Drawback & Cure thread (skills and traits)
I can still swap attunements with Fiery Greatsword, I also still get the buffs from my Trait; it really is just another way to give melee elementalists another way to beat on things. The conjure weapons are nice because, for example, I can swap to Earth to get the bonus toughness from my traits there -and still do fire-levels of damage.- Or, with Earth Shield, I can have a defensive weapon while in Water and regenerating. Being able to access skill types outside your current attunement is the reason for the conjure skills.
I’m yet to see any use of Conjured Weapons beyond the lol-factor
Conjured weapons are just kits for Elementalists, and should not have charges.
-Jeff
I like the Fiery Greatsword, however I find the others to be lacking for damage.
I suppose the lightning hammer is the best none elite for this, however I can still do as much damage or more not using it. I also then get to use the slot it would take.
I think one of two things needs to be done to make the conjure weapons more useful.
1) More charge, and some number counter. Unless I have missed it I never know how many skills I have left in it. I know about the trait for 10 more charge btw, and after trying it decided it was not worth it.
2)Quicker to use, and have auto attack on it already. My suggestion is to have it always spawn at the casters feet, as opposed to being able to place it somewhere. This would help make it easier to use in a fight when you might not have the time to place it on the ground.
Just my opinion also, but the fire axe needs to be massively buffed. it has 1 aeo attack and a field combo for multi targets. So it is a single target weapon. Yet it does not do as much as the lightning Hammer which can hit more then one target.
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