I haven’t played much competitive PvP, but what is your opinion on elementalist’s current role in high end tPvP? It seems that you went for more of a mix of DPS and defense, and went utility skills specifically for spiking down enemies. Do you think pure bunker elementalist solo cappers/point holders are viable (w/ tornado and conjure hammer to knock off defenders) for high end tPvP? Or do you think more support/spike oriented, and less solo capping is more useful (i.e. staff elementalist, DPS oriented aura share d/d elementalist w/ glyph of elemental?)
Why earths shield anyways? I can see it being potentially useful when you see an impending spike going to hit, but doesn’t shock aura get the job done so much better, or a cantrip in place of earth shield? Plus earths shield only seems useful upon initiation, as you can’t really pick it up in time when your spiked down and need it most.
Fort Aspenwood [EXC]
http://www.youtube.com/user/daphoenix555?feature=mhee
In the guide it says you run Signet for healing, but the screenshots and video all show Glyph. Which do you actually use?
Nice one! Thx for the guide ^^
Powerr
MAKE SURE to use shocking aura AFTER Ride the Lightning because Zephyr’s Boon will not proc if you use Shocking during RTL***
Should probably be removed from the guide, since you can’t cast during RtL anymore. Might be a source of confusion to newer players.