(edited by Clivar.3176)
Dragon Tooth and heavy cc
I don’t know if its intended but its hard enough to land dragon tooth already.
so for me it seems unfair that it doesn’t do dmg when you get knockbacked/down in my opinion. Some heavy cc on scepter to aid it would be nice to land it tho
The problem is Dragon Tooth has a cast time but it doesnt lock your character or movement during that cast time. It visually seems that you actually casted the DT but if you check your cast bar actually you are still casting it. So when u get CCed during that cast bar, DT actually canceled as other skills but the animation continues. Not only CC but also dodge cancels the damage also, so if you wanna dodge after DT watch your cast bar and let it finish then execute your dodge.
If they fix this bug, you will be locked 2 seconds while casting DT if they doesnt change the skill behaviour.
The problem is Dragon Tooth has a cast time but it doesnt lock your character or movement during that cast time. It visually seems that you actually casted the DT but if you check your cast bar actually you are still casting it. So when u get CCed during that cast bar, DT actually canceled as other skills but the animation continues. Not only CC but also dodge cancels the damage also, so if you wanna dodge after DT watch your cast bar and let it finish then execute your dodge.
If they fix this bug, you will be locked 2 seconds while casting DT if they doesnt change the skill behaviour.
That’s not true because you can cast phoenix right after DT and both do damage.
HINT: you can swap attunement after casting DT to benefit from fury as it lands (switching to air is a good idea! you can kill a heavy training golem in half a second this way)
The cc/dodge cancelling DT’s damage is a bit of a bug.
Retired elementalist theorycrafter
The problem is Dragon Tooth has a cast time but it doesnt lock your character or movement during that cast time. It visually seems that you actually casted the DT but if you check your cast bar actually you are still casting it. So when u get CCed during that cast bar, DT actually canceled as other skills but the animation continues. Not only CC but also dodge cancels the damage also, so if you wanna dodge after DT watch your cast bar and let it finish then execute your dodge.
If they fix this bug, you will be locked 2 seconds while casting DT if they doesnt change the skill behaviour.
That’s not true because you can cast phoenix right after DT and both do damage.
HINT: you can swap attunement after casting DT to benefit from fury as it lands (switching to air is a good idea! you can kill a heavy training golem in half a second this way)The cc/dodge cancelling DT’s damage is a bit of a bug.
rohdoc is correct.
You can test this by going to heart of the mists.
1: equip signet of air
2: auto-run towards svanir
3: cast dragon’s tooth when you get within casting range
Svanir will knock you down after the cast is finished, but before the tooth lands, and you will notice you still do damage to him.
If you try it again but use dragon’s tooth when you are close to him he will knock you down mid cast, you will see the animation play off but he will take no damage since he interrupted you (you will also see “Interrupt” in red on the screen).
The same goes for dodge rolling/cancelling/using mist form during the cast time of dragon’s tooth, except there is no interrupt message.
This bug also applies to scepter shatterstone and to staff eruption and ice spike.
The bug seems to appear whenever a control effect is applied while the mentioned skills are hanging.
Posting here in the hopes that this gets some A-net attention as the bug has been present from release as far as i know.
What’s interesting about DT is you can cancel the cast (via stow weapon) about 80-90% of the way through cast (when the DT appears in the sky) and I’ve found that the dragon’s tooth still gets casted and drops – despite not casting it 100% of the way. Quite intriguing.
I always cast ring of fire under the dragons tooth and have been knocked back many times but DT has never stopped doing damage…