Dungeon bild and gear.

Dungeon bild and gear.

in Elementalist

Posted by: GlaringNeptune.2153

GlaringNeptune.2153

Hi guys. Can someone told me what gear I need, and what traits, for completing dungeons like a boss? I use staff, and wanna use it, so what I need to buy next, after I become 80. Thx for help.

Dungeon bild and gear.

in Elementalist

Posted by: Puff Pure.8631

Puff Pure.8631

For me, when I think of a staff ele, I think of a good team player, who knows about combo fields and finishers.

When I use my staff in dungeons, I really like to go for maximum AoE damage and plenty of support options. I run 0/0/20/20/30. Air trait line focuses on glyphs(inscription and 20% faster cd), which I think are pretty handy.

Water I take the condition removal on water attune, and spells recharge 20% faster in water attune, this is so I can provide my team with water fields, which they can finish with, faster.

Arcana, elemental attunement is a great asset to you and the team! I take large AoE fields on the staff, and finally evasive arcana for the extra blast finisher, which of course you should always use in one of your combo fields!

Utility skills, I always take glyph heal, glyph of storms, arcane blast (blast finisher), elite glyph. The 3rd utility spot is situational, either a stun breaker, maybe a racial skill or conjure frost bow if the situation requires it. If none of these seem to fit then I use the glyph of lesser elementals.

For gear, I have all clerics with dolyak runes, this gives you lots of toughness, and the ability to really make your heals effective, also then power gives good enough damage, of course. Sigil on my staff I take sigil of battle, which will proc when you swap attunement. Between the sigil, traits and blast finishers in laval font can give you and your team some nice stacks of might!

So all in all, a team-oriented build, and if you probably don’t need more than one of these guys on your team, but with coordinated teams they can be really effective at stacking might and other buffs.

Dungeon bild and gear.

in Elementalist

Posted by: GlaringNeptune.2153

GlaringNeptune.2153

Thank you so much, perfect answer!

Dungeon bild and gear.

in Elementalist

Posted by: Quick Mouse.7635

Quick Mouse.7635

I think puff meant 0/20/0/20/30, but yeah.
Mine is slightly different, with 0/20/0/30/20. I go 30 in water for cantrips grant regen+vigor, cantrips recharge 20% faster, and regen removes a condition. This will replace the need to attuning to water removes a condition, since you will be granted regen to yourself and party by arcane 10 trait. Healing rain will remove 2 conditions per pulse. With mist form and armor of earth, glyph of elemental storms. Use glyph in earth for the aoe blinds. Use the combo finisher on earth #2 to blast your water fields and fire fields. With this setup and the cantrips, you can go full berserker gear for max deeps.

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