Dual Daggers Air Spec; is it viable?
I run a mostly air D/D Spec for Tournys and i do well.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
That makes me very optimistic, thanks
I only tried it at low level, but found the damage to be crazy weak. Loved the look of it though, so that was pretty disappointing. Does it get better, somehow?
D/D is good, but you can’t play using only air attunement. Because it has only one viable damage skill – auto-attack. As for traits, of course you can put 30 points here, but most popular traits wotk with all attunements.
Yeah, Kreit has the right idea. The attunement is not designed to be a long-term attunement for D/D unless you’re in a group and want to keep your weakness up on the target. Lightning whip is a pretty high damage move. Especially if you’re stacking power or have a lot of crit chance/damage. Other than that, Shocking Aura is easily my favorite aura and a good defensive ability so it’s always handy to swap to air for that.
But the thing is, like Kreit said, even if you put 30 points in air, that doesn’t necessarily mean that you’ll always want to stay in air attunement most of the time. (though it’s great for starting fights and for escapes). Again, unless you’re in a group fight or a dungeon or fighting a champion or something. In a situation like that, you might be willing to give up a little damage output in order to keep your weakness up on the target in order to help the group. Not that you do, but I hate when people forget this, so I’m going to say it just to be safe: doing max damage is not always the most important thing.
Utilize all of your attunements, trust me, D/D Ele is by far the most unique and fufiling (By that I mean it is freakin’ awesome to play, never a dull moment), you can pull of some amazing combos and has great combo fields with finishers.
Speccing into one attunement is fine, staying in one isn’t.
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