EA issue - not casting the "real" spells.
Nearly all spells that are triggered by traits are weaker than their normal counterparts. Churning Earth is no exception, it’d be absolutely insane if it was the full-blown version of it.
just going by the tool tip. If it isnt meant to be the real spell, they need to identify that in the tool tip very clearly.
and us having teeth is actually bad?
The tooltip isn’t all that accurate but the trait is great.. Changing it would be OP.. And IMO, we are already OP.
in the previous incarnation (beta 2 if I’m not wrong) EA earth attunement cast was shockwave… they changed it along with air attunement effect (that previously was updraft) to the actual spell… so… why did they changed it if it was clearly too powerfull? why change the tooltip and the animation (actualy the animation is that of churning earth while in beta it had the animation for shockwave that it was actually casting as indicated in the previous tooltip) if u don’t intend to change the skill? (is not that the actual tooltip is wrong like it was for armor of earth duration where they changed the skill without appling the change to the tooltip… it is the opposite…)
so… the question is: is it meant to be crippling earth and so the skill is bugged for casting a different skill… (than why did they applied a change with this patch without correcting the bug?)? or is the idea to cast churning changed while implementing the feat (than why leave the tooltip wrong even when u go and makes new change to the skill in this recent patch as well as adjusting different wrong tooltip?)
any way u look at it the QA department made half the work they were supposed to do… they didn’t notice that it was producing the wrong skill or didn’t notice that the tooltip was indicating a wrong spell since beta 3… (as well as the patch note for beta 3 being wrong because there was clearly indicated the cange in the earth skill for ea from shockwave to crippling earth…)
now… recrimination about the qa work are meaningless… so can we just have a dev or even an informed mod clearly state what are the intention for this skill?
Lol? 8k crits and 8k bleeding from dodging seems fair? It’s quite obvious the dodge gives a weaker version of the actual spell just from understanding that it procs after a dodge.
Lol? 8k crits and 8k bleeding from dodging seems fair? It’s quite obvious the dodge gives a weaker version of the actual spell just from understanding that it procs after a dodge.
and this is resonable… (i wold be creazu if I really wanted a full power churning earth on a dodge roll… i was like O_O when I first saw the cange log in the beta 3 ^^’ )but than why put churning earth in the description? it doesn’t have the direct dmg of chunrning… it doesn’t have the 8 bleed stack component… it does even register with a different name in the combat log…
also… the cleansing wave (that is a quite powerfull skill to… with a really long CD and for a good reason…) is exact as the spell (I run Dagger offhand and the amount healed by a dodge roll is exactly the same as casting the spell) so having a downgraded version of the churning earth is really a single episode… there is no other trait that work this way (as far as I remember)… so why put churning earth into that trait and not a different spell? why even CHANGE it to churning earth? and if u really want to have a downpowered version of it… ok just tell it… and also… if it really is a downgraded version of the spell… as it retain it’s basic component (direct dmg+bleed+cripple) it sould also retain its finisher quality…
so what I’m saing is not that I want a full churning earth on a dodge roll (as I said there is not even a reason to test it to know how OP it would be ^^ )… but just have a clear standing on HOW EA is supposed to work…
So basically you want trait descriptions to not suck balls
yeah, that’s an issue I’ve wanted fixed since my first week of playing this game
Lol? 8k crits and 8k bleeding from dodging seems fair?
It wouldn’t matter because when you dodge, you’re out of range of your opponent anyway.