I know a lot of people want the Elementalist to get MH Sword or Greatsword for its next weapon specialization. However, I believe that it’s too cliched.
How often has the magic swordsman been done in MMOs? Way too often is the answer you’re looking for.
I think the Elementalist should get MH Pistol for it’s next specialization. It would synchronize really well with the Dagger and Focus off hands. The set could be played at mid range or in a hybrid set with auras.
Specialization Mechanic:
Reload: The Elementalist reloads his gun after every 4 spells in an attunement or when switching attunements for a unique effect.
Fire: Flame of Purity: Release a PBAoE of flame that removes 2 conditions from allies and heals them. Blast finisher.
Water: Frozen Waves: Launch a wave that slows enemies it passes through and freezes foes where the wave crashes.
Air:Dustdevil: Summon a storm of dust that blinds foes while granting Swiftness to allies,
Earth:Summon Golem: Summon two clay golems which attack foes and pulse Protection.
Fire Attunement
1. Burning Bullets: Shoot super heated bullets that inflicts burning to the target and heal allies that attacks them. 20% Projectile Finisher
2. Breath of Life: Short ranged cone attack that damages enemies while granting Regeneration(3s) to self and allies.
3. Cleansing Flame: Set a pulsing flame field in target location. Each pulse removes 1 condition from allies while inflicting a stack of Burning to enemies.
Water Attunement
1. Brittle bullets: Shoot icicles that explode and inflict splash damage on collision. 20% Projectile Finisher
2. Frozen spear: A charged shot that pierces foes and inflicts Slow. Projectile Finisher
3. Glacial Blast: Freeze the air solid and explode it to inflict high damage and Chill foes. Blast Finisher.
Air Attunement
1. Sonic Bullets: Shoot high speed bullets that inflict vulnerability. 20% Projectile Finisher.
2. Turbulent Gunner: Unleash a short ranged hail of bullets while gaining Evade. 20% Projectile Finisher.
3. Concussion Mine: Set a mine which can either be exploded remotely or when a foe enters its area of effect. Stuns enemies for 1s. Blast Finisher.
Earth Attunement
1. Brittle Bullets: Fire clay bullets which shatter and inflict bleeding in a small area.
2. Stalacite Flechette: Fire a short ranged blast of earth bullets which inflicts bleeding in a cone.
3. Tectonic Ripple: Launch a block of earth that travels in a straight line knocking back everything hit.
Heal: Incandescence- Heal self with purifying flames. Grant regeneration to allies while curing 2 conditions.
Utilities:
1. Tectonic Traverser: Charge forwards in a straight line knocking down everything in your path and inflict damage. Breaks stun, become immune movement impairing abilities/conditions for 8s.
2. Arctic Winds: Release a blast of air that pushes back foes and chills them. Creates an Ice Field which grants Protection to those that pass through it.
3. Hasty Reload: Reload while granting Alacrity to allies.
4.
5. Elite: Elemental Gattler: Summon a gattling gun equipping which results in a new set of abilities while gaining Stability and Protection.
1- Arcane Shots- Quick low damage shots that add Vulnerability. 100% projectile
2- (Earth attack)- A hail of bullets which stacks bleeds
3- (Air attack)- A blast finisher which knocks the elementalist back
4- Monsoon Storm- Fire a hail of electrically charged bullets into the sky which summons down a rain of lightning in a set area dazing foes
5- Flames of Rebirth- Release liquid flame from the gattling gun to cool it down (fire field) which heals and revives allies
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Wold love your opinions.
(edited by jpnova.4572)