Earth 3 Dagger opinions
It’s interesting, just need to get used to it.
I’m liking the ability to choose when I leap, but the leap itself is slow and awkward now, so I’m really never bothering to use it unless I’m going through a field.
The leap could be a tad faster, but it’s definitely better than the old version.
The good thing is that you can use it now by deffensive way.
Hmm, after my usual copious amount of time in WvWs, I`m not impressed.
Pre-fix/nerf/buff/patch or wtk this was (not sure, seeing as patch notes said sod all as usual lol) it has problems.
Before, sure it used to stun us all too often, but now the double global cooldown time of having to do two casts extends things bad enough, that our previous rare chance of anyone/thing being hit be Churning Earth is worse.
I`ve found myself not even trying to use CE, even if out of sequence, as the dog leap (oh my gawd that is awful) just makes it so by time we can start to cast Ce the enemy player/mob has already gone “Meh, I`ll toddle off that a-way”
Sure this is a slight improvement upon being self stun locked, but if it is to remain this way, I hope they increase the stun to make up for it.
/crosses extremeties
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
I like the new E3, I just use it as a handy 2 sec Immob. The leap is so clucky and slow I find it absolutely useless. Having the ranged 2 sec immob on a short CD is great for a fire combo opener, Or use it defensively to by some time. Or CC an incoming add. They should redo the leap portion or just take it out of the game, its atrocious right now.
Maguuma [SWäG]
Original [OG] (good times)
How do you proc fire 3/4, earth 3 combo now? Mine doesn’t do anything. Do you have to hit it twice to proc?
I miss the old one for kiting. It was an amazing mobility tool – the new one, much less so.
http://www.youtube.com/user/IntigoGW2