Dragon's Tooth and Comet
Even that wouldn’t really work. It will still be slow as all hell for people to avoid.
IMO The tooth should follow you above your head at 75% of normal running speed.
Even that wouldn’t really work. It will still be slow as all hell for people to avoid.
IMO The tooth should follow you above your head at 75% of normal running speed.
or hover in place changing its angle to match the target for the first 2-3 seconds
Dragon’s tooth is a perfect skill, I hope anet will never listen ppl!
You do realize that would be a nerf?
Comet has a extremely small aoe. Making it a skillshot would be a ridic nerf against moving targets.
Same for dragon tooth. Right now you can hit people on walls on top of you with it. With ground targeting you wouldn’t be able to do that anymore, also I don’t see how ground targeting would make it easier to land it or anything among those lines. Sure you could do some area denial but sadly people can still move out of its pitifully tiny aoe.
This is about PvP btw, in PvE those buffs might be welcome but still lacking imo.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
Ground targeting is better.
Both have their advantages. For PvE purposes, ground targetting would be better (on Dragon’s Tooth at least), but as someone mentioned earlier, as it is Dragon’s Tooth can hit players standing ontop of rooks or walls.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
About PvP it’s definitly not better! i won’t explain why again and again.
Dragon tooth would be in the perfect spot if it was 1 sec less to hit. Regardless both of these skills are in good place. Gotta love S/F weapon set!
More ground target skills the more the combat and reactions gets slower. Just make it less delayed or zero delay and that is all DT needs.
How about leave it like it is? Use chill/immobilize/knockdown and it usually lands, if not the 1st time then it should in the next.