This forum is a wretched hive of scum and villainy. ~DevilLordLaser
EA blast finisher is back!
This forum is a wretched hive of scum and villainy. ~DevilLordLaser
Yay! Restoring something that pidgeonholes our entire profession in to a single build!
Oh wait…
I really am happy it’s back, but I wish they would do something with our class BESIDES constantly buffing/nerfing this one build.
Heh, I suggested this, but I suppose others did as well.
This is a good change. It’s not needed now, but fairly well balanced.
Let’s see if it Blasts even when the spell itself is on CD, because then it’s OP again.
http://www.youtube.com/user/IntigoGW2
Awesome!
/15
It is very nice that they’re listening, and I think it’s the way to leave EA.
… now if we could do damage underwater?
Does every roll in Earth attunement gives a blast finisher or just one every 10 seconds?
If we go by devs’ comments, it should only do each 10 seconds.
Does this mean Staff Ele is viable again?
Just a question about evasive arcana. Does the blast trigger at the start of the roll or at the end of it?
Just a question about evasive arcana. Does the blast trigger at the start of the roll or at the end of it?
at the end
Ehm,, none of the finisher works for me. I dodge and nothing happens despite attunment…
The blast finisher works, while in the Earth attunement (tested it after the patch yesterday), but only in combat, whis is intended I believe (it was the same way pre-patch).
Also, from the beta weekends I thought that the EA bug was that it gave a blast finisher on every dodge, so the fix seemed to be clear – make the trait to do a blast finisher when a dodge-spell is activated (in all attunements, not just earth), however be forced to switch to earth attunement for a single blast finisher every time looks like it´s not worth 30 point trait, maybe if the damage of effects were better (I guess that the warrior 5-point trait does much more dmg on dodge than this one, anyone tested this?)
You do not only have a blast finisher with earth, you have a handy cripple along it, a nice heal spell with condition removal for water, and burning for fire that allows you to activate fire grab right after. Only air’s dodge is unimpressive for most situations, but that’s still four skills, even if you can only blast finish with one of them.
Air dodge is not horrible when you need stomp everything but ele, thief and mesmers. If you dodge roll into the body with air, most of the time people wont auto attack you in downed state for fear of missing the small window at the end to knock you down at the last second. They wont notice the blind on them in time to save them.