Earth 3 Dagger opinions

Earth 3 Dagger opinions

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Posted by: Avead.5760

Avead.5760

well i still for one think its great.I can use the immob on another target ,cc my target with earthquake and ring and then pull my self to the other target for escape before switching attunements.The activation doesnt have a range requirement ad you still leap just dont reach the target.Also the cd is 12 kittening seconds.You dont need to use the leap every time.Just the 2 sec immobilise is really good and you can set up your fire combo that way.
So the functionality has changed but imo is for the better.Just dont spam the leap when you dont need it and explore some more possibilities for the skill.

Earth 3 Dagger opinions

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Posted by: Odeken.8421

Odeken.8421

It’s interesting, just need to get used to it.

Earth 3 Dagger opinions

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Posted by: Leuca.5732

Leuca.5732

I’m liking the ability to choose when I leap, but the leap itself is slow and awkward now, so I’m really never bothering to use it unless I’m going through a field.

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Posted by: TwoBit.5903

TwoBit.5903

The leap could be a tad faster, but it’s definitely better than the old version.

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Posted by: Lert.6287

Lert.6287

The good thing is that you can use it now by deffensive way.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

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Posted by: Fishbait.6723

Fishbait.6723

Hmm, after my usual copious amount of time in WvWs, I`m not impressed.
Pre-fix/nerf/buff/patch or wtk this was (not sure, seeing as patch notes said sod all as usual lol) it has problems.
Before, sure it used to stun us all too often, but now the double global cooldown time of having to do two casts extends things bad enough, that our previous rare chance of anyone/thing being hit be Churning Earth is worse.

I`ve found myself not even trying to use CE, even if out of sequence, as the dog leap (oh my gawd that is awful) just makes it so by time we can start to cast Ce the enemy player/mob has already gone “Meh, I`ll toddle off that a-way”

Sure this is a slight improvement upon being self stun locked, but if it is to remain this way, I hope they increase the stun to make up for it.

/crosses extremeties

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

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Posted by: Rhoto.8791

Rhoto.8791

I like the new E3, I just use it as a handy 2 sec Immob. The leap is so clucky and slow I find it absolutely useless. Having the ranged 2 sec immob on a short CD is great for a fire combo opener, Or use it defensively to by some time. Or CC an incoming add. They should redo the leap portion or just take it out of the game, its atrocious right now.

Chipsu – Elementalist
Maguuma [SWäG]
Original [OG] (good times)

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Posted by: katniss.6735

katniss.6735

How do you proc fire 3/4, earth 3 combo now? Mine doesn’t do anything. Do you have to hit it twice to proc?

Server: Maguuma – Leafy Lass – Elementalist (WvW)
Guild: Bill Murray [Bill]/ [DERP]
twitch.tv/mlgw2

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Posted by: Intigo.1653

Intigo.1653

I miss the old one for kiting. It was an amazing mobility tool – the new one, much less so.

80 Asura Elementalist – [Red Guard]
http://www.youtube.com/user/IntigoGW2