Dump "Stop, Drop, and Roll"

Dump "Stop, Drop, and Roll"

in Elementalist

Posted by: katniss.6735

katniss.6735

This [&B2gBAAA=] is an extremely underused trait that I’d like to see go away for a place in water that gives a boost to health like how water used to give way back when.

Anything to get up from the 11k hp range. So say a vitality from prec, power, or ferocity. A baseline of 15k is the goal pretty much so you don’t get insta-gibbed. This is more of an issue in WvW, (and PvP, but almost no one is a dps ele in PvP, so I won’t even go there).

I know marauders was made to help with this issue, but I’m focusing on traits here, and thus feel this is a feasible exchange.

Server: Maguuma – Leafy Lass – Elementalist (WvW)
Guild: Bill Murray [Bill]/ [DERP]
twitch.tv/mlgw2

Dump "Stop, Drop, and Roll"

in Elementalist

Posted by: Kyon.9735

Kyon.9735

It was actually really good pre-HoT. But given how good auras are when you get full traits for them, I agree that this has been pretty much standard.

If it’s something that gives more vitality, it will be a GM trait to make it in line with Guardians. I’d prefer something that applies chill offensively and increases chill duration.

Dump "Stop, Drop, and Roll"

in Elementalist

Posted by: RabbitUp.8294

RabbitUp.8294

It’s good in Matthias fight.

Dump "Stop, Drop, and Roll"

in Elementalist

Posted by: BlackBeard.2873

BlackBeard.2873

Put it in Fire line in place of “burning fire” which no longer makes any sense without the extra might on cantrip usage.

OR

Nerf soothing ice to not give a free regen proc. Just the aura alone would be good, and can be traited to give regen with tempest.

It isn’t a bad trait, just competing with a trait that does the same thing, just more and better.

Dump "Stop, Drop, and Roll"

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

droping ICD and adding 5 sec vigor and we get one good trait.