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Posted by: Yeroc.7516

Yeroc.7516

I can’t overcome the kittenty kittening nerfs in this patch. I have respeced so many times since Tuesday and I can’t find anything that works. I feel slow and vulnerable and I refuse to bunker. My play style has been taken away from me and it really upsets me I no longer enjoy the game I wasted so many hours on.

So anyway, pre-patch I was running 0/10/10/20/30 in a D/D setup, but now with mistform this does not feel viable. I tried running S/D with 30/10/0/10/20 and although this felt effective (PVE not WVW) it was ultimately too slow. I’m back with D/D now and a 0/15/15/10/30 build. This looked good on paper, but is garbage.

Ugh, the ele is so broken now. I want to play this game, but it is just more frustrating than fun right now. Has anyone come up with any successful build? I like running around in small groups in WvW, and that is what I want to build for.

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Posted by: Kirin.7306

Kirin.7306

Working as intended.
We got the lowest HP and Armor so naturally we are the “JACK OF ALL TRADES!” class. Stay behind the zerg and use a staff like the devs want us to.

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Posted by: Kirbyprime.2645

Kirbyprime.2645

I’m back to using the traditional bunker since 20 lightning isn’t as effective when the -20% only brings RtL down to 32s. Though it’s still an issue since everything runs away from me now. It was kind of insulting ( in a slap to a face from anet sort of way ) when I was in WvW and a thief was able to just walk away from me with only minor initiative use.

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Posted by: Legend.6941

Legend.6941

Message me in game and I’ll show you what I use currently that I’m working on. I’m sure there’s 10x better builds but this one does decent.

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Posted by: LightningBlaze.4913

LightningBlaze.4913

What about front and center? being at the back could save you. Going Bunker/healer is the easy mode even now, the other builds are more of a challenge because they require a different play style and combat skills to do well with them (for example I see a lot of eles in wvw that are so accustomed to d/d and decide to switch to s/f or s/d tend to be at melee range the whole time.)

Heidia- The elementalist is the #1 most OP profession in this game since beta!

(edited by LightningBlaze.4913)

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Posted by: Kirbyprime.2645

Kirbyprime.2645

S/F probably shouldn’t be ( as much ) but S/D pretty much screams melee range. All /D skills are melee and all S/D synergy is melee.

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Posted by: Turkashi.4502

Turkashi.4502

25/15/0/30/0 or 20/10/0/30/10 with 4 sigils
and you have permannant swift boon

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Posted by: ARM.3912

ARM.3912

25/15/0/30/0 or 20/10/0/30/10 with 4 sigils
and you have permannant swift boon

how do you figure? and how do you equip 4 sigils?

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Posted by: Turkashi.4502

Turkashi.4502

http://gw2skills.net/editor/?fEAQJAoIhMmcbsx2EACKAABRhHA

I’ve quick quick compose it, so it’s not the perfect build, but you’ll see the 2 most important trait you need:
Air 10 for swiftness + crit dmg on aura
fire 20 for aura on sigils

my build with the constant swiftness came from this guy:

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Posted by: Rezzet.3614

Rezzet.3614

take this post as an example of what happens when you rely on an overpowered class rather than actual skill

with that said i still see d/d eles stomping groups in wvw and pvp so its a L2 kitten ue.

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Posted by: Fishbait.6723

Fishbait.6723

take this post as an example of what happens when you rely on an overpowered class rather than actual skill

I took this post as some clueless person that hasn`t read any of the others proving that ele` wasn`t the fastest, op etc before & isn`t even close to it now.

Guardians can out tank naturally before even placing traits.
Ranger shown also can out tank/dps & heal.

Feel free to scroll up at your leisure ;p

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

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Posted by: BLKNovember.5620

BLKNovember.5620

The ele nerf was for two skills, I don’t understand why you would need to change an entire build because of two skills.

[PRX] Deadly Proximity
Radik of Aeon – Guardian

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Posted by: Boottspurr.9184

Boottspurr.9184

I run S/D with 0/10/0/30/30, but rather than be bunker I go healing hybrid with 1/2 Clerics 1/2 Berserk/Valk and Scholar runes. All Water line traits are offensive rather than defensive (20% more dmg in water, 10% over 90% hp again, apply vuln with arcane). And I use Arcane Power to reserve my crits for my highest damage spells and swap into water while they’re casting (dragon’s tooth + phoenix + fire grab, or churning earth) for the extra 20% when I want to burst people down.

It’s super effective.

Boottspurr from World of Enders [WoE]

(edited by Boottspurr.9184)

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Posted by: Silinsar.6298

Silinsar.6298

Have you tried playing a build with D/F yet? Focus is underrated since lauch and since RTL, the main “selling point” of offhand dagger got nerfed, you may want to give it a chance.

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Posted by: Zenith.7301

Zenith.7301

You don’t take /D for RTL. You take offhand dagger because it gives you 2 aoe knockdowns, a fairly hard hitting fire field and your only hard hitting spike skill (fire grab), and an area denial skill (churning earth forces opponents to either waste a dodge or back off a point.

Focus is garbage. With it you basically have no burst or meaningful damage. What will you do, use your weak autoattacks to kill people and rely on Burning Spped as the only burst skill you’ll have?

D/F only works as a bunker anyways. It doesn’t help the offensive builds that mist form hurt most.

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Posted by: Guns and Giblets.9308

Guns and Giblets.9308

The ele nerf was for two skills, I don’t understand why you would need to change an entire build because of two skills.

Then I don’t think you understand the Elementalist.

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb

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Posted by: Sunflowers.1729

Sunflowers.1729

The ele nerf was for two skills, I don’t understand why you would need to change an entire build because of two skills.

Note: WvW player here explaining why I changed my build. Doesn’t apply to sPvP.

The only thing D/D is really good for is roaming around. D/D doesn’t do very well in zerg fights due to having absolutely 0 ranged attacks and being squishy – It uses stun breakers and occasional heals to offset the naturally low armor/hp. This works against small numbers of people, but in a zerg you’re bound to get hit no matter what. Might as well play a Guardian (which I did).

Now the D/D ele is good at roaming because of good 1v1 capability (nerfed a bit with the mist form change) and being able to escape when things go bad (nerfed a lot with the RTL change). The second point is what separates good roamers (Warriors, Thieves) from bad roamers (Necros, Guardians).

While you may be pretty hard to kill 1v1, it doesn’t matter when you run into a group of 5+ people. You’re still gonna die, just not as fast (but you will still die). Even the tankiest Guardian can’t survive a random zerg. However, a Thief who can quickly stealth and run away, can. The only actual way to escape is to either stealth, or just be so darned fast that nobody can catch you.

Since we don’t have stealth, and aren’t fast any more, there is no reason to play a D/D elementalist (I play a D/P thief now for roaming, and it can even swap to Shortbow for range, lol).

That’s why.

Edit: D/F is nice and worth a try, but you still can’t run away.

(edited by Sunflowers.1729)